OUT OF LUX discussion


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⠀⠀⠀13⠀ ⠀nonbinary⠀⠀ student ⠀⠀scorpion ⠀⠀abjuration
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⠀⠀⠀⠀⠀child of an asterath woman and voxthain man
⠀ ⠀⠀⠀⠀sibling of the infamous martial fighter solaea
⠀⠀⠀⠀⠀⠀⠀⠀⠀initiate in the night riders gang
⠀⠀⠀⠀chaotic troublemaker on the streets of asterath
⠀⠀⠀⠀⠀⠀truant from cogworks, nearing expulsion
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⠀⠀⠀⠀⠀HISTORY ⠀⠀⠀⠀PERSONALITY ⠀⠀⠀⠀MAGIC
⠀⠀⠀⠀(view spoiler) ⠀⠀⠀ (view spoiler) ⠀⠀⠀ (view spoiler)

lıllılı.ıllı.ılılıılıı.lllııılı.lıllılı.ıllı.ılılıılıı.
[Espresso - Sabrina Carpenter]
1:20 ━━━❍────── 2:55↻ ⊲ Ⅱ ⊳ ↺VOLUME: ▁▂▃▄▅▆▇ 100%
"That's that me espresso~"






24
Female
Asterath
December 27
Capricorn
Heterosexual
Scorpion
____________
Appearance:

Face Claim: China Anne McClain
Description: Nevaeh has dark coffee colored skin, brown eyes, and long, black hair. She doesn't usually style her hair that often, but when she does, she likes to keep it simple, preferring to put it up in a low ponytail. She stands at 5'5". Her clothing is simple as well, always wearing t-shirts, jeans, and leather jackets, For shoes, she usually wears tennis shoes and combat boots.
____________
Personality: Nevaeh is a mischievous and rebellious girl. She loves pulling pranks causing chaos around Asterath. She knows when to be serious when the situation calls for it, though, and can be quite stern. She tends to be more reserved and quiet, but can be sociable, especially around her family and friends. She is quite sarcastic, though she never intends to hurt anyone's feelings. She is rather intelligent, an asset that she considers to be valuable. Nevaeh is mellow and relaxed person, preferring to go with the flow and improvises when needed. She is an independent person, usually wanting to do things by herself and in her own way unless it's with other members of the Night Riders. Overall, Nevaeh is a kind and friendly person once you get to know her better.
____________
History: Nevaeh was born to a middle-class family in Asterath. Her family was relatively well-off growing up, with her parents owning a successful bakery. She loved to help out with her older sister Raquel when her parents allowed it. She loved baking, learning how to make cakes, pies, and a variety of other desserts from her parents. She enjoyed being at there, as it was a good way to spend time with her parents and sister.
Nevaeh started attending Cogworks when she was five years old. She wasn't interested school and became a bit rebellious: she skipped classes once in a while, didn't do some of the homework, and pulled the occasional prank. Of course, she was smart and more than capable in doing well, she just didn't want to put in the effort to do well all the time. But despite this, she pushed through, wanting to make her parents proud of her.
Nevaeh graduated from Cogworks at eighteen, unsure of what to do next. So, she decided to work full time at her parents' bakery, which they agreed to. Her sister didn't choose the same path, though; Raquel wanted to become a medic, so was what she exactly did. And while Nevaeh was sad that she couldn't as much time with her sister, she and her parents fully supported her in her dream. Nevaeh and Raquel drifted apart after this, but they still try to keep in contact with each other as often as they can.
Shortly after Raquel left, Nevaeh's family faced an unexpected difficulty. A fire started in the bakery, leaving them to take immediate action. Fortunately, they managed to put out the fire without there being too much damage. However, Nevaeh's father received a burn on his arm, resulting in a scar that's still there to this day. After the incident, her parents decided to give the bakery to a few of their family friends, allowing them to run it. This upset Navaeh. It was in their family for several years, and they decided to give up on it just like that? She had an argument with them about it. She asked them why the sold it, her parents explaining that it was because of the fire, and they didn't want to have the possibility of going through that again. Once she heard their explanation, she felt bad, but understood their reasoning. Nevaeh still likes visiting the bakery to this day, as it holds a lot of memories for her.
When she was 19, Nevaeh came across some members of the Night Riders. She was asked if she wanted to join, and she agreed. Now, she's a full-fledged member of the gang, carrying out missions for them and causing chaos around the streets of Asterath just like she did back at Cogworks, and she's loving it.
____________
Relationships
Mother: Gabrielle Godfrey
Father: Martin Godfrey
Brother(s): N/A
Sister(s): Raquel Godfrey
Crush: Open
Friends: Open
____________
Magic
Evocation level iii: Branches of elements (using elemental-based powers such as rock, ice, plants)
Abjuration level iii: Dispel magic (depending on the level of magic already in place), banishment (moving someone or something away, teleporting others)
Conjuration level i: Telekinesis
____________
Likes
Her family and freinds
Baking
Neon colors
Music
Drawing
Painting
Reading
Pulling pranks
Seafood
Sweets
Dislikes
Dishonesty
Bullying
Spicy foods
Warm weather
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┏
┓
C A S M I R G U J I Ć
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29 y.o
gay
![]()
asterath
scientist
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overworked
underpaid
┗
┛
Born in the slums of Asterath, a crowded cave choked with smoke and fumes from the mines, Casmir was never given a fair chance in life. His parents were both miners, too busy and tired to take proper care of their unwanted son, leaving him malnourished and alone, breathing nothing but dirty air. Casmir spent much of his childhood sick, coughing fits doubling him over any time he felt well enough to try and play with the other kids. Negligence made his bones weak and brittle, degrading more as he grew until he could no longer walk without the assistance of a cane.
Cogworks was both a torturous punishment and a reprieve for Casmir. It freed him from the dirty air of his home and expanded his mind to new thoughts and ideas, but it also exposed him to the ridicule of his peers. He could not run and play like the other kids during recess, couldn't participate in sports or music, couldn't even keep up with his classmates as they walked the halls. He fell behind socially to be ignored and cast aside yet again, never present enough to be of note to his peers unless they were sneering at his cough.
The one kind presence in his life was his transmutation and science teacher. Casmir didn't have a lick of magical potential in his body, but he had a keen mind for science and engineering, taking what was known about the world through the use of magic and applying it to more ordinary things like potions and physics. He built himself a better cane that could support his weight better than the one that had been fabricated for him, mixed a potion that could temporarily improve his cough, and even devised a better use for the protective wards around the walls of Voxthain all before he graduated.
