Being an awkward eighth grader surrounded by older kids in the mid seventies is tough enough. Discovering an unknown paranormal ability definitely makes life more complicated. On an early autumn morning in Framingham, Massachusetts, Shane Sullivan is stunned by a sight that would drastically change his life forever. As he stumbles into the varsity soccer coach on his paper route, an aura of light explodes around the coach’s balding head. His appearance morphs into an older likeness as Shane hears a different voice depart with the wisdom of what seems like lifetimes of experience. Confused, Shane hurries back to his colonial home and back into his daily routine of absentee parents, lack of privacy from his two beautiful sisters, and failing comparisons to his triple letterman alumnus brother.
Shane shares his vision with his friends, Paige and Jimmer. When the coach quotes his ancestor from Shane’s ghostly vision, they agree to investigate and attempt to create another vision. As Shane discovers he can delve into ancestral memories of people’s lineage, the threesome studies historic events, paranormal psychology, and genetic research in secret to understand how the visions occur.
Shane’s early reflections reveal a nemesis in the varsity jock, Smitty, an ancestral guide named Jeanine, and the roots of good and evil in every soul. Enveloped in a fog of teenage revelry and lasciviousness from his siblings’ older crowd, he searches for his purpose. The three friends follow his reflections to Salem, the Champlain Islands, Cambridge, and historic Boston. They intuitively piece together an age-old plan to create his gifts designed centuries ago near the Witch Caves right in his own town.
Shane and Paige discover their lifelong friendship has turned to attraction as they begin their own coming of age experiences. He reflects on both of his friends’ lineage in attempt to help them complete their family history project, but they find that true history differs greatly from historical records and textbooks. Shane remains constantly exhausted to enable more visions, and his outlook on life suffers from the countless negative experiences he views over centuries of the human condition.
With advice from some Harvard geneticists and a caring priest, Shane’s understanding of his ability grows. His reflections take him from the Salem Witch Trials to the Sullivans’ immigration, through the American Revolution, Civil War, right down to the Boston Strangler. From these visions he meets historical figures, ancestors, a colonial spiritual guide, and learns of a whole network of family enemies.
Throughout Shane’s endeavors, this friendship triad grows stronger as Jimmer leads the historical research, Paige drives the scientific investigation, and Shane guides their faith. If J.D. Salinger, Howard Zinn, Stan Lee, and George Lucas could possibly all inspire the same story, it just might be Reflections. Perhaps even John the Apostle. Too much?
Being an awkward eighth grader surrounded by older kids in the mid seventies is tough enough. Discovering an unknown paranormal ability definitely makes life more complicated. On an early autumn morning in Framingham, Massachusetts, Shane Sullivan is stunned by a sight that would drastically change his life forever. As he stumbles into the varsity soccer coach on his paper route, an aura of light explodes around the coach’s balding head. His appearance morphs into an older likeness as Shane hears a different voice depart with the wisdom of what seems like lifetimes of experience. Confused, Shane hurries back to his colonial home and back into his daily routine of absentee parents, lack of privacy from his two beautiful sisters, and failing comparisons to his triple letterman alumnus brother.
Shane shares his vision with his friends, Paige and Jimmer. When the coach quotes his ancestor from Shane’s ghostly vision, they agree to investigate and attempt to create another vision. As Shane discovers he can delve into ancestral memories of people’s lineage, the threesome studies historic events, paranormal psychology, and genetic research in secret to understand how the visions occur.
Shane’s early reflections reveal a nemesis in the varsity jock, Smitty, an ancestral guide named Jeanine, and the roots of good and evil in every soul. Enveloped in a fog of teenage revelry and lasciviousness from his siblings’ older crowd, he searches for his purpose. The three friends follow his reflections to Salem, the Champlain Islands, Cambridge, and historic Boston. They intuitively piece together an age-old plan to create his gifts designed centuries ago near the Witch Caves right in his own town.
Shane and Paige discover their lifelong friendship has turned to attraction as they begin their own coming of age experiences. He reflects on both of his friends’ lineage in attempt to help them complete their family history project, but they find that true history differs greatly from historical records and textbooks. Shane remains constantly exhausted to enable more visions, and his outlook on life suffers from the countless negative experiences he views over centuries of the human condition.
With advice from some Harvard geneticists and a caring priest, Shane’s understanding of his ability grows. His reflections take him from the Salem Witch Trials to the Sullivans’ immigration, through the American Revolution, Civil War, right down to the Boston Strangler. From these visions he meets historical figures, ancestors, a colonial spiritual guide, and learns of a whole network of family enemies.
Throughout Shane’s endeavors, this friendship triad grows stronger as Jimmer leads the historical research, Paige drives the scientific investigation, and Shane guides their faith. If J.D. Salinger, Howard Zinn, Stan Lee, and George Lucas could possibly all inspire the same story, it just might be Reflections. Perhaps even John the Apostle. Too much?