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Home
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Games and Gameful Design Bookshelf
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Half-Real: Video Games Between Real Rules and Fictional Worlds
Juul, Jesper
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Vanissa
2015/05/10
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A Casual Revolution: Reinventing Video Games and Their Players
Juul, Jesper
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Vanissa
2015/05/10
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Why Video Games Are Good for Your Soul: Pleasure and Learning
Gee, James Paul
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Vanissa
2015/05/10
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Women and Gaming: The Sims and 21st Century Learning
Gee, James Paul
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Vanissa
2015/05/10
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How to do Discourse Analysis: A Toolkit
Gee, James Paul
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Vanissa
2015/05/10
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
Gee, James Paul
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Vanissa
2015/05/10
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An Introduction to Discourse Analysis: Theory and Method
Gee, James Paul
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Vanissa
2015/05/10
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The Anti-Education Era: Creating Smarter Students through Digital Learning
Gee, James Paul
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Vanissa
2015/05/10
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What Video Games Have to Teach Us About Learning and Literacy
Gee, James Paul
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Vanissa
2015/05/10
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The Art of Game Design: A Book of Lenses
Schell, Jesse
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Vanissa
2015/05/10
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The Gameful World: Approaches, Issues, Applications
Walz, Steffen P
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Vanissa
2015/05/10
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Reality is Broken: Why Games Make Us Better and How They Can Change the World
McGonigal, Jane
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Vanissa
2015/05/10
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Remediation: Understanding New Media
Bolter, Jay David
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Vanissa
2015/05/10
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Real-Time Research: Improvisational Game Scholarship
Dikkers, Seann
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Vanissa
2015/05/10
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The Game Design Reader: A Rules of Play Anthology
Salen, Katie
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Vanissa
2015/05/10
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Rules of Play: Game Design Fundamentals
Tekinbaş, Katie Salen
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Vanissa
2015/05/10
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Persuasive Games: The Expressive Power of Videogames
Bogost, Ian
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Vanissa
2015/05/10
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How to Do Things with Videogames
Bogost, Ian
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Vanissa
2015/05/10
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Flow: The Psychology of Optimal Experience
Csíkszentmihályi, Mihály
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Vanissa
2015/05/10
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