When he did leave school, Casmir was recruited to become a scientist working directly under the Council. There was no glory in it, no recognition for him and the improvements he was making for the city, but it was honest work that kept his hands and mind busy, and his degrading lungs away from the caves. He quickly rose through the ranks, moving from apprentice to assistant to proper scientist in just ten years. It wasn't long before he was the one being consulted by the Council instead of just being another unremarkable face in the back of the room. People looked to him for solutions to complex problems, trusted his judgement in matters of grave importance to the city. And yet, it seemed most people could barely remember his name. That was fine by Casmir, he was used to being overlooked. As long as he had his work, he was content.
Only, his body didn't seem to want that for him. Even with his time away from the mines, Casmir's condition worsened. The occasional coughing fits became heaving spasms ending in blood splattered across his hand. His bones deteriorated to the point where his spine was more metal than calcium. Life was endless pain and fatigue, a cycle of heaving lungs and shaking limbs, creating the one problem Casmir's genius mind couldn't solve.
In his desperation, Casmir has been taking a turn to the darker side of potions for a solution. Maybe the magical essence infused into potions could help him find a cure for his condition, and at this point, anything would be better than this suffering. And now, with the murders and shadowfog hanging over him, his pain may lead to very, very bad decisions.
As a lead scientist, Casmir has to work closely alongside his team. For the most part, he avoids this particular duty, but one of his fellow scientists, Fallon, grew on him like moss on a log. The two have worked together on several projects over the years and see each other as partners more than coworkers.
Casmir is brilliant, but with that comes obsession and a tinge of madness. When he sets his mind to a task, nothing can come between him and his goal, especially not silly things like sleep or food. His body is frail and weak, but his mind is a steel vice. Casmir is embarrassed by his physical state, obsessively searching for a cure or mechanical fix to the constant degradation of his bones. Potions are a start, but maybe the shadowfog holds the key to a life without pain. He isn't much of a people person, spending more time in his lab with his gadgets than around flesh and bone humans. Between the murders, shadowfog, and twin Councils, there is a lot on Casmir's plate, but he is up to the task, so long as his body doesn't give out.FC: MATTHEW GRAY GUBLER

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༉‧₊˚. tyene sand.
tyene: [name - unknown] a name in game of thrones.
sand: [noun - british] do i really have to describe this?twenty-seven
![]()
female
june twenty-three
![]()
demi
asterath
![]()
snake
༉‧₊˚. appearance.
you think it's okay to degrade someone just because they're true to themselves?![]()
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fc; vc: naomi scott
height: 5’6”
weight: 60kg
༉‧₊˚. personality.
life isn’t easy.
life isn’t fair.
so stop lying to yourself and thinking it is.
tyene is wild and carefree, not caring about anything in the world. she doesn’t put effort into things she doesn’t want to which led to her repeating two years at cogworks due to being ‘simply unbothered’ but she is actually pretty smart. she is a natural esfp, and nearly always had overdue homework as a student and pressed as close to deadlines as physically possible. tyene is very dramatic and very outspoken and is kind to everyone unless she absolutely despises them - which is rare, but severe. she can be quite mean sometimes but mostly likes insulting people playfully and loves cracking jokes and making people - including herself - laugh. she is incredibly musical, dramatic and into the performing arts in general.
༉‧₊˚. relationships.
i’m not stupid, and i’m not lazy.
i’m merely unbothered.
family.
adoptive-mother: suzuki miyaki [npc]
adoptive-father: georg amadeus [npc]
adoptive-brother(s): kurt waters [npc], felix hill [npc]
adoptive-sister(s): n/a
friends.
- adéla lafortézá [@aelin]
- park sua devoe [@aelin]
enemies.
none.yet
significant other.
none.yet
༉‧₊˚. magic and weapons.
i am a massive believer in luck and fate.
some things are just meant to be, others not!
༉‧₊˚. magic.
evocation - level iii:
branches of elements (using elemental-based powers such as rock, ice, plants)
conjuration - level iii:
teleporting (harder the further the distance)
illusion - level iii:
disguise self (difficulty depending on the length of time and complexity of the disguise)
༉‧₊˚. weapons.
fists & kicks:
tyene loves playfully punching and kicking people - it can get really annoying sometimes. she used to do taekwondo but couldn’t be bothered enough to continue so just resorts to kicking people pathetically now (mostly under tables).
knife:
do not trust tyene with a knife. well, any weapon at all. in fact, it’s better she stay away from them entirely. that’s all i’m going to say. it never goes down well.
༉‧₊˚. history.
the truly beauty of life is embracing yourself - who you truly are at heart.
i can show you all of my impurities, but i love them all equally.
because they are a part of me.
tyene’s mother is a travel writer and visits places around lux (mostly sticking to their continent - faerûn) and when she was younger she would see orphans on the streets and pick them up and take them home as she was unable to have her own biological children. kurt, tyene’s eldest brother, was found four years before tyene next to the sea - hence his surname ‘waters’ - and felix was found two years later in the mountainside (surname ‘hill’). suzuki was travelling to the desert when she came across starving, poor, abandoned tyene and took her in, naming her ‘tyene sand’, sand for the desert.
tyene grew up happy and bubbly. each year in their family, they would celebrate the siblings’ birthdays according to the date they were found, and tyene has always seen her birthday as an incredibly lucky day, and it was this belief that later led to her being superstitious and believing in fate. she often had fights with her two elder brothers and they had a playful relationship but tyene has always seen them as ‘simply annoying’. being a natural performer, she grew up acting, dancing and singing, and soon developed a real passion for these things.
when she joined cogworks, tyene focused purely on music and the rest of the performing arts, ditching literally every other subject. she became very popular and she was always optimistic and enthusiastic in everything but p.e, actual academic lessons and p.s.h.e. being in the same year as raidan myrr, she became good friends with him and helped form his band with athena delacroix too (tyene sings, plays the violin and the piano and would play the drums when megan was dancing and would also occasionally join in the dancing). however, tyene was ‘simply too unbothered’ to turn up to actual exams in order to graduate cogworks, only taking the performing arts exams, and she was forced to repeat a year.
the next year, she did the same thing. again. and was forced to repeat another year. this time, she was now in the same year as adéla lafortézá, the smartest girl in her year, and park sua devoe, the hardest-working girl in her year, and they became instantaneous friends. with the help of adéla and sua, tyene finally decided to actually turn up for exams and absolutely aced them without revising much, surprising pretty much everyone.
after finally graduating, tyene joined club serpentine, unaware of adéla’s anti-gang stance. when adéla confronted her about it, tyene immediately felt extremely guilty but she loved life in serpentine. she was called ‘the sand snake’ not just because of her last name, but also the fact that she was born in a desert. however, tyene soon grew bored of just being in serpentine as she grew bored of everything and applied for the sister cities symphony orchestra and choir and easily got into both. alongside the band, she used her new jobs as an excuse to not really be part of serpentine anymore, but she was still officially a snake as she didn’t want to let it go. adéla and sua believe that tyene isn’t a snake anymore, but she is, she just didn’t want to tell them as she knew adéla would be forced to cut off any ties with her, and that was the last thing she wanted.

