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message 1: by Austin (last edited Apr 13, 2022 10:15AM) (new)

Austin | 499 comments Mod
Name: Rose Joyner
Gender: Female
Height: 5'8
Eye Color: Dark Brown
Hair Color: Black
Age: 20
Sexuality: Straight/Heterosexual
Race (high elf)
Class: Wizard
Level: 6
Alignment:
Background:

Initiative: +
HP: (38/38)
Speed: 30ft.
AC: 12
Hit Dice: 6d6+con
Prof. Bonus +3
Spell Attack: +7
Spell DC: 15

Strength: 8 (-1) Save: (-1)
Dexterity: 15 (+2)Save: (+2)
Constitution: 14 (+2) Save: (+2)
Intelligence: 18 (+4)Save: (+7)
Wisdom: 10 (+0)Save: (+3)
Charisma: 12 (+1)Save: (+0)

Attacks:
Vibrodagger Reach: 5ft (20/60) Atk: +4 Dmg: 1d4+4

Proficient Skills: Choose two from Arcana, History, Insight,
Investigation, Medicine, and Religion
Armor
none
Weapons
Daggers, darts, slings, quarterstaffs, light crossbow, longsword, shortsword, shortbow, and longbow
Tools:
Herbalism kit

Languages:
●English
●Eldar
●Blue
Equipment:
a dagger
arcane focus
spell book
explorer's pack

Spells:
Cantrips:
Chill Touch
Dancing Lights
Minor Illusion
Poison Spray
1st Level: (4/4)
Charm Person
Detect Magic
Disguise Self
Thunderwave
2nd Level: (4/4)
Blur
Cloud of Daggers
Levitate
Shatter
3rd level (3/3)
Feign Death
Nondetection
Protection From Energy

Appearance:
High elf Features:
Darkvision. Accustomed to twilit forests and the night
sky, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it
were bright light, and in darkness as if it were dim light.
You can’t discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the
Perception skill.
Fey Ancestry. You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.
Trance. Elves don’t need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4
hours a day. (The Common word for such meditation
is “trance.”) While meditating, you can dream after a
fashion; such dream s are actually mental exercises that
have become reflexive through years of practice. After
resting in this way, you gain the same benefit that a
human does from 8 hours of sleep.
Cantrip. You know one cantrip of your choice from
the wizard spell list. Intelligence is your spellcasting
ability for it.
Wizard Features:
A r c a n e R e c o v e r y
You have learned to regain som e of your magical energy
by studying your spellbook. O nce per day when you
finish a short rest, you can choose expended spell slots
to recover. The spell slots can have a com bined level that
is equal to or less than half your w izard level (rounded
up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover
up to two levels worth o f spell slots. You can recover either
a 2nd-level spell slot or two 1st-level spell slots.
I l l u s i o n Sa v a n t
Beginning when you select this school at 2nd level, the
gold and time you must spend to copy an illusion spell
into your spellbook is halved.
I m p r o v e d M i n o r I l l u s i o n
W hen you choose this school at 2nd level, you learn
the minor illusion cantrip. If you already know this
cantrip, you learn a different w izard cantrip of your
choice. The cantrip doesn’t count against your number
of cantrips known.
W hen you cast minor illusion, you can create both a
sound and an im age with a single casting o f the spell.
M a l l e a b l e I l l u s i o n s
Starting at 6th level, when you cast an illusion spell that
has a duration of 1 minute or longer, you can use your
action to change the nature of that illusion (using the
spell’s norm al parameters for the illusion), provided that
you can see the illusion.

rolls:
happiest - 5 - 8
saddest - 9 -12
10 when it comes to romance vs action
9 years in school
1, don't drive
1, haven't dated anyone
3 oldest memory


message 2: by stuti (last edited Mar 07, 2022 04:39PM) (new)

stuti (stuts) | 55 comments ok

Name: Rose Joyner
Gender: Female
Height: 5'8
Eye Color: Dark Brown
Hair Color: Black
Age: 20
Sexuality: Straight/Heterosexual
Figure: Lean build, has muscles but aren't very visible bc of clothing

Personality: sarcastic, clever, rude, smart, calculating, cunning, knows exactly what she wants. is rude and distant when you meet her but as you get to know her, she becomes friendly and trusts you.

