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A Novel Role-Playing Game > The Local Tavern

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message 8551: by Jammin Jenny (new)

Jammin Jenny (jamminjenny) | 4185 comments So I just reached Level 11 (945 exp). Is there a level 12?


message 8552: by Teresa (new)

Teresa (teresab78) | 1658 comments Yes, it’s double the exp I believe.


message 8553: by Teresa (new)

Teresa (teresab78) | 1658 comments I could be wrong about the exp....


message 8554: by Teresa (new)

Teresa (teresab78) | 1658 comments And Congrats!!!


message 8555: by ❀Tea❀ (new)

❀Tea❀ (ttea) | 9624 comments each level is sum of exp from previous two. so lvl 12 would be exp from 10 + exp from 11. 13 = 11 + 12

sorry I'm on app right now and can't give you real numbers. i'll edit it once I'm on computer


message 8556: by Teresa (new)

Teresa (teresab78) | 1658 comments That’s right! I couldn’t remember. Thanks Tea!


message 8557: by ❀Tea❀ (new)

❀Tea❀ (ttea) | 9624 comments :)
I usually have more trouble remembering hp and have to count them from 'last known' in rules. :p


message 8558: by ❀Tea❀ (new)

❀Tea❀ (ttea) | 9624 comments congrats Jenny! :)


message 8559: by Jammin Jenny (new)

Jammin Jenny (jamminjenny) | 4185 comments Thank you!


message 8560: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 33496 comments Mod
Next 2 are up. Will catch up to the 20th shortly :-)


message 8561: by Jammin Jenny (new)

Jammin Jenny (jamminjenny) | 4185 comments For the Fairy, does Miffy still have her regular attack strength or is she reduced to fighting with her fists (2 attack) like you are?


message 8562: by Kelly (new)

Kelly (ladykatala) | 5020 comments She still has her normal


message 8563: by Zuzana (last edited Oct 20, 2017 11:47PM) (new)

Zuzana | 2568 comments For the Fairy, the hero has 2 AP + potions, right?
Which potions count when the hero doesn't use their weapon?
Poison potion, for sure. Damage potion, maybe? Growing strength potion, probably not? Wep, I guess not?


message 8564: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 33496 comments Mod
Zuzana wrote: "For the Fairy, the hero has 2 AP + potions, right?
Which potions count when the hero doesn't use their weapon?
Poison potion, for sure. Damage potion, maybe? Growing strength potion, probably not? ..."


I'm good with considering fists as a weapon. They just start with a low attack power.


message 8565: by Zuzana (last edited Oct 21, 2017 11:30PM) (new)

Zuzana | 2568 comments That's great. Thanks, Kelly. :)

EDIT: So you just need to use a separate WEP (weapon enhance potion) for your hero's fists. Makes sense.


message 8566: by Zuzana (last edited Oct 21, 2017 11:34PM) (new)

Zuzana | 2568 comments For the Grimlock, does it lower only hero's HP? What about Miffy?

"Grimlock - 20 Attack 100 Health - Each round with this monster lowers your maximum health by 5 points. "

For the Spirit, I know that similar question was asked before, but just to be sure: When my hero has 15/35 HP, the spirit switches it to 51. Does it mean that the 51 is automatically lowered to my max HP, i.e. 35? The same with Miffy, she has 12/12 HP, it's switched to 21/12, does it lower to 12?
Or do I keep those high numbers until the end of the battle, and then what? At the end do they revert to the max HP? Or do I keep them until I deplete them in following battles?


message 8567: by Cathy M. (new)

Cathy M. (mccathy77) | 5976 comments For Miffy's Max HP and AP, she seems to levels up every 10 exp. That goes past Level 7 right, or is Level 7 her max? Does she have a max level?

At the end of the battle with the Will-o'-the-Wisps, our attack power goes back to normal after the battle? Or do we need to do anything to make it go back?


message 8568: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 33496 comments Mod
Zuzana wrote: "For the Grimlock, does it lower only hero's HP? What about Miffy?