Name: Angelo Michele Mantegna
Nicknames: Angel (most commonly used), Ange (he hates this nickname; his brothers use it to get on his nerves), Angelino (used by family or close friends)
Age: 20
Gender: M
Home City: Asterath
Role: Citizen
Appearance: Angelo’s curly, ginger locks are usually unkempt, tangled and falling into his eyes. Sometimes he jokes that he would cut it if he didn’t like being able to run his hands through it and tug on his curls when he’s frustrated so much, but if it’s especially in the way or irritating him, he ties bandanas around his forehead to help keep his hair out of his eyes. His eyes are light green sprinkled with a few flecks of gold and accented with long, dark eyelashes. Though normally hidden by his curls, his forehead is very broad, and he has well-defined cheekbones. He has an aquiline nose with a small dent near the bridge from a past incident, consigned to be forever jealous of his oldest brother’s Greek-like features, and a sharp jawline, typically clean shaven with a care and attention to detail that is mostly lacking in other aspects of his appearance. His complexion is light olive, but he tans easily and blushes even easier. His large hands and fingers bear several callouses as reward for much hard work, and old, faded scars are still faintly visible on his shins, knees, and elbows. At 5’10, he doesn’t appear very intimidating, and his disregard for proper posture does nothing to help. He’d rather blend into the background, and slouching is more useful for becoming invisible than standing at attention. He has a lean, toned build, and while he won’t win any weight-lifting contests, he’s quick on his feet and has impressive endurance.
His wardrobe is nothing interesting or flashy. He usually wears out his clothes quickly and has a habit of getting them dirty on a daily basis, so he doesn’t expend much effort into accumulating nice clothing. Simple trousers in dark colors and loose shirts in solid, lighter colors or basic patterns suit him well enough. He knows enough not to wear clashing colors, but aside from that he doesn’t care what he wears so long as it’s comfortable and easily maneuverable. He always has a bandana with him, whether it’s tied around his forehead or fastened to his belt loop, and he almost never goes out without his brown leather jacket and combat boots.
Personality: Despite his background and the fact that his family inherited a theater, Angelo is very shy and reserved around most people. He finds himself with little to say in large groups and prefers having deeper conversations with fewer people. He’s happiest at home or working on projects in peace, and whenever he does go out, he normally plays the part of wallflower. Because of this, people have often made the mistake of assuming there are only three Mantegna brothers as Angelo is rarely out and about and even more rarely noticed. Ironically, he’s the only brother with zero stage presence, but he prefers to stay out of the limelight whenever possible. Too much attention makes him uncomfortable, and although he can push through it and work decently under pressure, he detests having to do so. The spotlight is better left to his other brothers, and he’s perfectly happy to work behind the scenes or to provide support from the wings, just as long as he stays hidden from sight.
Around his brothers, he’s much more easygoing and talkative. His disposition is consistently mellow and laidback, but he brightens up a little when it’s just him and his brothers, although people who don’t know him well may not be able to tell the difference. His sense of humor is extra dry, and besides his brothers, most people don’t get his jokes. It probably doesn’t help much that he says everything in such a deadpan way, and his tone and expression don’t deviate from his norm even when he’s teasing. His brothers can usually tell when he’s just messing around, but it takes other people considerable time to be able to reliably tell the difference between when he’s saying something goofy and when he’s being earnest. As far as Angelo is concerned, it only adds an extra layer of humor when other people fail to pick up on the fact that he’s not being serious, and most times he doesn’t bother to correct people if they’ve mistakenly taken a joke for a sincere comment.
It takes a lot to rile Angelo up to the point where he visibly shows much emotion. He does feel things very deeply and is an introspective person, but he’s skilled at not showing it. Sometimes he’s paid the price for maintaining such a placid façade, and people have accused him of having all the emotional capacity of a ham sandwich. It isn’t even that he invests a lot of effort into staying cool and collected; it’s just his baseline. However, it does make things difficult when he’s expected to have a strong reaction to something, and he simply… doesn’t. His calmness is more often received as apathy or indifference, so even though it’s an immense advantage to have a level head in intense situations, he finds it serves as more of a disadvantage in ordinary situations. Fortunately, he lives in Asterath where there is no shortage of stressful incidents due to all the gang activity, so at least it comes in handy enough to seem worth the drawbacks.
Outwardly, Angelo appears to be the most reasonable of the brothers, but he has a mischievous streak just like all the Mantegna brothers do, although most people wouldn’t suspect it. Because of his cool and collected nature and his attention to details, he’s one of the more cunning brothers and likes to play clever tricks on his family members. He’s sneaky and patient, and he can plan things that take a long time to come to fruition if needed. All things considered, if he wasn’t so shy and uncomfortable with attention, he’d most likely make a decent night rider, but alas, he’d rather stay on the sidelines than actually get involved with any of the gangs.
Magic: Angelo is unskilled with magic, and he doesn’t practice it much. The most he ever uses it for is to make himself less noticeable (e.g. make shadows darker, enchant people to ignore him or find him uninteresting, etc.) or to make candles flicker to freak out his overdramatic, little brother.
