Ready Player One
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Storyworld Project Discussion
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How do you know? Why did the writer choose this point of view?
The writer chooses first person (Wade Watts). We can tell by the words I, me, and my. The author chooses first person because Wade finds the first key and is the best person to tell the story because he is the only one who really knows how it happened. He also does this because he wanted the reader to feel what it's like living as a teenager in this storyworld.

Ernist Cline establishes the mood through the capabilities of the virtual reality world. For example I-r0k is able to flip off Wade in the Oasis which sets the mood of tension and competitiveness. The writer chooses this mood to show how Oasis can be so realistic and full of tension and competitiveness just like the real world.

The tone of the part when he is talking about how easy his classes is arrogant and confident. He establishes it with diction. It is important to understand this tone because it shows how much Wade Watts is involved in the James Halliday competition, and how badly he wants to win it.

Ready Player One is written in the genre of Scientific Fiction. In the book, the setting, characters and the point of view truly determine the story’s genre. These parts of the story fit the genre because it brings out the key aspects of the environment, and the scientific information given by the author, the characters feelings and emotions, and how the book is presented as a whole. The real aspects in the book are the characters, poverty and where they live. The fiction in the book is the virtual world they live in and it’s technologically advanced aspects that can’t actually happen.

Ernest Cline uses ambiguity by telling us Wade finds the Copper Key, and we have no idea how he found it. This allows the story to continue. He also uses ambiguity to make the reader wonder and imagine how, when, and where Wade finds the Key. This allows there to be a driving factor to the story. He also uses ambiguity by not telling us where the Keys are. This allows there to be a conflict in the story.

The storyworld our characters are living is an apocalyptic and futurist mix. We find this through the genre of Sci-Fi. The science makes the world feel futuristic because of the huge virtual reality world of OASIS. OASIS and the energy crisis, catastrophic climate change, widespread famine, poverty, disease, and many wars create the storyworld. The storyworld is also created through the culture of the people. A mix of the 1980’s and modern culture bring you further into the storyworld.


Wade has to decide whether to go search for the skull hill in hope of finding the Copper Key or of staying at school and going the next day. Wade decides to go at the moment instead of going the next day. Without the storyworld of OASIS or The Hunt this decision wouldn’t mean anything at all. There would be no choices in the first place because the decision revolves around the entire storyworld. Another decision Wade makes is to either go to Halliday’s Home at the moment or wait until tomorrow
Wade decides to go at the moment because Art3mis is right behind him. Without the Storyworld with the Hunt this decision wouldn’t exist

Wade, in a game of Joust with an undead magical skeleton, asks if he could play on the left side controls. This is a choice he makes because if he wasn’t in his storyworld, he wouldn’t be asking a computer-generated magical undead skeleton if he could play on the left side of a coin-operated arcade game called Joust.
Decision
He decides to ask because he is used to playing on that side, so he will be better if he plays on that side.
Consequences
The consequence is that Wade wins the game. It turns out that the skeleton isn’t as good on the right side. If he wasn’t in the storyworld, that probably wouldn’t have affected his game, and he definitely wouldn’t be playing an undead magical skeleton.

A choice that Wade has to make in the novel is if he should tell Art3mis and Aech about the Joust game against Acererak. Although they are competing against one another, Wade tells Aech and Art3mis. He makes the decision because he likes them and wants to be friendly with them. This impacts the story because in OASIS and the Hunt, and the real world, people will do anything to get what they want.

A choice Parzival is faced with is to help Art3mis with the key and potentially win her over, but she might beat him to the 240,000,000,000 dollars and she still might not like him. He decides to help her, but the bad overcomes the good. She locks him behind a wall for a couple of hours and by then, she is far away and closer to finding the next key than Parzival. The storyworld impacts the decision because the storyworld is humongous. There are more than 1000 planets on which Art3mis could be on. It just makes it harder for Parzival to find her.


Going on OASIS in Ready Player One is Mundane. This reveals the storyworld by showing how technology has advanced. It also shows the situation in the world, and how society has used OASIS to escape and ignore the real world and its problems. It also shows how much people rely on OASIS

Action: Wade running away from the destroyed stacks.
Relates to the setting because: `The circumstances of The Hunt and OASIS in the setting makes Wade targeted by IOI because they want to win the Hunt, but if there was no Hunt or no OASIS this never would have happened and stacks would never have been destroyed.



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The writer begins the tour of the storyworld by giving you small bits of information about the situation that takes place in the story. When the author explains something to you in detail, it drags you further into the storyworld to give you an understanding of what is happening.