Only group members can add books.

group shelves

all (49)
read (37)
to-read (12)


view: main | covers


Showing 31-49 of 49
  title author my rating shelves date started date finished added by date added Down arrow  
Half-Real by Jesper  Juul Half-Real: Video Games Between Real Rules and Fictional Worlds Juul, Jesper * read     Vanissa 2015/05/10 view activity »
A Casual Revolution by Jesper  Juul A Casual Revolution: Reinventing Video Games and Their Players Juul, Jesper * read     Vanissa 2015/05/10 view activity »
Why Video Games Are Good for Your Soul by James Paul Gee Why Video Games Are Good for Your Soul: Pleasure and Learning Gee, James Paul read     Vanissa 2015/05/10 view activity »
Women and Gaming by James Paul Gee Women and Gaming: The Sims and 21st Century Learning Gee, James Paul read     Vanissa 2015/05/10 view activity »
How to do Discourse Analysis by James Paul Gee How to do Discourse Analysis: A Toolkit Gee, James Paul read     Vanissa 2015/05/10 view activity »
Good Video Games and Good Learning by James Paul Gee Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy Gee, James Paul read     Vanissa 2015/05/10 view activity »
An Introduction to Discourse Analysis by James Paul Gee An Introduction to Discourse Analysis: Theory and Method Gee, James Paul read     Vanissa 2015/05/10 view activity »
The Anti-Education Era by James Paul Gee The Anti-Education Era: Creating Smarter Students through Digital Learning Gee, James Paul read     Vanissa 2015/05/10 view activity »
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee What Video Games Have to Teach Us About Learning and Literacy Gee, James Paul read     Vanissa 2015/05/10 view activity »
The Art of Game Design by Jesse Schell The Art of Game Design: A Book of Lenses Schell, Jesse read     Vanissa 2015/05/10 view activity »
The Gameful World by Steffen P Walz The Gameful World: Approaches, Issues, Applications Walz, Steffen P read     Vanissa 2015/05/10 view activity »
Reality is Broken by Jane McGonigal Reality is Broken: Why Games Make Us Better and How They Can Change the World McGonigal, Jane read     Vanissa 2015/05/10 view activity »
Remediation by Jay David Bolter Remediation: Understanding New Media Bolter, Jay David read     Vanissa 2015/05/10 view activity »
Real-Time Research by Seann Dikkers Real-Time Research: Improvisational Game Scholarship Dikkers, Seann read     Vanissa 2015/05/10 view activity »
The Game Design Reader by Katie Salen The Game Design Reader: A Rules of Play Anthology Salen, Katie read     Vanissa 2015/05/10 view activity »
Rules of Play by Katie Salen Tekinbaş Rules of Play: Game Design Fundamentals Tekinbaş, Katie Salen read     Vanissa 2015/05/10 view activity »
Persuasive Games by Ian Bogost Persuasive Games: The Expressive Power of Videogames Bogost, Ian read     Vanissa 2015/05/10 view activity »
How to Do Things with Videogames by Ian Bogost How to Do Things with Videogames Bogost, Ian read     Vanissa 2015/05/10 view activity »
Flow by Mihály Csíkszentmihályi Flow: The Psychology of Optimal Experience Csíkszentmihályi, Mihály read     Vanissa 2015/05/10 view activity »


RSS feed for group bookshelf
« previous 1 2 next »
per page