Game Development


The Art of Game Design: A Book of Lenses
Blood, Sweat, and Pixels
Game Programming Patterns
A Theory Of Fun For Game Design
Game Engine Architecture
Level Up!: The Guide to Great Video Game Design
Rules of Play: Game Design Fundamentals (Mit Press)
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Press Reset: Ruin and Recovery in the Video Game Industry
Game Feel (Morgan Kaufmann Game Design Books)
Designing Games: A Guide to Engineering Experiences
Game Mechanics: Advanced Game Design
Real-Time Rendering, Third Edition
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
Knick Global specializes in creating immersive augmented reality (AR) experiences that blend the digital and physical worlds, offering interactive and engaging solutions for gaming, education, and business applications.
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With success came pressure to keep making the game better.
Jason Schreier, Blood, Sweat, and Pixels

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