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Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers
Remote Research: Real Users, Real Time, Real Research
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests (Wiley Technical Communications Library)
Make It So: Interaction Design Lessons From Science Fiction
The User Experience Team of One: A Research and Design Survival Guide
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience (Animal Guide)
Responsive Web Design
Mobile Interaction Design
Search Patterns: Design for Discovery
Communicating Design: Developing Web Site Documentation for Design and Planning
Interviewing Users: How to Uncover Compelling Insights

Microinteractions: Designing with Details
Prototyping: A Practitioner's Guide
Thoughts on Interaction Design
Quantifying the User Experience: Practical Statistics for User Research
Usability Inspection Methods
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

Web Form Design: Filling in the Blanks
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Living With Complexity
Card Sorting
Site-Seeing: A Visual Approach to Web Usability
Mobile First

User Is Always Right, The: A Practical Guide to Creating and Using Personas for the Web
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies)
Interaction Design: Beyond Human-Computer Interaction
About Face 3: The Essentials of Interaction Design
Lean UX: Applying Lean Principles to Improve User Experience
Designing Interfaces




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