Family:
Father: Fabrizio Mantegna (deceased)
Mother: Anna-Colette Mantegna née Dumont
Oldest brother: Federico Mantegna
Older brother: Santino Mantegna
Younger brother: Brio Mantegna
Uncle: Leandro Mantegna
Aunt: Giada Mantegna
Cousin: Livio Mantegna
Grandfather: Nicolò Mantegna (deceased)
Great-uncle: Fedele Mantegna (deceased)
Great-grandfather: Timeo Mantegna (deceased)
History: Angelo was the third child born to Fabrizio and Anna-Colette Mantegna. His family wasn’t well-off, but they had enough to be relatively comfortable for Angelo’s early life, no thanks to his mother’s family. His father grew up in Asterath, but his mother was raised in Voxthain. Anna-Colette was born into the Dumont family, and they were distantly related to some noble house, though Angelo could never remember which one. The Dumont family was renowned in the performing arts, and many members of the family were famed actors, singers, and musicians. Anna-Colette was no different. Her talent for singing was recognized from a young age, and by the time she was a young adult, she was a household name. She met Angelo’s father during a brief tour of Asterath when she performed at his family’s theater, and against the wishes of her family, they later married. Since her family didn’t approve, they stayed in Asterath and ran the theater together. All growing up, Angelo heard stories about the difficulties they faced maintaining the business, but despite setbacks and many challenging seasons, they managed it, all without any help from the Dumonts. He never met any of his mother’s relatives. They never had any interest in getting to know him, and after being ignored for so long, he couldn’t say he had any desire to be introduced to them either.
Despite the lack of Dumont presence in his life, Angelo was still surrounded by family. His father and mother were both active and involved in raising him, and his three brothers kept things interesting with all their random antics. He also had an uncle, his father’s younger brother Leandro, and a cousin, Livio, who was only a year younger than him. He didn’t remember anything about his father’s younger sister, Giada, as she changed her name and disappeared before his younger brother was born to become an actress in Voxthain.
His parents homeschooled him and his brothers, and because his mother grew up affluent and well-educated, his schooling was exceptionally thorough. He and his brothers learned all the basic subjects, but there was a special emphasis on history, politics, literature, and handwriting. They made good use of the library Angelo’s grandfather had amassed, and most days their lessons took place in the theater – upstairs in the attics or on the stage if there was no rehearsal that day. After lessons, they helped out their parents with the theater, cleaning the dressing rooms, sprucing up the paint, running errands, designing flyers, and so on. Angelo enjoyed creating the props and scenery the most. His brother Santino was the true artist of the family and usually painted the backdrops and other set pieces, but Angelo found he was good at building things. Between the two of them, he thought they made a pretty stellar team.
When he was nine years old, his mother left them. Discontent had been brewing in their home for a few years, and he supposed one day it became too much for his mother. He knew she missed her family, but most of all, she missed singing and touring. It had been all she’d ever known before marrying his father, and once Angelo and his siblings were born, she had only performed from time to time in the family theater. Sometimes Angelo wondered if she thought her family would come to forgive her and allow them all to come to Voxthain one day. She used to entertain them with story after story about her upbringing there and how she hoped to show them all her favorite places when they were older. Somehow, she was the only one who didn’t know that day was never coming, and when she finally realized she was going to have to live the rest of her life in Asterath, well, Angelo guessed she couldn’t live with that. She returned to Voxthain and worked on rebuilding her singing career. Sometimes they heard bits and pieces about her from people who had been to Voxthain, but they never communicated with her directly after she left.
Their father fell into a slump. It was understandable, and they were all reeling from the suddenness of her departure. None of them had ever expected that they would wake up and find her gone, only a few, short sentences written in familiar, swooping cursive on a notecard explaining that she was gone and never coming back. Her absence created several gaping holes in their lives, and sometimes Angelo felt like his entire day was spent bailing water out of a sinking canoe just trying to keep up with everything that his mother had previously taken care of. His father kept the theater and his side businesses running, but he was distracted and started getting careless. It would eventually cost him his life.

History cont'd: The Mantegna theater had a long and sordid history. Angelo had heard the stories growing up so many times that he could recite them all by heart at the drop of a hat. It had started when his great-grandfather, Timeo Mantegna, bought the theater. The building had been empty for some time and had fallen into disrepair, but this was no matter for Timeo. He did not intend to use it as a theater. Instead, it functioned as a hub for all sorts of illicit activity: gambling, potion sales, even contract killers sometimes slunk into the darkened boxes to find clients or receive payments. Eventually, Timeo’s dangerous lifestyle caught up with him, and he was killed, probably by one of the gangs. The theater then went to his two sons, Nicolò and Fedele.
Nicolò and Fedele were determined to restore the theater to its former glory and use the space the way it was originally intended to be. They also built up a considerable collection of books because Fedele was obsessed with history and philosophy and Nicolò loved stories and biographies. Like several Mantegnas before them, they could not resist the lure of danger and excitement, and they were both members of the Night Riders. They used their talents building props and sets for the theater to create spaces with hidden compartments that could be used to hide other Night Riders who were in trouble. There were many nights when a fellow Scorpion knocked on their door in need of protection, and they made use of the trap doors and false walls in the theater to keep them safe. There were several close calls, but on one such instance, they were hiding a Scorpion who had accidentally killed someone. A member of another gang came looking for them (not a wholly unusual occurrence), but Fedele was caught in the crossfire and was killed. The Scorpion they were hiding managed to escape, but the Mantegnas paid a hefty price for it. Nicolò remained loyal to the Scorpions until he died, at which point the theater passed to his son, Angelo’s father.
Fabrizio kept the theater running, but he was never initiated into the Night Riders. He saw more profit in remaining neutral, and he was an enchanter and illusionist of enormous talents. He fashioned briefcases and other objects with hidden compartments, enchanted to ward off suspicion and scrutiny, perfect for smuggling, and he used his skills and magic to supply paying clients with whatever they asked, regardless of gang or non-gang affiliations. In the end, that was probably what got him killed. He became less vigilant after his wife left, and one day, when Angelo was ten years old, his father disappeared without a trace. His oldest brother, Federico, assumed he had been killed, either by a disgruntled client or by one of the gangs.
Whatever happened, they never saw or heard from their father again. Since their mother was unreachable, Federico took charge of the theater. They moved out of the modest house they’d grown up in and took up residence in the theater, turning some of the unused areas into living spaces. They had all been helping out around the theater since they were young, so at least they were well-versed with the inner workings and talented enough to hold it together, although their grasp on it was fragile even at the best of times. Federico worked a lot of odd jobs just to help pay the bills, and Santino and Angelo were tasked with watching over the theater whenever he was at one of his other jobs.
