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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
The Connected Company
The Mesh: Why the Future of Business Is Sharing
From Products to Services: Insight and Experience from Companies Which Have Embraced the Service Economy
The Experience Economy: Work Is Theater & Every Business a Stage
Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation

Design Thinking: Integrating Innovation, Customer Experience, and Brand Value
Building Design Strategy: Using Design to Achieve Key Business Objectives
Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers (The Strategyzer series)
The Long Tail: Why the Future of Business Is Selling Less of More
Infotopia: How Many Minds Produce Knowledge
Buyology: Truth and Lies About Why We Buy

The Tipping Point: How Little Things Can Make a Big Difference



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