Appearance: has long, straight black hair that is usually wavy in the morning. angular face with high cheekbones. doesn't usually wear makeup.

History/Backstory: heard stories about the alien invasion which caused the deaths of her grandparents. dad succumbed to drugs and alcohol, is dead now. mother has been caring for her, but a year ago, her mother died. is an only child. doesn't exactly want to become a mercenary and fight, however is pressured by her friends and remaining family (relatives) to do so. lives alone.

Family:
Dad: deceased
Mom: deceased
Relatives: has an aunt and uncle living 3 hours away, doesn't like them.


message 3: by Austin (last edited Mar 12, 2022 02:12PM) (new)

Austin | 499 comments Mod
Name:
Gender: Male
Height: 6'3
Eye Color: green
Hair Color: dirty blonde
Age: 24
Sexuality: Straight/Heterosexual
Figure: Lean build, has muscles but aren't very visible bc of clothing

Personality: Able to do what is needed in a tough situation. But is loving and loyal to those who do right by him.

Appearance: James

History/Backstory: James grew up on the colony world of New Constantinople and he wanted to be a doctor ever since he was young. But his family was pilled in a raid from alien space pirates. So he joined the UNSC as a medic.

Family:
Dad: deceased
Mom: deceased
Relatives: none.

Motivation: friendship
Identifying features:
Your (General) Cultural Region:
North American

Clothing Style:
Bohemian (Folksy, Retro, Free-spirited)

Hairstyle:
Neat and short

Affectation You Are Never Without:
Fingerless gloves

Background:Languages: English, Street Slang

Your Original Family Background:
Corporate Managers. Well to do, with large homes, safe neighborhoods, nice cars, etc. Sometimes your parent(s) would hire servants, although this was rare. You had a mix of private and corporate education.

Childhood Environment:
In the heart of the Combat Zone, living in a wrecked building or other squat.

How Do You Feel About Most People?
I like almost everyone.

Most Valued Person in Your Life?
A lover

Most Valued Possession You Own?
A recording

Your Life Goals:
Save, if possible, anyone else involved in your background, like a lover, or family member.


What Kind of Medtech are You?
Trauma Medic

Got a Partner, or Do You Work Alone?
Got a Partner

Tell Us About Your Partner(s).
Trauma Team group

What's Your Workspace Like?
Everything possible is single-use and stored compacted until needed.

Who are Your Main Clients?
Trauma Team paramedical work.