Even though it was just the four of them taking care of the theater with no parents to answer to, Federico ran a tight ship. Technically, their Uncle Leandro was now their legal guardian, but he wasn’t around much, only dropping by occasionally if he needed a place to sleep off a potion or a favor he wanted to ask the brothers for. Federico insisted that Angelo and their brothers keep up with their schoolwork, and he would leave lists of all their assignments and tasks around the theater for the day before leaving for whichever of his many jobs he was supposed to be at that morning. Angelo suspected that Federico wasn’t even human. How he managed to keep all the brothers in line, hold the theater together, work several jobs, and keep at bay the loan sharks their father borrowed from seemed impossible, but Federico thrived on impossible. He faced challenges, not only head on but as stylishly and as suavely as possible. Angelo never knew him to be dressed anything less than impeccably with manners that were anything less than flawless. The one downside to this was that no one was ever dressed to his standards. Angelo and their brothers could get away with wearing what they liked as long as their clothes were clean and didn’t clash, but no one else was exempt from Federico’s criticism. If life was fair, Angelo thought Federico should have been a designer, but instead he made do with taking care of the myriad of costumes that made up the theater’s wardrobe, designing and creating new outfits whenever necessary. Angelo usually ended up being sentenced to modeling duties because he was the only brother that would stand still long enough. Santino and Brio inevitably ended up getting in the way of an open safety pin on accident, and after enough mishaps, Angelo became the default for that particular job. It was odd how many things he ended up being tasked with simply because he was the only option that wasn’t blatantly unsuitable, not that he minded too much. At least he got to learn a wide variety of skills because of it.
The thing he found most interesting about Federico was his obliviousness to how intimidating he looked. His oldest brother was taller than most, toned, and without much conscious effort, had the most overpoweringly confident and charismatic aura that Angelo had ever encountered. Somehow Federico had no idea how daunting it was for most people to be in his presence, and anytime people appeared unnerved or intimidated by him, he chalked it up to his dashing good looks and stylish attire. Angelo had lost count the number of times he nearly cringed watching some poor, unsuspecting person approach Federico, not knowing what they were in for. Afterwards, Federico would often ask him if he thought his outfit was too much, which Angelo quickly learned was always a trick question. If he said yes, he’d just signed himself up for a lecture on not allowing other people’s pathetically low standards to drag him down. Federico had a reason for everything he did – even if Angelo didn’t always see the point – so to ever answer a question in a way that implied doubt in Federico’s actions usually meant he was going to be on the receiving end of a very passionate and somehow disturbingly articulate verbal essay – unless he was in an especially bad mood, in which case there would be more nonsensical idioms than anything else.
Angelo was closest to his brother Santino. The two of them looked so much alike that they were often mistaken for each other, and on occasions where both were present, most people assumed they were twins. They were very different in disposition, though. Angelo was calm and controlled, and Santino was hotheaded and reckless. The only times he ever saw Santino stay still for more than a few minutes were when he was reading, drawing, or painting. Angelo’s favorite times together were when Santino was working on his art or studying and he was beside him crafting something or doing another task. Usually, Santino insisted on gallivanting wildly through Asterath, so Angelo cherished the rare, calmer evenings they spent together.
When he was young, he had an intense fear of heights. Anytime he was sent to the balconies in the theater or had to go up high somewhere else, he tried his hardest to get out of it. Santino was generally willing to do it for him, but Angelo had to endure his teasing in return for the favor. Overall, he was timid and nervous, and Santino mocked him mercilessly for it. He decided he didn’t want to be inferior to his brothers anymore and began working on conquering his fears. He went up to the balconies and leaned over the railing as far as he could without toppling over, and he forced himself to climb ladders and scale buildings. Eventually, he did overcome his fear, but it was too late to escape Santino’s teasing. He’d have to put up with it the rest of his life. However, with his newfound freedom, he started figuring out how to perform cool tricks and stunts. The flashier ones were more enthusiastically received by his brothers, but he found that they didn’t come in handy as often when trying to keep ahead of Santino and their cousin, Livio, while they were being chased through the streets and alleyways.
Given Santino’s thrill-seeking and chaotic personality, Angelo wasn’t surprised in the slightest when his brother decided to join up with the Night Riders. He always managed to get himself into trouble, even inadvertently, and his favorite thing to do was run wild through the streets, causing mischief and mayhem. He loved to paint over signs to make them misleading or funny, but he loved to paint murals in the most random places all over the city even more. On the outside, he looked like just another dumb kid vandalizing public property, but most of his murals were elaborate and meaningful hidden commentaries on sociopolitical issues or historical events. He used symbolism and other abstract means to paint his thoughts out in these beautiful murals, but there was nothing he could stand less when people – whether it was another Scorpion or a random person on the street – looked at his murals and said, “cool painting, bro.” There was more than one occasion where Angelo had to drag Santino away before he started throwing hands over it. Most people didn’t understand what his artwork really meant, and to his dismay, he didn’t even get a cool name out of it. He was just the nameless guy around the city that sometimes painted murals in weird places. That was it. No name, no notoriety. Just another misunderstood, underappreciated artist.
It was widely known that Mantegna brothers were a little unusual, but Angelo thought his younger brother, Brio, took first prize for strangest and quirkiest personality. He was a hopeless romantic and an aspiring writer. Novels, poems, plays, drab essays, he did it all. However, he had an annoying habit of interpreting everything around him in terms of stories, particularly over-romantic and dramatic narratives, and he also narrated ordinary things that were happening as if he was writing a book out loud. Angelo had to learn to ignore Brio’s especially unflattering descriptions of him every time he entered a room. The first time Brio narrated him “skulking into the room, oblivious to the fact that even the wall decorations were offended by his proximity,” almost made him turn right around and leave the room. The one silver lining to this was that Santino often got the most viciously sarcastic commentaries, so the rest of them could have a good laugh at his expense.
Brio’s sense of humor was no less odd than the other Mantegna brothers, but Angelo found it far more amusing than many of his other antics. He liked to break the fourth wall as a joke. If Federico got turned down for a job, his contribution was to say, “well, they couldn’t hire someone more attractive than the main character.” If he found himself stuck in the middle of a boring conversation, “this isn’t plot relevant. I’m out.” Not everyone found it funny. It was received as insolent and insensitive more often than not, but Angelo thought it was highly entertaining.

