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The Art of Wreck-It Ralph

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In Wreck-It Ralph, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

160 pages, Hardcover

First published October 17, 2012

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Jennifer Lee

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5 stars
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277 (21%)
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137 (10%)
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38 (2%)
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Displaying 1 - 30 of 39 reviews
Profile Image for Gretel Hernández.
269 reviews89 followers
October 17, 2024
Una de las películas más maduras de Disney, cuyo mensaje fue arruinado en su secuela; me gustó mucho ver su arte.
Profile Image for Sara.
1,755 reviews541 followers
July 6, 2024
همین اول بگم که من این انیمیشن رو ندیدم، صرفا چون تو گروه این رو هم فرستاده بودند، دیدم و خوندمش ولی جالبه که با توضیحاتی که نوشته بود یکم دستت میاد چطوره و چه خبره.
تو این آرت‌بوک‌ها یه چیزی خیلی برام جذاب میشه اونم اینه که اینا کلی طرح برا شخصیت ها میزنن و در نهایت اونی که انتخاب میشه همیشه به نظر خودم هم میاد که فیت ترینه.
تا قبل این فکر میکردم خب منطقیه چون یه انیمیشن کامل با اون طراحی دیدی، اما الان که ندیده بودم هم به نظرم این یکی دیزاین واقعا فیت‌تر بوده.
Profile Image for Trike.
1,895 reviews187 followers
May 1, 2017
Wreck-It Ralph is one of the most perfectly-realized and brilliantly-made movies I've seen recently. It's the perfect mash-up of Toy Story and ReBoot, with video game characters having lives of their own. It's so well done that everything from the characters to the sets to the story feels... inevitable. Like they already existed, waiting merely to be discovered. So it's nice to see that they struggled to hone the characters and find the arc of the story.

Because the movie is so varied, the art is, too. So many great designs that were explored and considered before being abandoned once they zeroed in on the final story.

The book itself is very well done. I like it when the art doesn't cross the valley so you can see the entire picture. The only exceptions are the chapter breaks, which is good. There are some nice tidbits about the production, such as this gem: "Cory Loftis nailed the design on the donut cops. Sometimes you just have to be willing to put pants on donuts."

This is a short book, which is why I didn't buy it when it came out. But I found it on deep discount, which made it worth it. If you like fun art and behind the scenes of movie making, this is a good one. Kids will probably love it, too.
Profile Image for Jessica-Robyn.
614 reviews44 followers
March 1, 2020
Saw this at the library and just couldn't help myself! I love reading the "Art Of" books for Disney and Pixar because the creative process behind the Disney machine is incredibly fascinating. I'll admit that I read through this and then went and watched the two Wreck-It Ralph movies. The way animation has evolved since I was a kid is striking.
Profile Image for Jenn G.
1,336 reviews61 followers
March 1, 2019
I was expecting a little bit more from it to be honest. I really liked to see the early versions of the characters and where their inspirations came from.
Profile Image for Heidi Vlach.
Author 7 books37 followers
August 19, 2014
I absolutely love Wreck-it Ralph, so I HAD to own the pretty, shiny book full of concept art. I prefer ebooks for reading long-form text, but there's something decadent about looking at colourful illustrations in a heavy book full of glossy paper. The book includes some of the really striking early designs, such as Ralph's many Muppet-like forms and that brief, weird period where Fix-It Felix Jr. was an anthropomorphic ruler. I only wish the book went into more detail about the characters' evolution! Wreck-It Ralph's long development process yielded many more interesting anecdotes than are documented in this book, although some of the design choices and storyboards are already covered in the movie's Blu-ray extras.

A particularly notable omission is King Candy and Turbo's visual development — but that seems to be a courtesy to readers who haven't seen the movie yet and might not want to be spoiled. I ... suppose there are people out there who look at art books for movies they haven't seen? (But what I wouldn't give to see the scratchy, pencilled first concepts for King Candy's final form!)
Profile Image for Diz.
1,840 reviews128 followers
December 14, 2014
This book provides a good overview of the design process for the movie Wreck-it Ralph. It's particularly interesting because the movie includes several different worlds, so there is a good variety of design styles represented in this book. Additionally, the characters in this movie went through a lot of designs before the animators settled on a final design. It's interesting to see what might have been if different decisions had been made.
Profile Image for Mary Kate.
141 reviews
January 1, 2019
I'm the type of person who likes text in my art books. I want to know how things get developed, why, the thought process, the work process, how things move through the pipeline, etc. The Art of Wreck-It Ralph almost strikes that balance for me, as I found that where there was text, it was rather informative, but I just felt like there wasn't enough of it. Of course, this is personal preference, and I understand why people believe that the art in "Art of" books should stand mostly on their own. However, as someone who wants to work in the animation industry, I really would love to know more of the ins and out and struggles of individual films.