Where Do You Get Your Supplies?
Have a local Fixer bring you supplies in exchange for medical work.
AC:13
HP:35
shotgun: 6 slugs +11 to hit for 5d6 bludgeoning
Smoke grenade: d20+7
Brawl: +9 to hit 2d6 bludgeoning
Inish: +5
INT+6
DEX+7
REF+5
TECH+7
COOL+3
WILL+5
MOVE 25ft
BODY+5
LUCK +8
EMP+6
Concentration (WILL) +7
Conceal/Reveal Object (INT)+6
Lip Reading (INT)+6
Perception (INT)+8
Tracking (INT)+6
Body Skills LVL STAT BASE
Athletics (DEX)+9
Contortionist (DEX)+7
Dance (DEX)+7
Endurance (WILL)+5
Resist Torture/Drugs (WILL)+9
Stealth (DEX)+9
Control Skills LVL STAT BASE
Drive Land Vehicle (REF)+5
Pilot Air Vehicle (x2) (REF)+5
Pilot Sea Vehicle (REF)+5
Riding (REF)+5
Education Skills LVL STAT BASE
Accounting (INT)+6
Animal Handling (INT)+6
Bureaucracy (INT)+6
Business (INT)+6
Composition (INT)+6
Criminology (INT)+6
Cryptography (INT)+6
Deduction (INT)+12
Education (INT)+12
Gamble (INT)+6
Education Skills LVL STAT BASE
Language (INT)+10
Streetslang
Library Search (INT)+6
Local Expert (INT)+8
Your Home
Science (INT)+12
Tactics (INT)+6
Wilderness Survival (INT)+6
Fighting Skill LVL STAT BASE
Brawling (DEX)+9
Evasion (DEX)+13
Martial Arts (x2) (DEX)+7
Melee Weapon (DEX)+7
Performance Skills LVL STAT BASE
Acting (COOL)+3
Play Instrument (TECH)+7
Ranged Weapon Skills LVL STAT BASE
Archery (REF)+5
Autofire (x2) (REF)+5
Handgun (REF)+5
Ranged Weapon Skills LVL STAT BASE
Heavy Weapons (x2) (REF)+5
Shoulder Arms (REF)+11
Social Skills LVL STAT BASE
Bribery (COOL)+3
Conversation (EMP)+12
Human Perception (EMP)+12
Interrogation (COOL)+3
Persuasion (COOL)+5
Personal Grooming (COOL)+3
Streetwise (COOL)+3
Trading (COOL)+3
Wardrobe & Style (COOL)+3
Technique Skills LVL STAT BASE
Air Vehicle Tech (TECH)+7
Basic Tech (TECH)+13
Cybertech (TECH)+11
Demolitions (x2) (TECH)+7
Electronics/Security Tech (x2) (TECH)+7
First Aid (TECH)+9
Forgery (TECH)+7
Land Vehicle Tech (TECH)+7
Paint/Draw/Sculpt (TECH)+7
Paramedic (x2) (TECH)+13
Photography/Film (TECH)+7
Pick Lock (TECH)+7
Pick Pocket (TECH)+7
Sea Vehicle Tech (TECH)+7
Weaponstech (TECH)+7

biomonitor:
Subdermal implant which generates a readout of vitals and can link to agent
cybereye
Has 3 optic slots
nasal filters
Immune to toxic gas, fumes and similar dangers
Teleoptics
Can see detailed up to 2625ft away +1 to aimed shots 155 feet away or less

agent
An Agent is a pocket-sized machine which functions as a computer and a phone. This device replaces much of the items found in ones outfit.

The Agent, introduced just before the world went to hell, is a new tech solution and goes a lot further than just taking your calls.

What makes your Agent unique is its Self–Adaptive AI. SAAI is the programming that operates your Agent. It is not a true AI, but rather an interlocking program set that manages data and "learns" how to do things by interacting with its owner. That'd be you. This allows the Agent to manage your life—to make sure you have the time to do what you need to do (crimes, killing people, getting out of trouble, and so forth) instead of going to the store to pick up something you forgot.

What Your Agent Can Do
Make phone calls in voice, flat–screen, or 3D holos.
Record calls, forward calls, or send them to voice mail.
Scan the Data Pool to locate a person, place, or thing, and display the result as a map, a GPS guide, or a vocal file.
Send or receive text messages as well as download screamsheet (news) updates keyed to particular subjects you want to keep track of.
Keep your schedule for you and act independently on events, like ordering a gift, paying from your cred account, and having it delivered to the recipient.
Maintain a personality complete with name, voice, and even a holographic face/body. Some lonely souls stationed on distant transport runs or orbital stations have been known to reprogram their Agents to act as surrogate lovers, as well as personal assistants (with the aid of specific cybernetically driven "enhancements" to meet very specific needs.)
Find information on a topic by cruising the Data Pool, looking for facts, and compiling simplified reports (you choose the report parameters) that can be delivered through text, graphics, or speech.
Link to most of the appliances in your conapt.
Monitor supply use, order when low, and have everything delivered to your door.
Talk to your clothes and make recommendations for tailoring or replacement. Store thousands of hours of programming including music, video, and games, and display them on its own on–board LCD or holoscreens, or automatically seek out any unused video/audio device in the area and project though that.
Word processing using voice or a VR keyboard, downloading the output to Data Pool or a hard–copy printer.
Record images in 2 or 3D (depending on model) or sound in stereo or surround and upload the files to the Data Pool.
Airhypo
uses compressed air to administer the drug loaded in the hypo
Flashlight
300ft beam with 10hr batter
glow paint
glow in the dark spray paint
Handcuffs
DC 30 strength to break through
medtechbag
Medical tool kit


message 4: by Austin (new)

