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read (37)
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Showing 1-12 of 12
  title author my rating shelves date started date finished added by date added Down arrow  
The Ambiguity of Play by Brian Sutton-Smith The Ambiguity of Play Sutton-Smith, Brian to-read     Vanissa 2016/10/22 view activity »
Game Frame by Aaron Dignan Game Frame: Using Games as a Strategy for Success Dignan, Aaron to-read     Vanissa 2016/10/22 view activity »
Game Feel by Steve Swink Game Feel (Morgan Kaufmann Game Design Books) Swink, Steve to-read     Vanissa 2016/10/22 view activity »
Designing Virtual Worlds by Richard Bartle Designing Virtual Worlds Bartle, Richard to-read     Vanissa 2016/10/22 view activity »
Challenges for Game Designers by Brenda Brathwaite Challenges for Game Designers Brathwaite, Brenda to-read     Vanissa 2016/10/22 view activity »
The Making of Prince of Persia by Jordan Mechner The Making of Prince of Persia Mechner, Jordan * to-read     Vanissa 2016/10/22 view activity »
Gamification by Design by Gabe Zichermann Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps Zichermann, Gabe to-read     Vanissa 2016/10/22 view activity »
Racing the Beam by Nick Montfort Racing the Beam: The Atari Video Computer System Montfort, Nick to-read     Vanissa 2016/10/22 view activity »
For the Win by Kevin Werbach For the Win: How Game Thinking Can Revolutionize Your Business Werbach, Kevin to-read     Vanissa 2016/10/22 view activity »
Homo Ludens by Johan Huizinga Homo Ludens: A Study of the Play Element in Culture Huizinga, Johan to-read     Vanissa 2016/10/22 view activity »
Play by Stuart M. Brown Jr. Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul Jr., Stuart M. Brown to-read     Vanissa 2016/10/22 view activity »
Drive by Daniel H. Pink Drive: The Surprising Truth About What Motivates Us Pink, Daniel H. * to-read     Vanissa 2016/10/22 view activity »


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