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Project Eternity
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Obsidian Entertainment is notorious for developing very buggy games with great plot and good gameplay. Hope the new model of development help them with bug squashing :)


Yep, they do have that reputation. And I've been very vocal about their failures in the past. (Nothing annoys me more than wasted potential!)
However, you can trace back the cause for all those buggy, unfinished games to their publishers. (Lucas Arts cut short the development time for Knight of the Old republic 2, forcing an unfinished release, Atari is notorious for pushing games out too early, as they did with Never Winter Nights 2, and Bethesda's lack of QA is legendary in the business (Fallout: New Vegas)
But I'm very hopeful, confident even, that their choice not to go with a publisher for this project will show that they are capable of releasing a pulished product. They have to, if they want this project to succeed and cary on with it past this one title as they are planning to.


http://eternity.obsidian.net/
http://www.kickstarter.com/projects/o...
It's a kickstarter funded project by game developing studio Obsidian Entertainment to create a game inspired by the classic cRPGs using the Infinity Engine (Planescape, Baldur's Gate, Icewind Dale). They raised their 1.1 million dollar target in just over 24 hours and the number is still steadily climbing with another 25 days to go.
What has me excited is this: Obsidian was founded by, and then cannibalized, personnel from the legendary Black Isle studios after it was dissolved, topped off with talent from other RPG development teams. Black Isle is directly responsible for, or played a role in, those games named above and more. So this means that people who played a key role in creating genre classics like Fallout 1&2, Baldur's Gate 1&2, Arcanum, ... are all part of the development team for this new game. For instance the lead designer (and writer) of Planescape: Torment, widely regarded as one of the best story driven experiences on PC, is working on this project.
As someone who holds up Baldur's Gate 2 as the pinnacle of game design and has been lacking for something like it for over 10 years* this project has me all giddy. So giddy that I splurged a little and pledged enough money to get me a collector's edition, not even caring about the international shipping fees. Definitely the most money I ever payed for an entertainment product by far and it hasn't even left the stages of concept design yet ...
*Despite Bioware's claims, Dragon Age is so very much NOT like it.