Austin | 499 comments Mod
the year was 2529 and James was on board the ship with Rose, they had a small 5 person crew in which he was a medic to the crew and there was an Eldar alien named Bianca who was with them. They were dispatched to a remote colony to find and obtain a very dangerous alien predator called the Xenomorph. There were only stories of the creature as most of the witnesses were killed by the deadly creatures. The colony they were approaching went silent a few days ago and Command thought there was a high likely hood for a Xeno morph outbreak. So their small and elite team was sent in to try and look for survivors and retrieve a sample.

"So what do you think the mission will be like this time Rose?" James asked Rose his girlfriend as he admired her pretty looks with his eyes. "I hope it is an easy in and easy out so I can go back to cuddling you." He says to her playfully.


message 5: by stuti (new)

stuti (stuts) | 55 comments Rose looked slyly back at him.
"I hope so too. You know, I miss your cuddles." She smiled.
"Anyway, I think this might be one of medium difficulty. I mean, anyone who ever sees the creature is killed. I'm not saying we might be killed, just that it might be hard." James frowns. Seeing this, she tries to steer the conversation back to a playful tone.
"But, if he is hard to kill, I'll just. You know. Use my weapon." She grins.
James grins back.


message 6: by Austin (new)

Austin | 499 comments Mod
James smiled at her sweet words of missing his cuddles. He went and sat down next to her, gently wrapping his arms around her. "Well only medium difficulty? What if it gets you before you can see?" There is no respawns here. He said to her with a laugh.


message 7: by stuti (last edited Mar 12, 2022 10:26AM) (new)

stuti (stuts) | 55 comments Rose laughed.
"Oh please. Nothing I can't handle. You might have to look out though. Who knows, you might die before me," she said. She leaned back and rested her head on his shoulder.


message 8: by Austin (new)

Austin | 499 comments Mod
James smiled from her cute laugh and her resting her soft head against his shoulder. He gently caressed and combed her hair. "That might happen, I'm a medic after all. You need to protect me. Or else you will have no one to put your guts back in when they spill out." He teases her playfully and booped her nose.


message 9: by stuti (new)

stuti (stuts) | 55 comments Rose wrinkled her nose and laughed.
"You sure my guts will be the one spilling out? I mean, being a medic and all, it seems more likely that your guts will be spilling out. You sure we don't need another medic on here?" she asked playfully. She tilted her head back to allow him better access to her hair.


message 10: by Austin (new)

Austin | 499 comments Mod
James chuckled from her words. "You don't seem to grasp the idea of a medic. My job is not to take life but prevent it from leaving the wounded." He says as he moved his hand and gently caressed her smooth cheek and kissed the top of her head.


message 11: by stuti (new)

stuti (stuts) | 55 comments "Ah, I get it now." She smiles, and settles in deeper in his arms.
"But seriously. Do you think the Xenomorph poses a threat?" she asked him.


message 12: by Austin (new)

Austin | 499 comments Mod
James rolls his eyes at her saying that she now understood. He wrapped her in both arms and held her, gently kissing her neck as he held her. Wanting to spoil her. "Well it is a master of stealth and hit and run tactics. It has acid blood, so it is dangerous to use melee weapons on it." He said, his warm breath on her skin.


message 13: by stuti (new)

stuti (stuts) | 55 comments Rose shivered, feeling his breath on her neck.
"Well, its good that I don't use melee weapons. Or else who knows what would happen."
She leans her head back and presses her face to James's T-Shirt.


message 14: by Austin (new)

Austin | 499 comments Mod
James smiled from her shiver and chuckled from her words. “Well it uses claws and teeth.” He said as he rubbed her back slowly and calmingly. “You like what you smell?” He teases and he kissed her forehead.


message 15: by stuti (new)

stuti (stuts) | 55 comments ((oh ok ill check))