I really liked the way that this book was organized, with the chapters each focusing on the different video game worlds of the film (I especially loved the lost characters chapter at the end, though I do wish it was longer). Of course, the two worlds that got the most focus were Fix-It Felix, Jr. and Sugar Rush, which makes sense given how those two take up the majority of the film's runtime.

I enjoyed the Fix-It Felix, Jr. chapter a lot. I especially liked how they pointed out that they reversed the effect that atmosphere has on things, ie things that are further away in the game world are darker, as opposed to in real life where things get lighter the further they are. I also adored seeing the character explorations, both in more full character style and the 8-bit arcade style. The fact that Gene was voiced by one of the story artists who really developed him as a character was another fun fact that I enjoyed hearing. Overall, a good first section.

The Game Central chapter was much shorter than the first, mostly focused on just how they developed the look of the environment. It really emphasizes how something that makes so much sense when you see it in a film can take so much work to get just right. I do wish there had been more on all of the different video game characters seen in this world, and how they managed to make them all look cohesive despite the many, many different games they came from.

Hero's Duty was probably my favorite among the shorter chapters, especially since it seemed to focus so much more on mixing game design with film design, which felt a lot like if the Game Art and Computer Animation departments at my school collaborated on a project. I also especially loved Ryan Lang's pieces, as they really captured both the feel of that part of the film, as well as the general look of many sci-fi FPS games out there (think Halo and Destiny). The skyscraper development and cy-bug explorations were also highlights.

Sugar Rush takes up about a good half of the book, which makes sense given the fact that it takes up about that much of the film. I really enjoyed the environment designs, especially the buildings inspired by Gaudi and drawn by Lorelay Bove, as well as the candy models that Brittney Lee actually built(!!!) but I do wish that there had been a bit more artwork of Vanellope's hide out in the cola volcano. Speaking of Vanellope, of my gosh her early designs have NONE of the appeal of the final. I can't believe how long it took for them to put a hoodie on her, but again, that really emphasizes what I said before about how things that seem really obvious to the viewer can take a lot of work for the artist to finally come up with so that it does click with viewers. But I mean, jeez, the idea to show her glitchiness with green or gray skin? I am so grateful they did not go with that in the final design. Now for the other Sugar Rush character, while I really like the character sketches of King Candy, I do wish that there had been more Turbo drawings (yes, there's a spread on the acknowledgements page, but they feel so disjointed from King Candy) as well as at least ONE drawing of the King Candy cy-bug from the climax! I want to see how that crazy thing was designed!

The Arcade... not much to say about this one. Felt as long as it needed to be, given how much those other environments and characters played into the story.

I loved the Lost Characters chapter. I'm always a fan of seeing cut content.

Overall, a solid art book for one of my favorite Disney Animation films in recent years. I still haven't seen the sequel, but I hope it can live up to it's predecessor.

4 stars

Profile Image for Laçin Aytaç.
64 reviews38 followers
August 14, 2021
Wreck-it-Ralph stands out among the late-era Disney movies with its distinct story worlds and unique visual language. The old and new video games come together in one narrative, mashed up with the cartoony, appealing style of Disney. It all works out thanks to the highly refined work of the creative team. It was pure joy for me to watch the film, especially the Sugar Rush scenes, and I enjoyed seeing the creative process behind it.
In this book, you can find the early character/environment sketches, details about the development of the story, and some elements that were omitted from the final product. One drawback was the usual self-promotion of Disney. I am really sick of hearing how the company managed to “reinvent itself in every era, sticking to the original vision of Walt Disney to tell great stories.” Seeing Lasseter’s name on every other page did not help either. Still, if you can see beyond the icky parts, it’s a nice book for people interested in visual storytelling and design.
Profile Image for 寿理 宮本.
2,165 reviews16 followers
June 23, 2023
A beautiful collection of artwork related to the movie! Includes commentary on the making of the characters and settings, including some literally deleted scenes (Ralph was supposed to hang out in a Leisure Suit Larry-esque world where there were no good/bad guys, just relaxation, but that was too much extra work for too little payoff). It's also surprising to see the original concepts of the characters!

Definite recommend for fans of the movie! Too many spoilers for people who haven't, though.
Profile Image for Laís Holanda Costa.
1 review
March 20, 2025
Even though I’m a huge Disney fan, I discovered Wreck-It Ralph quite late. But I instantly fell in love with the movie! I love the diverse characters, who not only have their own unique designs but also go through very different character arcs. It was immediately clear to me that I had to get the book for this film.

The book is just as richly detailed as the movie, and unlike many other artbooks, it dedicates an exceptional number of pages to character design. It presents the early sketches, various drafts, and the final designs in great detail.

A truly beautifully crafted book!
Profile Image for Yami Morales.
149 reviews4 followers
May 30, 2020
Me he leído hasta los agradecimientos.