"Grimlock - 20 Attack 100 Health - Each round with this monster lowers your maximum health by 5 points. "

For the Spirit, I know ..."


For this one the effect is moreso that you can't heal up above that anymore. So if your max hp is 15, the Grimlock reduces that by 5 then you can't heal above 10 anymore. This one isn't a switching one.

Then you have to fix the curse after battle to get back your starting max hp.


message 8569: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 33496 comments Mod
Cathy M. wrote: "For Miffy's Max HP and AP, she seems to levels up every 10 exp. That goes past Level 7 right, or is Level 7 her max? Does she have a max level?

At the end of the battle with the Will-o'-the-Wisps,..."


You can continue the 10 exp for additional levels.

If it doesn't give something you have to do to restore you to your previous state then you can assume that it restores automatically on the completion of the fight.


message 8570: by Zuzana (last edited Oct 22, 2017 06:30AM) (new)

Zuzana | 2568 comments Moderators of NBRC wrote: "For this one the effect is moreso that you can't heal up above that anymore. So if your max hp is 15, the Grimlock reduces that by 5 then you can't heal above 10 anymore. This one isn't a switching one.

Then you have to fix the curse after battle to get back your starting max hp."


My question was whether Grimlock affects Miffy's max health, too (as in both hero's and Miffy's max HPs are lowered by 5 every turn). But from your answer I gather that it affects only the hero. And that's great news. :D

Kelly, could you answer my question about the spirit, please?


message 8571: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 33496 comments Mod
Zuzana wrote: "Moderators of NBRC wrote: "For this one the effect is moreso that you can't heal up above that anymore. So if your max hp is 15, the Grimlock reduces that by 5 then you can't heal above 10 anymore...."

Sorry it would affect both.

I missed the Spirit part. For the Spirit you can keep your elevated HP. But you can't use health potions to raise your hp above your current max hp. So it's temporary until you lose the health somehow.


message 8572: by Zuzana (new)

Zuzana | 2568 comments Thanks for the answer. :)
Enjoying this Halloween Monster Madness so much. Great idea, Kelly!


message 8573: by Kelly (new)

Kelly (ladykatala) | 5020 comments Zuzana wrote: "Thanks for the answer. :)
Enjoying this Halloween Monster Madness so much. Great idea, Kelly!"


Thanks :)


message 8574: by Moderators of NBRC, Challenger-in-Chief (new)

Moderators of NBRC | 33496 comments Mod
Muahahaha. You guys might not like me after this new batch :)


message 8575: by Cat (last edited Oct 22, 2017 11:14AM) (new)

Cat (cat_uk) | 10098 comments Mod
fabulous again!

some questions:
the Magician - what if we go in with full health? Are we cursed then? And how does Miffy get affected?
the Alchemist - what about pre-applied potions (eg weapon enhance)?
the Wizard - the fireball just attacks the same person that the Wizard just attacked, right? do shields / Rocky reduce the fireball attack?
so:
R1: Hero attacks, Miffy attacks, Wizard attacks hero; hero has -15 (main attack) -5 fireball
R2: Hero attacks, Miffy attacks, Wizard attacks Miffy; Miffy has -15, -5 ; Hero has -1 (being on fire)
R3: Hero attcks, Miffy attacks, Wizard attacks hero; hero has -15, -5, -1
R4: Hero attacks, Miffy attacks, Wizard attacks Miffy; Miffy has -15, -5, -1; Hero has -2

Or does the being-on-fire damage hit the same round as the fireball hits? (i.e. R1 Hero has -15, -5, -1)


message 8576: by Zuzana (last edited Oct 22, 2017 11:50AM) (new)

Zuzana | 2568 comments Very creative, Kelly!

I have some questions, too:

- the leprechan: do you have to apply gold on Miffy's weapon too? (i.e. spend 2 gold every turn when you attack with both the hero and Miffy)

- the wizard: does he throw the fireball alternately at the hero and Miffy, or does he attack only the hero every turn?

