Polls and Quizzes discussion
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Which RPG Class are you?
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Clerics may not be too skilled in combat, but the benefits of having one in a group can make the difference between an average fighting force and a well-oiled slaying machine. This class is purely support, assisting those fighting with healing and even offering things along the lines of temporary defense, attack, and agility buffs. Though they aren't very self-sufficient, they are extremely important in a team, especially when fighting an overwhelming force. They are one of the main causes of all victories. Though they may not get the credit they deserve, they are always appreciated when needed.
They are patient, important, and revered fighters.

There's several kinds of rogues, but none of them rely on brute strength. There are archers and assassins as the two main types. Archers are pretty straightforward, and assassins rely on stealth, small weapons and even poisons to kill their targets before they realize what happened. They use their surroundings to their advantage.

It'd be really cool to have our own game here, I wonder if people would join if I made a group... we could have different groups of people playing different stories within the group.
Congratulations, you are a cleric!
Clerics may not be too skilled in combat, but the benefits of having one in a group can make the difference between an average fighting force and a well-oiled slaying machine. This class is purely support, assisting those fighting with healing and even offering things along the lines of temporary defense, attack, and agility buffs. Though they aren't very self-sufficient, they are extremely important in a team, especially when fighting an overwhelming force. They are one of the main causes of all victories. Though they may not get the credit they deserve, they are always appreciated when needed.
They are patient, important, and revered fighters.
Clerics may not be too skilled in combat, but the benefits of having one in a group can make the difference between an average fighting force and a well-oiled slaying machine. This class is purely support, assisting those fighting with healing and even offering things along the lines of temporary defense, attack, and agility buffs. Though they aren't very self-sufficient, they are extremely important in a team, especially when fighting an overwhelming force. They are one of the main causes of all victories. Though they may not get the credit they deserve, they are always appreciated when needed.
They are patient, important, and revered fighters.

Wizard/mages lie at the outskirts of battle, laying waste to as many enemies they can. This class is unique due to it's great flexibility and potential. Those dedicated to learning spells and different kinds of magic can become very, very strong. Pyromancy, Cryomancy, Hydromancy, Chronomancy, Necromancy: The list is truly endless, allowing you to dabble in each magic for versatility, or devoting all of your time to mastering a handful of traits to become a true force to be reckon with. They may not excel in close-combat, but the skills they possess more than make up for it. They are highly important in groups to help add on as much damage as possible to, normally, multiple enemies at a time.
These are intellectual, wise, and strategic fighters.
:)
Wizard/mages lie at the outskirts of battle, laying waste to as many enemies they can. This class is unique due to it's great flexibility and potential. Those dedicated to learning spells and different kinds of magic can become very, very strong. Pyromancy, Cryomancy, Hydromancy, Chronomancy, Necromancy: The list is truly endless, allowing you to dabble in each magic for versatility, or devoting all of your time to mastering a handful of traits to become a true force to be reckon with. They may not excel in close-combat, but the skills they possess more than make up for it. They are highly important in groups to help add on as much damage as possible to, normally, multiple enemies at a time.
These are intellectual, wise, and strategic fighters.