Ha estado bien, estos libros de arte siempre hacen que aprenda muchas cosas nuevas aunque si considero que particularmente con este, no he aprendido nada. Sólo he visto bocetos bonitos, por eso le he dado solo 3 estrellas de 5. No me ha dejado boquiabierta pero inevitablemente le tengo cariño a estos libros de procesos creativos e ilustraciones.

Seguiré leyendo más
Profile Image for Niko Hyppönen.
127 reviews1 follower
June 2, 2019
Luovien ihmisten aikaansannoksia on aina kiva katsella. Kaunista taidetta ja mielenkiintoisia tarinoita elokuvan tekemisestä.
Profile Image for Marina Ruiz .
253 reviews1 follower
June 25, 2020
es muy completo. La parte del mundo de las chucherias no tiene desperdicio, hay dibujos super bonitos. Me ha sorprendido mucho este tomo
Profile Image for Meinardas Valkevičius.
273 reviews26 followers
June 5, 2021
Išsami ir labai detali knyga apie kiekvieną veikėją ir filmo lokacijas. Detaliai papasakoti priėjimaj prie vienų ar kitų vizualių sprendimų. Verta dėmesio, ypač tiems, kas matė filmą! 👍
Profile Image for Becky.
131 reviews28 followers
May 1, 2017
This book is gorgeous and made me wish I could live in Sugar Rush.

Pretty much any "Art of" book that Disney comes out is a great addition for any art-lover's collection but this book in particular is very gorgeous. Literal eye candy. Sometimes I crack it open just to look at the sweeping landscapes of Sugar Rush with their lush, warm, sugary color palettes just to get inspiration for my own digital coloring. A videogame lover at heart, I appreciate that the film makers and designers did their research on all genres of games to make the Wreck-it Ralph universe that much more realized. Hero's Duty is if Call of Duty and Metroid got into a freak teleporter accident with Halo. Fix-It Felix lives in a world that would make Captain N die from sheer jealousy. Props to the creators, they did their research.

The range in character design in this book must be seen to be believed. The titular Wreck-it Ralph goes through a literal evolution of species, like a big-fisted neanderthal emerging from the primordial ooze, but Fix-It Felix, at one point, was an anthropomorphic measuring ruler.

Every section is a treat to look through, but my personal favorite part was the Sugar Rush section. The amount of detail went into every single set piece, complete with the live candy village they created and the research they did to get the lighting in the movie done correctly. I appreciate that every single prop in Sugar Rush is made to be edible, and it was fun to spot all the different sweets that went into the scenery and the buildings and even in the accessories of the Sugar Rush kids' outfits.

Just don't read those sections with an empty stomach. In which case the scenic paintings become absolute torture to look at and you begin to imagine yourself swimming in frosting landscapes.

If I could give one complaint about the book, just one, it's the bizarre omission of any concept art relating to . All that's given of any of these parts of the movie are two pages of sketches presented at the very end of the book of an early design of , all of them presented without any commentary. It seems like a weird choice to keep this book "spoiler free" and hurts the book now that the big twist at the end is becoming more and more common knowledge.

The fact that you basically have to hunt on one of the artist's blogs in order to get concept art of this creature when it should've been published or, hell, put on a special feature on the blu-ray kind of chafes. If Frollo's fiery death can be including the Art of Hunchback of Notre Dame and Madame Gothel's rapid aging death can be included in the Art of Tangled, surely this could appear too?

However, considering the volume of artwork, development notes, and presentation of this book, this complaint overall does not ruin the value of the book. The loss is noted, but that won't stop me from considering this one of my favorite art books.

If you loved Wreck-it Ralph, this book is pretty much a must-purchase. If you're a Disney fan, this book is a must-purchase. People interested in the art of animation, people who want to become animators or art designers, or even people who can appreciate sweeping landscapes with cotton candy clouds and frosting coated hills should consider buying this book. I promise you that it will be the sweetest purchase you will ever make.

Get it? Sweet? Oh man, why didn't they let ME write the dialogue for the movie...
Profile Image for Parka.
797 reviews479 followers
November 17, 2012
[image error]
(More pictures on my blog)


Wreck-It Ralph has an interesting premise that will probably tickle gamers. It's amusing to see how gaming is spoofed. The book features the concept art, character designs, storyboards and colorscripts. There are lots of funny ideas and art.

The book is split into roughly three parts that correspond to the game worlds that Ralph has to travel through. There's the 8-bit world, the First Person Shooter world, and finally the Sugar Rush world where the go-karts are racing.

The first part looks at the 8-bit world as realised in 3D. The character designs are the cute big-head-short-legs type. I was looking out for game villains designs for the nostalgia but there aren't as many compared to the other characters.

