Rem, the Foxkin Oracle of the Wildwood, knows this better than most, seeing as he is on his second life. Most people don't get another chance at the whole life thing after a stupidly oversized adventurer's hammer uses their head to paint a tree, but a goddess on the Pantheon of the Divine sees great potential in Rem.
Granted salvation by his Patron, Rem becomes a Dungeon Core, a magical entity tasked with creating the trials essential to helping adventurers become the true warriors they were meant to be.
In his new existence as a Dungeon Core, Rem can create minions to fight for him; design magical loot of immeasurable power to reward those that overcome his obstacles; craft spells that will affect the entire world; and do more for his clan than he could possibly imagine.
Well, just as soon as he passes his classes and ranks up.
Welcome to Ansith's Academy for Dungeon Training and Combat.
R.J. Triveri is the author of the LitRPG series Incipere Online and Dungeon Core 101. He graduated from university life with a master’s in technology and education. Completing this, he has spent much of his free time writing, gaming, DM’ing for an overzealous paladin and crew that are constantly putting the world at risk, and trying to keep all of his stories straight so they can be written down. He currently is alive and plans on staying that way for at least another sixty-some years. With his wife, his hurricane of a son, and his cantankerous, anxiety-ridden cat, R.J. couldn’t be happier with the way things turned out.
Interesting take on a dungeon core book ruined by a horrible main character.
Got half way through before I called it. While the story was fun and the dungeon academy was original, the main character was not. The traits and personality of the main character kept me from becoming invested in his success or growth. As a chosen one of his God I expected more from the character.
Disclaimer: I recieved a free ARC (advance reader copy), and was asked for an honest review. Here it is ^_^
TLDR: Really enjoyed it, saddened that this is the first book in the series and book 2 is god only knows how far in the future. Not massively long but a good evenings read!
Spoilers are minor things you learn after the first 4 pages, no plot elements but I know some people get ANTSY.
The book begins really strongly - immediate mention of strange creatures in an interesting setting that's not full of doom and gloom. I enjoyed the main character - I was honestly disappointed when the dungeon core aspect kicked in, as the first chapter was one of the smoothest LITRPG intros I've read. Moving through the rest of the book and seeing how things developed however it works well, although I'd be happy reading a hack n slash in this setting as well.
Main character is not a (former) human, which I always enjoy. Feels like a lot of the DnD characters I try to play which is fun! Character names are good, every time I see an elf with a depressingly human name I sigh, none of that here!
Puns and references are present but not overpowering, no references to Earth, or yellow mice that shout pika as they shoot bolts of lightning.
The magic system is interesting, it's a lot less linear than a lot of other litrpg I've read and I can really appreciative the RPG elements of it. The way levelling up is done is interesting, it's always good to see something that isn't just killing enemies = levels as not everything has a number as well. Removing some of that disproportionate exp reward feeling that sometimes happens is a good thing!
Number crunching is good - there's no huge annoying text boxes with massive black lines, and full character sheets are often omitted in favour of the relevant sections of text.
Occasional sexual remarks or incidents. This is certainly not a harem, it's only an occasional off the cuff remark.
The overarching story is interesting, its got some familiar elements but the setting and writing keep it fresh and my interest levels high. Would recommend!
It screamed, I screamed, it screamed back. Dungeon Core 101 is filled with great dialogue and the character development is amazing. I love the world and the way stats / spells are presented. The front cover, fonts, stats are all beautiful. I think if Terry Pratchett wrote dungeon core it would turn out something like this, especially the humor.
The first chapter sets the stage and hits all the right beats that make a story good and it doesn’t let up though it does slow down a little during the middle it picks right up towards the end. Overall I found Dungeon Core 101 to be very original and fresh take on the genre.
More than just a great dungeon core novel this is a great fantasy read.
Reasonably written mix of "magic academy" and "dungeon core" genres.
The attempt at mixing the idea isn't entirely new (there's a series titled Dungeon Core Academy), but it is still a particularly complicated mix. The way used for this is to focus on dungeon avatars, the incarnate versions of the cores, rather than the general dungeon mechanics.
The end result is that it's more focused about the core, as persons, rather than the cores, as dungeon managers. There's a lot of aspects of dungeon management, including some reasonably original mechanics. But they're not the main part of the story, by nature. The final result is a reasonable dungeon core story, but not an extraordinary one.
Full disclosure: the author gave me an ARC of this before it came out. And I really liked it! I’m always on board for a good book, especially if it’s a good dungeoncore book like this one is. It’s well written, it has good development, it’s fun, and it’s worth reading. Give it a shot!
Aside from a few small misspelled words, and a couple missing words, the book was well edited. I enjoy the writing style, and particularly liked the character Rem. I will enjoy future work from this author. It is a fun take on dungeon cores and isn't oversaturated with numbers and charts like some books.
Quite decent. The dungeon core elements are pretty interesting and the story itself while a little typical of mage schools, is nice. The narrator for the audiobook gives a good performance. That said, there's not enough actual dungeon building and using; for dungeon cores, they spend so little time in their own.
I admit I did not give this book much of a chance. The book opens with the MC dying very moronically and the author failed to make the MC interesting by that point in time so I gave up. So, essentially, all I read was the introduction to the MC and the MC's death- roughly 30 minutes out of a a 10 hour and 43 minute book.
A solid first book, I enjoyed it quite a bit,, and I liked the characters and interactions. I would like to see more "dungeon building " in the future series. Also, editing needs a bit more work.
While the beginning of the story is a little slow and stilted. Once the concept gets off the ground it is a good book entertaining and interesting. The only other issue is that for a see through twist there wasn't enough foreshadowing.
Similar to Shadowcraft Academy for Dungeons, this book has dungeon cores learning how to be dungeons. It's a rather interesting read, and I'm thinking I like this new subgenre in the LitRPG section. Would like to see more in this series.