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A bang or steady build up - How do you like your fantasy novels to start?
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Perhaps maybe a fast paced, adrenaline jumping scene that's loosely related to the problems your hero will face? It doesn't even have to have your main hero in the scene, perhaps a larger supporting character, and the scene helps to round them out, but also illustrates why your hero will be needed.
Just a thought. But, even your slow burns give something up front.

I don't know if this would help any, but equal parts of engagement and explanation (I believe) are very important. It's all about a balance.


That's not helpful, is it? Then have a look at this: http://www.theatlantic.com/entertainm...
In which William Gibson tells you about first sentences.


SF/F stories that start in every day, hum drum suburbia until (unknown event!) thrusts protagonist into fantastic, neon rainbow world of wonder. Just start with the world of wonder.
And,
Stories in which the first 10 chapters are describing the map printed after the title page, or the genealogy in the appendix. Those pages are in there so you don't have to spend time on those things - just get into the story, whether it is fast paced or slow - the contrived framing mechanics and infodumps are ways NOT to start a fantasy story.
Because it's fantasy, there's not really a "right" way, but there are plenty of wrong.

I'll echo this. Good writing trumps everything else.

That's not helpful, is it? Then have a look at this: http://www.theatlantic.com/entertainm...
In which William Gibson tells..."
Great article. "Handshake" is exactly the right word.
For me, I just need an interesting voice describing someone I care about trying to get what they want. If all I needed was a magic sword fight or a complicated space battle, I'd go boot up Steam.


I agree, Harry Dresden's sarcasm and banter with his friends or enemies as maybe the case is what keeps me coming back to the series. Of course that's not the only thing. I second Sabrina's point that good writing makes all the difference. Without Jim Butcher's good writing, Harry would come across as just some guy who was trying too hard to get a laugh out of the readers.

George Lucas did that -- note that the first movie, a.k.a. "A New Hope," is actually part 4 of what was alleged to be 9 parts. So we got the middle 3 slices and they were yum! Turns out the first three were pretty poor, and it was good that Lucas did not start with them.

That's a good point Brenda, but oh how we wish it wasn't so.
I've taken on board some of the comments. Now I'm toying around with the structure now to make sure the novel comes screaming out of the traps and grabs the reader by the lapels.

Steel Beach by John Varley starts off with a presentation/infodump, which in the hands of most authors would be snoozeville, but the opening line immediately makes you want to read more: "In five years the penis will be obsolete."

*nods*
I wholeheartedly agree with this. Good openings come in all shapes and sizes. It can be backstory, dialogue, exposition, action - doesn't matter to me. A good writer can make any of those things interesting.
Good writing is what I look for in the opening for a novel of any genre. Stories sometimes disappoint after an intriguing opening, but the caliber of writing tends to stay consistent.

This isn't actually true. Lucas never had a "trilogy of trilogies" in mind when he wrote Star Wars, what would later be rebranded and retconned as "Episode IV."
He was pretty much just making it up as he went along, which became glaringly obvious when we got to "I am your father," which completely flips everything from the first movie on its head. Lucas' longtime collaborator and friend, producer Gary Kurtz, who was in from the very beginning, later confirmed that this stuff was made up on the fly, and Lucas just took stuff he wanted as he went along.
You can read the graphic novel The Star Wars which adapts the rough draft. It's a hot mess which is really only interesting by comparison to the finished movie. This is the story Kurtz always said was the only thing that existed from the beginning.
All that said, the larger point still stands -- put your best foot forward, you only get one chance to make a first impression, etc.
As they say in screenwriting circles, you want to enter a scene as late as possible and leave as early as you can. That way you distill the essence of your story down to its most important bits.
That doesn't mean you have to start with a slam-bam action scene. I just started reading A Natural History of Dragons and she hooks you right at the very beginning with a letter to the reader that's done in the style of Victorian literature. She starts off innocuously enough, but then sets the hook by the end of the very first sentence.
"Not a day goes by that the post does not bring me at least one letter from a young person (or sometimes one not so young) who wishes to follow in my footsteps and become a dragon naturalist."
Boom. I'm in!
Brennan then goes on to list imaginary places that never existed, artfully mixing and matching these things with a familiar writing style. Right from the jump you can tell we're in the hands of a writer who is doing a masterful job at giving us "the same but different", which is hook enough.


Give me an interesting character in an interesting situation where their life is about to change and set them on the story path, give me a reason to care about them and what happens to them, and build from there. Slip in the backstory and worldbuilding in small bits and pieces as you build, instead of dropping it all in at once in big chunks.
And I agree with Brenda. Write the whole thing first; once the manuscript is complete that might give you a better idea where the beginning is. Also, the best beginning in the world doesn't count if the story isn't finished.

