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Jammin Jenny
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Oct 19, 2017 08:50PM

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sorry I'm on app right now and can't give you real numbers. i'll edit it once I'm on computer


Which potions count when the hero doesn't use their weapon?
Poison potion, for sure. Damage potion, maybe? Growing strength potion, probably not? Wep, I guess not?
Zuzana wrote: "For the Fairy, the hero has 2 AP + potions, right?
Which potions count when the hero doesn't use their weapon?
Poison potion, for sure. Damage potion, maybe? Growing strength potion, probably not? ..."
I'm good with considering fists as a weapon. They just start with a low attack power.
Which potions count when the hero doesn't use their weapon?
Poison potion, for sure. Damage potion, maybe? Growing strength potion, probably not? ..."
I'm good with considering fists as a weapon. They just start with a low attack power.

EDIT: So you just need to use a separate WEP (weapon enhance potion) for your hero's fists. Makes sense.

"Grimlock - 20 Attack 100 Health - Each round with this monster lowers your maximum health by 5 points. "
For the Spirit, I know that similar question was asked before, but just to be sure: When my hero has 15/35 HP, the spirit switches it to 51. Does it mean that the 51 is automatically lowered to my max HP, i.e. 35? The same with Miffy, she has 12/12 HP, it's switched to 21/12, does it lower to 12?
Or do I keep those high numbers until the end of the battle, and then what? At the end do they revert to the max HP? Or do I keep them until I deplete them in following battles?

At the end of the battle with the Will-o'-the-Wisps, our attack power goes back to normal after the battle? Or do we need to do anything to make it go back?
Zuzana wrote: "For the Grimlock, does it lower only hero's HP? What about Miffy?
"Grimlock - 20 Attack 100 Health - Each round with this monster lowers your maximum health by 5 points. "
For the Spirit, I know ..."
For this one the effect is moreso that you can't heal up above that anymore. So if your max hp is 15, the Grimlock reduces that by 5 then you can't heal above 10 anymore. This one isn't a switching one.
Then you have to fix the curse after battle to get back your starting max hp.
"Grimlock - 20 Attack 100 Health - Each round with this monster lowers your maximum health by 5 points. "
For the Spirit, I know ..."
For this one the effect is moreso that you can't heal up above that anymore. So if your max hp is 15, the Grimlock reduces that by 5 then you can't heal above 10 anymore. This one isn't a switching one.
Then you have to fix the curse after battle to get back your starting max hp.
Cathy M. wrote: "For Miffy's Max HP and AP, she seems to levels up every 10 exp. That goes past Level 7 right, or is Level 7 her max? Does she have a max level?
At the end of the battle with the Will-o'-the-Wisps,..."
You can continue the 10 exp for additional levels.
If it doesn't give something you have to do to restore you to your previous state then you can assume that it restores automatically on the completion of the fight.
At the end of the battle with the Will-o'-the-Wisps,..."
You can continue the 10 exp for additional levels.
If it doesn't give something you have to do to restore you to your previous state then you can assume that it restores automatically on the completion of the fight.

Then you have to fix the curse after battle to get back your starting max hp."
My question was whether Grimlock affects Miffy's max health, too (as in both hero's and Miffy's max HPs are lowered by 5 every turn).
Kelly, could you answer my question about the spirit, please?
Zuzana wrote: "Moderators of NBRC wrote: "For this one the effect is moreso that you can't heal up above that anymore. So if your max hp is 15, the Grimlock reduces that by 5 then you can't heal above 10 anymore...."
Sorry it would affect both.
I missed the Spirit part. For the Spirit you can keep your elevated HP. But you can't use health potions to raise your hp above your current max hp. So it's temporary until you lose the health somehow.
Sorry it would affect both.
I missed the Spirit part. For the Spirit you can keep your elevated HP. But you can't use health potions to raise your hp above your current max hp. So it's temporary until you lose the health somehow.

Enjoying this Halloween Monster Madness so much. Great idea, Kelly!"
Thanks :)
fabulous again!
some questions:
the Magician - what if we go in with full health? Are we cursed then? And how does Miffy get affected?
the Alchemist - what about pre-applied potions (eg weapon enhance)?
the Wizard - the fireball just attacks the same person that the Wizard just attacked, right? do shields / Rocky reduce the fireball attack?
so:
R1: Hero attacks, Miffy attacks, Wizard attacks hero; hero has -15 (main attack) -5 fireball
R2: Hero attacks, Miffy attacks, Wizard attacks Miffy; Miffy has -15, -5 ; Hero has -1 (being on fire)
R3: Hero attcks, Miffy attacks, Wizard attacks hero; hero has -15, -5, -1
R4: Hero attacks, Miffy attacks, Wizard attacks Miffy; Miffy has -15, -5, -1; Hero has -2
Or does the being-on-fire damage hit the same round as the fireball hits? (i.e. R1 Hero has -15, -5, -1)
some questions:
the Magician - what if we go in with full health? Are we cursed then? And how does Miffy get affected?
the Alchemist - what about pre-applied potions (eg weapon enhance)?
the Wizard - the fireball just attacks the same person that the Wizard just attacked, right? do shields / Rocky reduce the fireball attack?
so:
R1: Hero attacks, Miffy attacks, Wizard attacks hero; hero has -15 (main attack) -5 fireball
R2: Hero attacks, Miffy attacks, Wizard attacks Miffy; Miffy has -15, -5 ; Hero has -1 (being on fire)
R3: Hero attcks, Miffy attacks, Wizard attacks hero; hero has -15, -5, -1
R4: Hero attacks, Miffy attacks, Wizard attacks Miffy; Miffy has -15, -5, -1; Hero has -2
Or does the being-on-fire damage hit the same round as the fireball hits? (i.e. R1 Hero has -15, -5, -1)

