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// roleplay rules
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marthie !
(last edited Jul 27, 2015 10:35PM)
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Jul 27, 2015 10:25PM

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Types of Powerplay
.Deciding other's actions
This means that deciding another character's reaction is powerplay. It is up to the person behind the other character to decide how their character reacts.
.Invincibility
It is not fun for anyone to play against a character who is invincible. It ruins the game. So remember that, even though it is up to you whether or not your character get into trouble, he/she will have to let loose at least once to give it some climax. If there is any doubt if a character is invincible, the moderators will decide.
.Showing up randomly and preventing something that your character would not know anything about.
This means that you're character has to be at the place where an action that is to be prevented before it takes place, unless the people who writes it gives a reason for you're character to suddenly be there.
(Example: The screaming in the library.)
We know that all of you can see what happens in a topic, but your character can't. A character can't suddenly pop up as if it had seen it coming.
.Run in, fight and run out.
As the title says, you can't run into a fight or topic and speak or argue and then run away. You have to stay, as this gives the other person time to react. Running away before they have time to react robs them of the freedom to say something back and deprives them from their rights of reacting at you.
.Generally everything that prevents other characters' to do anything.
By this we mean that others aren't allowed to choose for themselves what happens to others characters' and what others characters' should think and/or do. An example of this can be when you write that everybody loves your character. This robs everybody else the possibility of choosing for themselves what their character should think about your character.