History cont'd: The day Brio came home with an actual job – well, sort of – was astonishing to all the brothers. He was the most persnickety and flaky (qualities he insisted were a great writer’s key characteristics) of the brothers, and they had all long assumed that they would be supporting him for the rest of their lives. So when he flung the door open with a dramatic gust of wind, struck a ridiculously pompous pose, and announced that he had a job writing a relationship advice column, it was all Angelo could do to hold in his laughter and to elbow Santino in the ribs to get his brother to stop snickering. Brio? Writing relationship advice? The boy had zero experience with dating and relationships, and Angelo doubted that he had ever even had a crush on anyone. Still, he had landed the gig, and even though it didn’t pay much, Angelo could tell that Brio enjoyed it. He wrote under a pseudonym, and despite his lack of personal experience, he was exceptionally well read and made good use of that in his column. Sometimes it got to his head, and he’d try to give Angelo advice, which mostly consisted of suggestions to “stop being a wallflower and build yourself a personality, you clodhopping wastrel.” Angelo knew it was meant as friendly teasing and didn’t take much offense to it, and he soon learned that the less time he spent being upset with Brio, the more time he had to laugh at how badly Santino handled being teased. When he wasn’t being a little twerp, he managed to say things that weren’t entirely foolish. He was able to say wise things and at the same time still be void of common sense. How he managed to do that was a mystery to everyone.
The brothers were mostly raised by Federico. Every now and then Uncle Leandro would pay them a visit, but he always had ulterior motives. Sometimes he just needed a place to crash, and other times he wanted to talk Federico into reviving their father’s old business. Federico was adamant that they were never going to sell themselves out the way their father had, but that never deterred Leandro from trying to persuade him the next time he came around. Angelo had long suspected that the real reason Leandro tried so hard to convince them was that he wanted to use the old business as a means to settle some of his debts, but he never tried to prove it. He didn’t have to. Federico was never going to custom make equipment for illicit activities and sell it to the highest bidder, the way their father had. Although he was the only one with enough skill and talent to do so, he said it was disgraceful, and with Federico, that meant there would be no reconsideration, no reversing or altering the decision. When he laid down the final decision, that was that. They did assist the Night Riders from time to time if they needed it because Federico said they should honor the family legacy, but the theater mainly served as a just a theater.
Although it was fun to use his and Santino’s almost identical looks to play pranks, it wasn’t so funny when other Scorpions mistook him for Santino. Even when he tried to tell him that he was the younger brother, they didn’t usually believe him. Apparently, Santino had already pulled that stunt with them, so whenever he said he was Angelo, they just thought it was Santino running the same old joke into the ground again. Even worse was when Santino had an assignment and couldn’t carry it out for some reason. Of course, his solution to that problem was to pester Angelo into completing it for him, but Angelo found a way to have his own fun with it. Even better than any incentive Santino could offer him was the chance to mess with him. While acting as Santino, he pulled off a few stunts here and there. Nothing too dangerous or flashy, just tricky enough that he knew Santino couldn’t do it. He never was around to see it, but it was satisfying just knowing that at some point some Scorpion would ask him to do a stunt and Santino would have to figure out a way to get out of it.
The shadowfog is definitely worrying to him, but he doesn’t know what he can do about it. While he has a better education than a lot of the population, he doesn’t think of himself as particularly bright about that sort of thing. He’s better with his hands than he is with academics. Hopefully, the councils can work together to find a solution, although he’s not too optimistic about that happening either. Oh, well. The show must go on, as they say.
Other: Jack of all trades, one of his favorite things to do when someone asks him to do something is to say 'no' just as he's doing what they asked.
((Sorry, I know it's not my best work. I finally felt like I hit my stride near the end, but then I forgot the last part of his history that I wanted to write, oof.))

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༉‧₊˚. cleo rey.
cleo: [name - greek] glory.
rey: [name - latin, spanish, french] king.twenty-three
![]()
female
november eleven
![]()
bi curious
asterath
![]()
scorpion
༉‧₊˚. appearance.
i may have been born powerless.
but that does not mean that i am defenceless.![]()
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fc; vc: danielle rose russell
height: 5’6”
weight: 60kg
༉‧₊˚. personality.
power is an illusion.
you can very much live without it.
cleo has always had a jealous streak. being the powerless sister, she was always pushed aside by her parents and cleo has learnt that she doesn’t need her family’s approval to do anything. she’s always carved her own path, and if her family disapprove, so what? they disapproved of cleo when she was born without magic, so it wasn’t any new emotion they felt towards her. cleo is independent, and prefers to completely distance herself from her ‘perfect’ sister isla and her toxic family. part of cleo still wishes she could be like her sister, but she has long known that she would always be the outcast, the family disappointment. and she has lived with it. cleo always puts her own interest first when it used to be family interest (for example, if you asked her to pick between two sides of war, she would choose ‘the winning side’), and can come across as cold and harsh. she has an icy glare that she isn’t afraid to use on anyone, and is incredibly determined.
༉‧₊˚. relationships.
do not underestimate someone just because they are different.
that would be the greatest mistake of your life.
family.
mother: celeste rey
father: azul rey
brother(s): n/a
sister(s): isla rey [@aelin]
friends.
- asher grimcroft [@aelin]
enemies.
none.yet
significant other.
none.yet
༉‧₊˚. magic and weapons.
you shouldn’t be afraid of someone who wields a lot of power.
the real person you should be afraid of is someone who never gives up.
༉‧₊˚. magic.
none. cleo was born powerless and has remained without a drop of magic in her blood for her entire life.
༉‧₊˚. weapons.
blades:
because she has no magic, cleo was determined to not be vulnerable and she began to train herself when others trained their abilities. as far as she was concerned, she was a weapon. over time, blades became extensions of cleo’s arms and soon she wouldn’t leave her house without one somewhere on her. still, she knew if she ever had to face the possibility of power vs powerless, she would still lose, but cleo would not be going down without a fight for sure.
pistol:
cleo knows that guns and pistols are dangerous, but a good shot could be the difference between life and death for someone like her, so she learnt how to aim perfectly.
bow & arrow:
she adores archery. archery is definitely, 100% cleo’s thing though she does it more for fun than for actual self-defence. it’s been a couple of years since cleo shot less than an eight.
