Caleb J. Ross's Blog, page 3
January 22, 2022
Lamp Lessons: Lessons Make Lamps. Lessons Lamps Learn. Blender is Neat.
Always follow passion. Right now, I have a passion to learn more about 3D modeling. It sure doesn't hurt that I'm having a ton of fun doing it (Fun is the strongest direct motivator).
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January 18, 2022
I know I need to eat an apple, but I can’t remember how to take the first bite
This idea that code can be approached in infinite different ways only furthers my paralysis. Even with infinite possibilities, I still tell myself that there is one ideal way of doing a thing. If I understood the problem well enough, then there is still an ideal, right? Infinite solutions don’t restrict a perfect solution, right?
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January 16, 2022
Whatcha’ Makin’? We Talk Tracer: a Neon, Heart Pounding, Endless Arcade Racer!
In this very special episode of the Flyover Indies Podcast, we chat with Flyover Indies co-founder Charlotte Trible about her game Tracer, a neon, heart pounding, endless arcade racer! This is the first in what we hope will be a series of episodes in which we ask Kansas City area game developers Whatcha’ Makin’? […]
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January 12, 2022
Development Log, Malevolent Slog
Building a video game is hard. Building a video game development blog is harder. A game development blog scares me, despite my love of word-craftery and my total comfort with shouting into a void (which are, according to my math, 93.67% of the qualifications required to write words on the internet). So, why then do […]
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December 26, 2021
Don’t Fight Your Tools! Light-Bulb Moments in Game Dev
Making games is hard. Hard things require motivation to, over time, sand to smooth easiness. That sanding journey is often landmarked by epiphanies, sudden moments of enlightenment, and general ah ha moments. These are what we talk about on this episode of The Flyover Indies Podcast. Stick around through the end to hear the […]
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December 25, 2021
Learning Blender 3.0 one simple logo recreation at a time
My game development journey has finally lead me to the world of 3D. And with 3D comes a modeling tool like Blender. I have ideas for games that could make use of such 3D modeling, of course, but honestly, as a solo dev, the world of modeling is quite daunting. Nevertheless, I felt it important […]
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December 12, 2021
I Hope you Don’t Like Gameplay
In this second episode of the world famous Flyover Indies Podcast, three Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. Get to know Gage, Charlotte, and Caleb as we talk about why we choose to make the kinds of games that we make. Stick […]
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November 28, 2021
Why We Do the Games We Do
Welcome to the first episode of the Flyover Indies Podcast, where Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. On this first episode, get to know Jo, Charlotte, and Caleb by way of our game developer origin stories. Why do we make video games? […]
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August 14, 2021
The Game Dev Journey Archive
In September 2015 I decided I wanted to make a video game. Having no experience with game development, let alone any experience with programming of any kind, I sensed quite a daunting journey ahead of me. So I took to the internet.
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August 9, 2021
The Weird Reason I Loved Final Fantasy VII Remake
[VIDEO TRANSCRIPT] The credits are rolling on Final fantasy 7 remake and I loved it… But maybe for reasons you don’t expect I avoided playing Final Fantasy VII Remake for a long time. But not because of some unhealthy affinity for the original. I believe change is almost always good. Loving something isn’t a reason […]
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