-the magician: does his healing work the same way as attacks of other monsters, i.e. does he alternately heal the hero and Miffy?


message 8577: by Zuzana (last edited Oct 22, 2017 11:50AM) (new)

Zuzana | 2568 comments And I have a Miffy question:

If Miffy dies in battle and is ressurected, are long lasting potions (damage, wep) used by her earlier still in effect or do we have to use new ones?


message 8578: by Kelly (new)

Kelly (ladykatala) | 5020 comments Cat wrote: "fabulous again!

some questions:
the Magician - what if we go in with full health? Are we cursed then? And how does Miffy get affected?
the Alchemist - what about pre-applied potions (eg weapon enh..."


The Magician - Yes, any time you hit full health you die. Miffy is the same way but you can ressurect her.

The Alchemist - Just potions you use during the battle. not ones that last for awhile.

The Wizard - Fireball attacks the same person. Your puny defenses are nothing towards it's might! Fireball damage will come in second round of being on fire.


message 8579: by Kelly (new)

Kelly (ladykatala) | 5020 comments Zuzana wrote: "Very creative, Kelly!

I have some questions, too:

- the leprechan: do you have to apply gold on Miffy's weapon too? (i.e. spend 2 gold every turn when you attack with both the hero and Miffy)

- ..."


Leprechan - Yes, gold must be applied to each weapon individually

Wizard - Yes, he alternates based on who he is attacking.

Magician - Yes, Just replace attacks for heals.


message 8580: by Kelly (new)

Kelly (ladykatala) | 5020 comments Zuzana wrote: "And I have a Miffy question:

If Miffy dies in battle and is ressurected, are long lasting potions (damage, wep) used by her earlier still in effect or do we have to use new ones?"


Any outside of battle you can keep on (the ones that survive past an end of battle). Anything used in battle would wear off.


message 8581: by Teresa (new)

Teresa (teresab78) | 1658 comments This all sounds wonderful, my depression has been dragging me down though and I haven’t had the energy to even update my weekly attacks :/ I’m glad this’ll stick around past Halloween!!!


message 8582: by Kelly (new)

Kelly (ladykatala) | 5020 comments Teresa wrote: "This all sounds wonderful, my depression has been dragging me down though and I haven’t had the energy to even update my weekly attacks :/ I’m glad this’ll stick around past Halloween!!!"

Aww. I hope you get out of it soon. Depression is no fun at all.

I'm working on thinking up some sort of thing for Thanksgiving too but with quests instead of monsters but the idea is not fully formed yet.


message 8583: by Cat (new)

Cat (cat_uk) | 10098 comments Mod
Not that I'm complaining, but Miffy is getting ridiculously over-powered. She's leveling up twice each monster I kill now, and currently has 54+hat attack. And 54 HP. And full heals each time...

I fear what Kelly's got in store for the Big Bad ...


message 8584: by Rebecca (new)

Rebecca (rebeccasg) | 3794 comments Cat wrote: "Not that I'm complaining, but Miffy is getting ridiculously over-powered. She's leveling up twice each monster I kill now, and currently has 54+hat attack. And 54 HP. And full heals each time...

I..."


Oh crap! I thought she stopped at 24 HP and 24 attack! Darn, I need to go back and fit all her battles if this is true.


message 8585: by Kelly (new)

Kelly (ladykatala) | 5020 comments Cat wrote: "Not that I'm complaining, but Miffy is getting ridiculously over-powered. She's leveling up twice each monster I kill now, and currently has 54+hat attack. And 54 HP. And full heals each time...

I..."


Lol. I'll have to play with Miffy some :P


message 8586: by Zuzana (new)

Zuzana | 2568 comments Rebecca, Kelly already answered that question. Cathy asked 3 days ago. It's just seceral posts ago.


message 8587: by Rebecca (new)

Rebecca (rebeccasg) | 3794 comments Zuzana wrote: "Rebecca, Kelly already answered that question. Cathy asked 3 days ago. It's just seceral posts ago."