I have some questions, too:
- the leprechan: do you have to apply gold on Miffy's weapon too? (i.e. spend 2 gold every turn when you attack with both the hero and Miffy)
- the wizard: does he throw the fireball alternately at the hero and Miffy, or does he attack only the hero every turn?
-the magician: does his healing work the same way as attacks of other monsters, i.e. does he alternately heal the hero and Miffy?

If Miffy dies in battle and is ressurected, are long lasting potions (damage, wep) used by her earlier still in effect or do we have to use new ones?

some questions:
the Magician - what if we go in with full health? Are we cursed then? And how does Miffy get affected?
the Alchemist - what about pre-applied potions (eg weapon enh..."
The Magician - Yes, any time you hit full health you die. Miffy is the same way but you can ressurect her.
The Alchemist - Just potions you use during the battle. not ones that last for awhile.
The Wizard - Fireball attacks the same person. Your puny defenses are nothing towards it's might! Fireball damage will come in second round of being on fire.

I have some questions, too:
- the leprechan: do you have to apply gold on Miffy's weapon too? (i.e. spend 2 gold every turn when you attack with both the hero and Miffy)
- ..."
Leprechan - Yes, gold must be applied to each weapon individually
Wizard - Yes, he alternates based on who he is attacking.
Magician - Yes, Just replace attacks for heals.

If Miffy dies in battle and is ressurected, are long lasting potions (damage, wep) used by her earlier still in effect or do we have to use new ones?"
Any outside of battle you can keep on (the ones that survive past an end of battle). Anything used in battle would wear off.


Aww. I hope you get out of it soon. Depression is no fun at all.
I'm working on thinking up some sort of thing for Thanksgiving too but with quests instead of monsters but the idea is not fully formed yet.
Not that I'm complaining, but Miffy is getting ridiculously over-powered. She's leveling up twice each monster I kill now, and currently has 54+hat attack. And 54 HP. And full heals each time...
I fear what Kelly's got in store for the Big Bad ...
I fear what Kelly's got in store for the Big Bad ...

I..."
Oh crap! I thought she stopped at 24 HP and 24 attack! Darn, I need to go back and fit all her battles if this is true.

I..."
Lol. I'll have to play with Miffy some :P

Ay sorry I thought I had read all the posts, but somehow missed this. I'm gonna delete mine to prevent confusion.


What is good is that the AP is halved without any modifiers. It means basicaly the level of weapon/2 + all and every bonus, animal attack, potion, apparel intact. The strategy would be to maximize the second part of attack power. I would say that it would be useful to throw some nuts at him and maybe an arrow, too. Right now I don't see the immediate need to kill him but it might change depending on how much we'll need the bounce potion to move forward.

I plan to use all the modifiers possible, which amounts to 18 +1 each round (2 bonus, PPP +2 horse, +2 puppy +3 wep, +3 damage +3 orb, +1 bauble).
With a monster at 500 that's going to take a lot of rounds, which means 1 shield potion and 1 type of heal potion each time the hero gets attacked. It will be roughly 20 rounds.
I am going to reallllllyyyy need that potion OR the yellow stone to tackle that one.



Miffy LVL 0 has 10 AP. The same as the hero with weapon LVL 0 has 2 AP. Does it mean that those 10 AP as Miffy counts the same as Hero's +2 weapon bonus? ( i.e. we won't need to halve it)
Also, when I continuously halve AP, there comes a point when I go under 1 AP ( 0.5, 0.25, ...), do I round it up to 1? It would mean that my AP can't get bellow 1.

Rebecca what lvl of attack has you puppy? 1 or 2 ( there might be 2 missing APs, but it would mean total of 17+ bauble). Do you have a hat?

It would be a good idea to equip our kitty with the stun collar and stun the sorcerer in the first round so we can sneak 1 full power attack in the battle.

Sorry before I had a typo, I have a lvl 2 puppy, so that would be +4. So it's 17 attack + bauble. (this is why I do all my calculations in excel).
So thats +18, +19, +20, etc for each round. With a lvl 11 sword, I quickly get to just 1 and rely on the add ons.
I might have to get a cat just so I can use the stun collar.
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