That's not helpful, is it? Then have a look at this: http://www.theatlantic.com/entertainm...
In which William Gibson tells you about first sentences. "
I just skimmed the article, but I think I got the gist of it. It's a great read on one writer's process. He overemphasizes the importance of the 1st sentence. An author might at least have a half page for the hook b/c the reader has already picked up and opened the book. Now, I'm not too sure that one would have a whole prologue to hook the reader, but a prologue seems to be traditionally accepted in fantasy--and it can serve the reader well by setting up the world--but I'm not a great fan of the prologue. Having said that, though, I really liked the opening line of the prologue of (was it Game of Thrones (sorry, i'm too lazy to go look it up)): "The air was dank with the smell of man".
Talking about the hook, it seems like it can be different things to different audiences. Regardless, I agree that the hook for your targeted audience has to be there early on; otherwise, the reader will put your story down.
To answer Mark's query directly, I think it's okay to start w/action first and then have it slow down for some explication and set up for the coming adventure, but the first action should have enough snippets of the main character's character, the world's unique characteristics, and the adventure. In fact, I like being thrown into the action better--but that, of course, is only one reader's preference.
Congratulations on publishing your first novel, Mark! That's a great achievement.

That's not helpful, is it? Then have a look at this: http://www.theatlantic.com/entertainm...
In which Willi..."
Thanks Alex.
I'm toying with the idea of introducing the protagonist in a fantasy world, minutes from execution with his final request being to tell the story of how he got there. A bit like in one of the tales of the Arabian nights.
I thought this might be a good way of dropping the reader straight in middle of story and then having the opportunity for a bit of backstory. Also I've written 8 odd chapters already so want to at least use some of it.
The trouble is getting the backstory in in a fast-paced way. Guess I have plenty of thinking to do.


I thought this might be a good way of dropping the reader straight in middle of story and then having the opportunity for a bit of backstory.
Ah, the prologue is in the present and then you go into a flashback in order to provide a bit of backstory. The reader might be more interested in how your character is going to get out of the execution. But, then again, the reader might be so engrossed in your character, his jeopardy, and the fantasy world that they'll read through the little bit of backstory. (Note: Reader expectations differ by genre (see L.G.'s response.) But it also depends on what you mean by backstory (a term which seems to be bantered around somewhat loosely). If it's some kind of monumental tome--a biography or history of your world, then you might want to trim it back. On the other hand, if it's just enough to make sense of the characters and their world, then it's probably fine.
I'm just a wannabe novelist, so I think that it would be more helpful, at this time, to refer you to some successful authors like Jim Butcher. He does a pretty good succinct job of describing "how to write":
http://jimbutcher.livejournal.com
(BTW, thanks, Mark, for your questions. Answering them clarified some thoughts on my own writing.)

Remember that all stories told in flashback, or in memoir form, or in epistolatory fashion, tend to remove suspense. You know the hero did not get killed in the Battle of Antietam, because he's writing you a letter about the battle. There are some famous ways to get around this, like suddenly having the last letter written by a friend who reports that the narrator has died -- see SORROWS OF YOUNG WERTHER or HER PRIVATES WE.

As a reader, I like the bang from the beginning. But it has to relate to the story a bit or kick off the larger picture. I seriously dislike stories that put the hero in the middle, then goes to back story, then goes to finishing. A linear read is definitely my enjoyment.
Now, I also like books that start out with the antagonist plotting an evil action of sorts as well. So I'm not about just the protagonist or antagonist being introduced first, but I definitely need a *situation* to be presented which creates a curiosity.
For example, The Crystal Shard started with the demon Errtu trying to look for a magical item of sorts. Then the protagonist (Drizzt) was introduced. The fact that an evil demon was trying to find an object to bring down civilization made me care enough to read further. After that, Salvatore made me care about Drizzt, Bruenor, Catibrie, and Regis. He even went as far as making me care about a drunk barbarian with less-than-honorable actions throughout his series. (I was hoping Wulfgar wouldn't become some lost soul in the end!)


Reading something like this, I'm going to be more interested in how the character gets out of being executed rather than how he came to be in that situaiton.
I've done that sort of thing, as an experiment, a very brief prologue showing the character later in the book in a difficult situation, but it was just as a teaser, not as a setup for the story, and I'm not entirely sure I'd do it the same way if I were to do that book over again.