Rose wrinkled her nose and pretended to be disgusted by him.
But then she smiled and nodded. "Of course!" She tilted her head up to receive the kiss.
"I'm so tired." she says.


message 16: by Austin (new)

Austin | 499 comments Mod
James chuckled from her teasing face. He smiled from her sweet words and leaned down and kissed her softly on the lips. He then combed her hair as she spoke about being tired. “Well if you sleep we will get there when you wake up. Or I’ll wake you up when we get there.” He said to her softly and played with her pointed elven ear.


message 17: by stuti (new)

stuti (stuts) | 55 comments She smiled softly.
"Wake me up when we're there. I'm out, bye." she said, promptly falling asleep.


message 18: by Austin (new)

Austin | 499 comments Mod
James laughed as she fell asleep in his arms. About two hours later the ship shook as it entered the atmosphere. Then the ship landed and James gently shook her trying to ease her into waking world as he then caressed her cheek.


message 19: by stuti (new)

stuti (stuts) | 55 comments Rose awoke to a James looking down at her. She smiled sleepily and straightened. Untangling herself from James, she stood up. When she looked out the windows, she realized that they had arrived.
She looked at James. "Come on!" she cried excitedly. "We're here!"


message 20: by Austin (new)

Austin | 499 comments Mod
James smiled and got up and stood with her. The planet was jungle like and they landed outside the settlement that the colonists had used. The settlement looked like the lights were on but no one was home. There was no movement but the advertising and automated stuff was running fine.


message 21: by stuti (last edited Mar 19, 2022 02:24PM) (new)

stuti (stuts) | 55 comments Rose was looking outside the window, inspecting the surroundings, when she spotted something moving in the under bushes. Looking closer, she tried to figure out what it was, to no avail.
"Hey, James. What is that?"


message 22: by Austin (new)

Austin | 499 comments Mod
James turned to look where Rose was pointing, he saw the bush slightly move but it looked way two small to be a Xeno morph. "Xenos are 8ft tall if they stand on two legs. They are large and black." He explained to her as he went into the settlement and stepped into a tavern that looked deserted.


message 23: by stuti (new)

stuti (stuts) | 55 comments Rose followed him as she looked around and took in her surroundings. The tavern looked deserted, and there was a fine layer of dust over the furniture and counter. Carefully picking her way through the place, she stopped next to James and wondered what they were going to do next.


message 24: by Austin (new)

Austin | 499 comments Mod
James watched as Rose went into the Tavern. Only to find with her that the place is abandoned. "Come let's check the colonial police." He said to her and motioned for her to follow him as he walked over to the police station and motioned for her to breech while he covered her back.


message 25: by stuti (new)

stuti (stuts) | 55 comments Rose followed James as they went over to the police station. They were cautious, making sure that they made no noise.


message 26: by Austin (new)

Austin | 499 comments Mod
James carefully opened the door to the police station and entered. Only to find a Xeno eating the dead body of an inmate. A pistol laying down next to the dead man. As if he was too slow to defend himself. James turned to Rose and told her to be cautious.


message 27: by stuti (new)

stuti (stuts) | 55 comments Rose was shocked, but not surprised. She knew they would stumble on something like this.
"Yeah. I'll be careful, and you should be too. Watch out," she warned.


message 28: by Austin (new)

Austin | 499 comments Mod
((yup you react first, each turn is 6 seconds. You have one attack you can make, you can walk 30ft or sprint 60ft away but forfeit your attack. you can talk for as long as you think is 6 seconds.))


message 29: by Austin (last edited Apr 04, 2022 10:19AM) (new)

Austin | 499 comments Mod
(( these are your options:
Attacks:
Vibrodagger Reach: 5ft (20/60) Atk: +4 Dmg: 1d4+4

Spells:
Cantrips:
Chill Touch
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Poison Spray
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th Level (2d12)
1st Level: (4/4)
Thunderwave
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured Objects that are completely within the area of Effect are automatically pushed 10 feet away from you by the spell's Effect, and the spell emits a thunderous boom audible out to 300 feet.

2nd Level: (4/4)
Cloud of Daggers
You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.