༉‧₊˚. history.
it’s not the doing that counts.
it’s the trying.
and trust me, i’ve tried my entire life.
cleo rey was born to two normal citizens of asterath. they weren’t part of a gang, and had a relatively undisturbed life considering they lived in, well, asterath. cleo’s little sister, isla, came along three years after cleo and for a while, they all just lived happily and there was no cause for a negative relationship between any of them.
until the day isla turned eight. cleo had not manifested any powers yet and her parents merely dismissed it as her ‘being slow to develop magic’ which was fine with cleo, but isla was three years younger than her, and on her eighth birthday had grown a flower in her hand. cleo remained powerless. throughout the year, isla’s magic grew and grew and without even honing her abilities, she was more powerful than her parents. cleo, on the other hand, still had nothing. her parents soon began to lose faith in cleo, referring to her as ‘the powerless sister’.
cleo soon grew jealous of her sister. isla was pretty, popular and powerful and cleo wished that for just one day, she and her sister could switch roles. she started to distance herself from her family, focusing on ways to make her parents proud of her though no matter what she did, it was never enough, especially not compared to ‘perfect isla’. and cleo was sick of it all. like thoroughly, thoroughly sick of it all.
at thirteen, the cogworks teachers officially confirmed that cleo had been born without magic, and even though cleo had suspected it, it still proved to be a big deal and struck her way harder than she had thought possible. maybe, just maybe, a small part of her had still been hoping that there was just a chance that she’d develop magic eventually, but facing the harsh reality proved harder than cleo had thought. her parents were distraught and doted on her younger sister isla even more and essentially pushed cleo out of the family. isla had still wanted to maintain a positive relationship with her sister, because that was her nature, but in an angry fit cleo broke isla’s favourite glass sculpture and that was that. enraged, cleo took to the training room.
every night, she worked herself to breaking point. she returned home with aching joints and bruises all over, and isla even bothered enough to make a show of pity and worry, though cleo never bought it. she worked out the rage inside her, unleashing it in the form of beads of sweat as she became tougher and tougher each day. she told herself that she could never have magic, but she would never go down without a fight and that she may not be fearless, but she could start to fear less, and that goal started with her not being afraid of not being enough, because she was enough for herself and that was all that mattered.
during her time in the training room, there was always another girl there. soon, they began to train together, and then their friendship bloomed shortly after. the girl was called grim, an orphan of asterath, and cleo’s first true friend. grim and cleo soon became inseparable and cleo would soon find herself spending more time with grim than with her family. not as if they needed her anyway. they had isla - perfect isla with her magic and kindness and angel-like aura that cleo had never had, and now wished to never have. cleo had carved her own path without her family, and she sure as hell didn’t need them now.
upon graduation, cleo was finally free of her toxic family. she and grim rented their own apartment and cleo went to the night riders and became a scorpion. she knew that grim was a spider, but the arachniads were not for her. the night riders were chill, and cleo felt no pressure by them to do anything, but it felt nice to know that she had a second family waiting for her - her first being grim. by joining a gang, she hadn’t been wanting to wreak havoc in asterath, but to have another family - other people she could trust and be herself with around and not be judged for who she was.
cleo never told her family about any of it all. she refused to ever speak to her parents who had done nothing except shun her, and when isla had asked to remain in contact with cleo (because of course her sweet, perfect sister would) she had made the decision to cut off any ties with her sister too, completely abandoning them and leaving.


27
Female
Asterath
September 4
Virgo
Bisexual (male lean)
Blacklight Sword (Club Serpentine)/Teacher's Assistant, Homeroom Emerald
_______________
Appearance:

Face Claim: Kong Xueer
Description: Xinyi has lightly tanned skin, brown eyes, and long, dark brown/black hair. She usually styles her hair a simple ponytail or bun, though she likes to keep her hair down for the most part. She is average height, standing at 5'6". She dresses causally for the most part, wearing t-shirts, jeans, leather jackets, and tennis shoes. However, she does wear the occasional dress, skirt, and high heel when she wants to.
_______________
Personality: On the surface, Xinyi is a calm, cool, and collected person. She can come across as cold and intimidating, especially to those she doesn't know. She is introverted and doesn't open up to others that much. However, she's more open, social, and comfortable around those she knows and is more friendly and kind to them. Due to her past, she somewhat has trust issues, though she doesn't lack total trust in others. Once you prove yourself, you will earn Xinyi's trust and her friendship. She is loyal and very protective of the ones that she loves and cares for and is willing to stand up for them if she feels the need to. Xinyi opposes violence and isn't much of a confrontational person, but she is not afraid to resort to it, only if it's absolutely necessary, especially when it comes to her job as a sword for the Blacklights. Due to her job, Xinyi has taught herself to be resourceful and skilled with fighting, weaponry, and magic. She is intelligent, having an affinity for science and being able to learn things quickly. Once you get to know her better, Xinyi is a kind and caring person who wants to protect Asterath from the gangs.
_______________
History: Xinyi was born the only child to Liu Haoyu and Wang Jiali, being fortunate enough to live in the wealthier side of Asterath. Her parents had a rocky marriage, resulting in her mother to sometimes drink as a way to handle the stress that she faced. Because of this, Xinyi had a strained relationship with her mother and disapproved of her drinking. Occasionally, Jiali drank to the point of being drunk, leading to even bigger fights with Haoyu. Xinyi did not like this side of her mother. A drunk Jiali was an angry Jiali, and she was terrified of her mother when this happened and would hide in her room until Jiali was sober again. When she was sober, her mother was a completely different person. She was a kind, caring, and devoted mother, always making sure that Xinyi was safe. Not when she was drunk.
Cogworks was an escape for Xinyi. She was always glad to be at school so she could avoid witnessing the fights between her parents and her mother’s drunk behavior. When she would return home, it was as if nothing had happened and everything was normal. She knew that it wasn’t normal, though. Her parents were just trying to protect her so that she could have as normal of a childhood as she could. Not that she did anyway. She admired her father growing up, forming a close bond with him and was amazed at how he handled her mother’s behavior. When she asked him how one day, he simply smiled and said, “it’s because I love her.” Xinyi would never forget what he told her that day.
Writing was another way for Xinyi to cope with her family life. She loved to create stories, writing versions of herself and the rest of her family in the way that she wanted them to be; normal and happy. When not studying for school or had free time, she would toil away in her notebook, writing stories at any chance she got. The stories that she came up with made her happy and they made her wish that she could be in them so she wouldn’t have to deal with her mother. But they made being able to handle her more bearable thanks to her imagination. She never shared these stories to her or her father, as they knew that it would upset them if they knew that she wasn’t happy.