The FPS world is a strong juxtaposition from the two other worlds. The concept art here looks like they can for Halo, Mass Effect, or Gears of War. There are background art, vehicles and the technology. The only giveaway is the more caricatured character faces, cute cy-bugs and Ralph's armoured suit showing his big belly.

The last part featuring the Sugar Rush world will get you into a sugar high just from looking at the pictures. There are landscape paintings of chocolate and candy, fluffy candy floss clouds, house of cakes, candy go-karts, biscuit soldiers and donut cops. There are even photos of the staff making models out of real confectionery. I feel unhealthy already after looking at so much sugar.

The contrasting worlds and their quirky game characters makes this a wonderful artbook.
Profile Image for Samantha.
781 reviews9 followers
January 6, 2015
I loved this book! The art was beautiful and I loved seeing all of the sketches that led up to the movie I know and love. It’s so interesting to see the creative process at work, and I found it fascinating to see how the designs of the characters and the worlds came to be.

Also, as fascinating as it is to see the older designs, I’m so glad they ended up with the designs and the story that they did. Though, it shows just how important it is to be open to other people’s ideas and criticism, as the story and characters improved through collaboration, rather than one person’s vision.

I do wish a little more had been included about some of the previous plot ideas, and I really wanted to know how they came up with the girl gamer (does she have a name?), but they brushed right over her. However, I can’t fault the book for not giving me as much text as I would like, considering it’s an art book.

This book has given me a greater appreciation for the movie Wreck-It Ralph, as well as the collaboration process in general. I highly recommend it.
Profile Image for Anna.
85 reviews
February 1, 2015
I absolutely adore Wreck-It Ralph and loved reading about the initial concepts and how they changed into the finished film. I feel like I didn't appreciate the art as much as I would were I an art student/in an artistic field, but I thought the pictures were great, and I particularly enjoyed the artwork by Lorelay Bove, especially the Sugar Rush buildings/karts.
The only problem I have with this book is that it definitely wasn't long enough, and there were minor characters that I would have loved to see the evolution of that either didn't feature in the book at all or were only included minimally.
Profile Image for Kirsten.
838 reviews60 followers
March 4, 2025
Ah, yes - another fantastic making-of book that's chock-full of incredible visuals, storytelling nuggets, and overall magical goodness. Wreck-It Ralph grabbed me from the first time I saw it in theaters, and reading this book as preparation for my podcast (Scenario D, check it out!) reminded me of why I fell in love with the film all those years ago.

I particularly appreciated the attention they paid to the development of Sugar Rush, which is by far one of the biggest accomplishments of the film.

A sweet, sugary confection from beginning to end with the right amount of gaming backstory and BTS stories.
Profile Image for τλιϓλ.
1,033 reviews201 followers
August 28, 2013
بالواقع ترددت كثيرا في شراء الكتاب سواء بعد رؤيتي للإعلان أم بعد مشاهدتي للفيلم، ثم حسمت أمرى وقررت شرائه للغوص في تفاصيل هذا العالم الجميل وإلقاء نظرة عن كثب على الشخصيات والعالم المتعدد المناطق.
سرني أنني لم أندم، كتاب جميل بالإمكان ضمه لمجموعة كتب الآرت لو كنت من عشاقها ^_^

Well well, another book of art, I was kind of: should I buy it or leave it, then since I and my little brothers enjoyed the film, I decided to buy it and spend some-time with them telling them some good things from the book. Nice one I must say.
Profile Image for j_ay.
539 reviews20 followers
January 10, 2013
Some real wonderful work went into this movie, although it’s sad to see just about everyone working directly in digital, as the very few pencil drawings just look (and feel) so much better and its unfortunate that the artists are let in on when a "star" is hired to voice a role, as often the character designs, *before* the drawings morph into the "star", are better.

Some more interviews and story point, what didn’t happen, etc, would have been nice too.
Profile Image for Pj.
224 reviews4 followers
August 7, 2014
As you guys know ive been in a huge reading slump, so to try to get me back in the mood ive been trying to read things that i find really interesting so I've been reading art books, tattoo books, and harry potter. I read this in about two days and I loved learning all about the animation and design aspects that went into making such a complex and awesome movie as wreck it ralph. I loved this one, brave or pocahontas will be next
Profile Image for Caitlyn Leo.
307 reviews24 followers
February 5, 2017
This is an absolutely beautiful book with so much development art. Every page I turned was an absolute treat and joy and I cannot wait to read it again and again. This book is ideal for students studying animation and concept design or just for a fan of Disney and animated films. A must to any artists collection.
Profile Image for Nanci Booher.
841 reviews13 followers
February 14, 2013
I love books that show the artwork of a movie/tv show. And I loved the movie so this book was fantastic to look at. I love the old school feel of some of the video games...just like when I was a kid.
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