Shatter
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, Crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

You can look up the spell names if you want a better idea of what they do. but these are all your damage dealing spells.))


message 30: by Austin (new)

Austin | 499 comments Mod
Rose uses her magic to form a cloud of needles that pierce into the Xeno (causing 10 damage) James in response pulls out his shotgun to take a shot but it locks up. He motions for Rose to follow him and run away. While the Xeno hissed and ran at them catching up to them. ((Xeno HP 147))


message 31: by stuti (new)

stuti (stuts) | 55 comments Rose ran away with James, only coming to a stop when he signaled it.


message 32: by Austin (new)

Austin | 499 comments Mod
((you deal 8 damage to the alien.

James pulls out his magnum and shoots two shots at the creature.
19+5 to hit for 22+2=24 piercing damage
17+5 to hit for 18+2=20 piercing damage.
Xeno hp= 95
Xeno claws then bites at Rose and stabs it's tail at James.
10+10 will hit for 6+6=12
2+10 will hit for 8+6=14
16+10 will hit for 12+6= 18

Rose hp now 12/38
James hp now 17/35))


message 33: by Austin (new)

Austin | 499 comments Mod
As they were running the creature caught up to them and Raose used some magic on it, while James pulled out his side arm and pumped two shots into the creature. It hissed and dripped some acid blood. Then clawed and bit at Rose, while it used it's tail on James.

(your turn.)


message 34: by Austin (new)

Austin | 499 comments Mod
((The xeno takes 6 damage.))


message 35: by Austin (new)

Austin | 499 comments Mod
((james pumps bullets from his magnum into the Xeno

17+5 to hit for 17 piercing
17+5 to hit for 14 piercing
Xeno to James
3 +10 to hit for 11
12+10 to hit for 11
Xeno to Rose
4+10 to hit for for 10+6=16


message 36: by Austin (last edited Apr 13, 2022 10:35AM) (new)

Austin | 499 comments Mod
The creature hesitates for one moment as it is rocked by a strange vibration, then two more bullets are shot into it. Before the creature does 3 more concise attacks and knocks both James and Rose out. Dragging them off to it's queen. Some time later Rose wakes up stuck to the wall by dried puke from the monster. In a dimly lit generator room. there is two other dead colonists on either side of her with their chests ripped apart and three eggs below them with 2 of the three hatched.
((monster HP now 58))


message 37: by stuti (new)

stuti (stuts) | 55 comments Rose looks around frantically at the two dead colonists and is grateful to see that James isn't one of them. She inspects the machines and figures out that there is a way to turn the generator's off, but for that she needs her hands. She tries pushing herself off the wall with no avail. Thankfully, she has a small knife in her front pocket that she takes out and starts trying to cut the dried puke off her.


message 38: by Austin (new)

Austin | 499 comments Mod
Rose is able to grab her knife and cut herself down. It looks like she is in the main control room. It is warm and she is already sweeting but it is also not known for how long she has been out for. That and there is no sign of James. Though the creature doesn't seem to understand her weapons as she still has everything. She is just alone now.


message 39: by stuti (new)

stuti (stuts) | 55 comments Rose stands up and sways on her feet a little. Putting her hand on the generator, she steadies herself and then crouches down to inspect the machine. She found the circuit breaker and turned it to off. She repeated this with the engine switch and the fuel valve, and soon the generator turned off, putting her in complete darkness. Thankfully, she had a pair of night vision goggles with her and now she put them on.


message 40: by Austin (new)

Austin | 499 comments Mod
The room immediately starts to cool down from being warm to room temperature. There is a hissing in the distance as the monster that captured her starts to walk over to investigate the cooling of their den. The creatures could handle cold but they loved warmth.


message 41: by stuti (new)

stuti (stuts) | 55 comments Rose slowly crept over to the door and checked it. It was unlocked, thankfully. She opened it and steps out, but suddenly sees a monster in the distance, walking toward her. Looking around frantically, she spots a raised platform with a panel of instructions on it. She creeps over to it and hides behind it, waiting for the monster to leave.


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