Ay sorry I thought I had read all the posts, but somehow missed this. I'm gonna delete mine to prevent confusion.


message 8588: by Rebecca (new)

Rebecca (rebeccasg) | 3794 comments Does anyone have a strategy for the Sorcerer? Right now it looks like it will take almost 50 potions (heal and shield) for me to defeat him and I'm just not sure it's worth it.


message 8589: by Zuzana (new)

Zuzana | 2568 comments 50 potions is an awful lot. :(
What is good is that the AP is halved without any modifiers. It means basicaly the level of weapon/2 + all and every bonus, animal attack, potion, apparel intact. The strategy would be to maximize the second part of attack power. I would say that it would be useful to throw some nuts at him and maybe an arrow, too. Right now I don't see the immediate need to kill him but it might change depending on how much we'll need the bounce potion to move forward.


message 8590: by Rebecca (new)

Rebecca (rebeccasg) | 3794 comments Yeah I don't think I need to attack him right now.

I plan to use all the modifiers possible, which amounts to 18 +1 each round (2 bonus, PPP +2 horse, +2 puppy +3 wep, +3 damage +3 orb, +1 bauble).

With a monster at 500 that's going to take a lot of rounds, which means 1 shield potion and 1 type of heal potion each time the hero gets attacked. It will be roughly 20 rounds.

I am going to reallllllyyyy need that potion OR the yellow stone to tackle that one.


message 8591: by Jammin Jenny (new)

Jammin Jenny (jamminjenny) | 4185 comments If you "run away" during a battle, can the cat attack again first when you go back in? And does your bauble enhancement drop back down to +1 when you re-engage? And, can your rock/orb of water heal you by 2 points when you flee?


message 8592: by Zuzana (new)

Zuzana | 2568 comments Rebecca, you might have forgotten to list something, I can't get to 18+B. And yeah, it would be a costly battle.


message 8593: by Zuzana (new)

Zuzana | 2568 comments Jenny, as far as I know running away was possible only in Eisdrake battles.


message 8594: by Rebecca (new)

Rebecca (rebeccasg) | 3794 comments Sorry I mean + 1 for the next rounds with the bauble.


message 8595: by Zuzana (new)

Zuzana | 2568 comments I have some questions and if Kelly is generous it might lower the cost of This battle.

Miffy LVL 0 has 10 AP. The same as the hero with weapon LVL 0 has 2 AP. Does it mean that those 10 AP as Miffy counts the same as Hero's +2 weapon bonus? ( i.e. we won't need to halve it)

Also, when I continuously halve AP, there comes a point when I go under 1 AP ( 0.5, 0.25, ...), do I round it up to 1? It would mean that my AP can't get bellow 1.


message 8596: by Zuzana (new)

Zuzana | 2568 comments I am sure there's something missing, because modifiers: 2+2+2+3+3+3+bauble= 15+ bauble. Plus the reduced base ap calculated for every round.

Rebecca what lvl of attack has you puppy? 1 or 2 ( there might be 2 missing APs, but it would mean total of 17+ bauble). Do you have a hat?


message 8597: by Zuzana (new)

Zuzana | 2568 comments I just calculated that if we kill all the available Miffy monsters before attacking the Sorcerer, Miffy should have 58 AP + hat + shield. Not bad.

It would be a good idea to equip our kitty with the stun collar and stun the sorcerer in the first round so we can sneak 1 full power attack in the battle.


message 8598: by Rebecca (last edited Oct 25, 2017 05:18PM) (new)

Rebecca (rebeccasg) | 3794 comments Yes I got 58 AP for Miffy then too, which is awesome. (also totally forgot about the hat....whoops)

Sorry before I had a typo, I have a lvl 2 puppy, so that would be +4. So it's 17 attack + bauble. (this is why I do all my calculations in excel).
So thats +18, +19, +20, etc for each round. With a lvl 11 sword, I quickly get to just 1 and rely on the add ons.

I might have to get a cat just so I can use the stun collar.


message 8599: by Rebecca (new)

Rebecca (rebeccasg) | 3794 comments PS we are on page 173 of this thread hahaha wow


message 8600: by Zuzana (new)

Zuzana | 2568 comments Yeah, getting a kitty is finally a good idea. :)


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