I think the "minutes from execution" bit is going to be a hard sell unless he has extraordinary information to impart. Even then, why wouldn't they just torture him to get the knowledge he's dangling?
If, on the other hand, he's among other prisoners in a dungeon awaiting execution and they have nothing else to do but pass the time, why not tell a story?
Mark wrote: "I thought this might be a good way of dropping the reader straight in middle of story and then having the opportunity for a bit of backstory. Also I've written 8 odd chapters already so want to at least use some of it."
This is a potential trap you have to be careful to avoid. As George Lucas once mentioned, people create these elaborate worlds and these amazing sets for their sci-fi movies and then they waste time showing them off instead of getting to the story.
They also talk about this a lot in the Writing Excuses podcast, where you need to be on guard against falling in love with the world-building. You may think it's super cool, but few readers are going to agree. Most of that stuff is better served by putting it in an appendix or on a website supporting the book.
If the character backstory is really that compelling, maybe you should break it up into different books so he can have various adventures.

I often reference Raiders of the Lost Ark for this sort of thing. It starts off with a slam-bang action piece with an active protagonist who nonetheless fails in his objective, then slows down to give us a bit of character work and get the plot going properly, then picks up again with increasing action and tension, meanwhile filling us in on the character's backstory as we go along.
And that backstory is among the most efficient I've ever seen in either films or novels. When Indy sees Marion for the first time in a long time, she slugs him and in four lines of dialogue we get a summation of their entire relationship.
There you get a linear story and a plot with increasing stakes, but you also get verbal flashbacks as the character stuff is filled in.

Thanks Trike. Nothing like Raiders to put good story telling into perspective. Lean and mean.

Well. Don't make it dull and it will probably work out.

You have to start with action enough to hook us, or with some other substitute (a fascinating narrative voice or a marvelous setting), but if you start out at too high a pitch, you have nowhere to go.
An additional detail is that if your plot puts the world in danger, don't tell me until halfway through the first volume, even if it's the only volume. That gives you enough time to build the world substantially enough that it doesn't seem made of cardboard when you announce it's in danger.

I'm a little wary of the scenario of the protagonist starting the story at his execution. There's a danger that the reader knows where the story is going to end up, so then any threat to that character might have less impact. There's also a danger of having a too-obvious ending. Either the protag wins and escapes execution or he loses and gets his head whacked off. In contrast, The Kingkiller Chronicles features a storytelling flashback, but we don't really know how its going to end. There are piles of tension on how everything is going to resolve in the third book.

And those were short stories.
You need a real burning question to have the readers asking "How did this happen?" and curious enough to read a story where they already know somewhat of how it turns out.
An execution may not be sufficiently dramatic.



I - like most - don't want 100 pages of back story, but action needs to have me caring about the outcome. If I don't know these people, I don't care if they die.
I also agree that too great an action scene to start it all off can have a wet blanket effect on the rest of the book. If you blow up the death star FIRST, it makes it hard to have a satisfying ending that doesn't look weak by comparison.

At the risk of referencing too many movies, I just rewatched the excellent High Fidelity, and I think the last lines of the movie apply here:
"The making of a great compilation tape, like breaking up, is hard to do and takes ages longer than it might seem. You gotta kick off with a killer, to grab attention. Then you got to take it up a notch, but you don't wanna blow your wad, so then you got to cool it off a notch. There are a lot of rules."
But then Brandon Sanderson isn't wrong when he states, "I don't think it's a length thing, it's a matter of immersion. When you're reading the Epic Fantasies, you're immersing yourself in this world. This is kind of what Tolkien did and others have done: the idea that you make it real. If you're reading a mystery, then the question you want is 'Whodunnit?' What's the ending? And with our stories, it's less the ending and more the sense of immersion and realism and world that you get when you sit down and read about these characters, you get to enter a new place."
There's more here at the SDCC panel: http://youtu.be/9vm6ttFHDTE
Patrick Rothfuss kind of udnerscores it in the first couple of pages of The Name of the Wind where a character tells a kid, "Hush now, you'll get your answers before the end."

Books mentioned in this topic
The Name of the Wind (other topics)The Crystal Shard (other topics)
The Star Wars (2013-2014) #1 (other topics)
A Natural History of Dragons (other topics)
Steel Beach (other topics)
I am working my way through writing my first Fantasy novel. I'm 8 chapters in. But I'm worried it's starting off a bit too slow. The world building, character introduction is taking up a fair few pages.
I started with an action packed prologue, but then then tempo dropped as I brought the hero in, offered him a call to action, and dropped him in a new, strange environment.
So I have a quick question to Fantasy readers out there.
How do you prefer fantasy novels to start? Do you like to begin straight in the action or do you prefer a slow and steady build up?
I would love to hear your thoughts.
Thanks
Mark