One day, when Xinyi was ten years old, something unexpected happened. Jiali revealed to her and her father that she was pregnant. With twins. Xinyi was ecstatic, having always wanted brothers and sisters. But one look at her father’s face said it all; he was furious, knowing that he wasn’t the father. He immediately demanded an explanation. Jiali revealed that she had been at the Neon Cogs Saloon a month prior and met a man named David, whom she later found out was a member of Club Serpentine. They both got drunk and had an affair, resulting in her accidental pregnancy. Xinyi was shocked and heartbroken. She couldn’t believe that her mother would betray her and her father like that. After everything they’ve been through. Even if she was drunk, that wasn’t an excuse in her mind. She looked into her mother’s eyes, noticing tears stream down her face, knowing that she felt horrible and guilty about the situation. She glanced over at her father again, who remained silent as her mother spoke. Amazingly though, he had relaxed his anger. After a few moments, he finally spoke, saying that while he felt hurt, he forgave her, knowing that it was an accident. Jiali was relieved, explaining that she still loved him despite everything and promised to stop drinking. Though her relationship with her mother has improved since, she still feels hurt by her mother’s actions to this day.
Xinyi was eleven when the twins were born, a brother, Levi, and a sister, Julie. With their father not around, she and her father raised them, with Haoyu acting as their real father. Despite the circumstances of their birth, Xinyi grew to love her new siblings and helped her parents care for them. Xinyi adored her siblings’ mischief and playfulness. They made her laugh with their harmless pranks, and even her parents, who tended to be strict, found humor in the twins’ antics. In a way, their birth was a blessing for them; they brought their family together and were closer than they ever have been.
On Levi and Julie's sixth birthday, the Lius suddenly got a knock on the door. Jiali opened the door and was shocked by who it was; the twins’ father, David, who had somehow tracked down where the family lived and remembered Jiali, revealing her pregnancy to him at the time as well. He demanded that the twins be taken under his care so that he could raise them to be full-fledged Snakes. Her mother refused, disgusted at him for wanting to take them away when he wasn’t even around in their lives. He countered back, saying that it should be their decision. Xinyi, her father, and the twins overheard their conversation and went to intervene. Though heartbroken that Haoyu wasn’t their birth father, the twins refused to leave, explaining that Haoyu was more of a father to them then David would ever be and actually cared for them, unlike him. David, though clearly angry, respected their decision and promptly left, stating that the offer was still there should they decide to join the Snakes later on.
Xinyi graduated from Cogworks a year after that incident. She worked at a newspaper company for a few years, remembering her passion for writing and creating stories. When she was twenty years old, Xinyi decided to make one of the stories that she wrote from her childhood to life. By working with one of her coworkers, she was able to edit and publish the story under a pseudonym, Jennifer Zhang. This was one of proudest moments of her life, being able to fulfill her dream of publishing a story.
One day, when Xinyi was returning home from work, she ran into a familiar face; it was David, whom she remembered when he wanted to raise Levi and Julie as Snakes from a few years prior. And he remembered her too. After talking with him briefly, he explained that since she left home, he came by a few more times to convince the twins to join the Snakes and they still refused. But the last time, he revealed to her that he threatened to kill her unless Julie and Levi joined. Not wanting to lose their sister, they reluctantly agreed. This infuriated Xinyi and she left, heartbroken that, in her eyes, she lost her siblings to the Snakes.
A few days later, someone approached Xinyi on her way to work. They revealed that they overheard her conversation with David and offered her a spot in the Blacklights as a sword for Club Serpentine. She agreed, wanting to bring justice to the man and gang that tore her family apart.
Shortly after this, she left the newspaper company that she worked for and applied to be a teacher's assistant at Cogworks and was accepted, assigned with the Homeroom Emerald teacher. She loved working with the teacher and students, and the added bonus that Julie and Levi were in Homeroom Emerald as well. To this day, Xinyi still works at Cogworks, keeping an eye on the twins so that they don't cause chaos and end up being on her list of Snakes to kill.
_______________
Relationships
Mother: Wang Jiali
Father: Liu Haoyu
Half-brother: Levi Wang-Liu
Half-sister: Julie Wang-Liu
Crush: Open
Friends: Open
_______________
Magic
Abjuration level v: Physical shield around a portion of the city, invulnerability (protecting an entity or multiple entities from any harm)
Illusion level iv: Invisibility (depending on how long and how many entities are under the spell; you are still a physical entity)
Transmutation level ii: vision (allowing someone to see clearly in the dark or grants resistance to bright lights)
Conjuration level ii: Find familiar (Summoning a creature for a short time for a specific purpose
_______________
Likes
Her family and friends
Writing
Animals
Music
Coffee
Jewelry
Fashion
Blue
Purple
Silver
Flowers
Reading
Science
Sports
Seafood
Sweets
Dislikes
The gangs, especially Club Serpentine
Violence, though she will use it if necessary
Warm weather
Loud noises
Heights

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༉‧₊˚. isla rey.
isla: [name - scottish] derived from a scottish island.
rey: [name - latin, spanish, french] king.twenty
![]()
female
june thirty
![]()
bisexual
asterath
![]()
citizen
༉‧₊˚. appearance.
there are many things in life we can’t control.
so live your life to its fullest, and that is the best thing you can do.![]()
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fc; vc: sophie turner
height: 5’8”
weight: 65kg
༉‧₊˚. personality.
what is life without happiness? without laughter?
isla is a sweet, social butterfly. life is good, everything is good and will be good! she’s smart, brave and kind, making her popular, and her beauty makes everything about her even more surreal. her parents call her ‘perfect’, and honestly, with the amount of talent she has for quite literally everything, isla isn’t too shocked, but the constant shadow of her sister cleo is there. isla is incredibly sweet and caring, but she can be fierce and protective too when you hit a sensitive topic - especially if the topic is ‘cleo’. she is brave, willing to stand up for what she believes is right and highly logical so she always knows what ‘right’ is. isla is incredibly well-loved and doesn’t let anything get to her and destroy her angel aura.
༉‧₊˚. relationships.
why would some people choose destruction over joy?
family.
mother: celeste rey
father: azul rey
brother(s): n/a
sister(s): cleo rey [@aelin]
friends.
- elliot delacroix [@bella]
- antonio stormvale [@bella]
- emmaline leclaire [@bella]
enemies.
none.yet
significant other.
antonio stormvale [@bella].
༉‧₊˚. magic and weapons.
the world offers much to those willing to take it.
after all, you only live once.
༉‧₊˚. magic.
transmutation - level iv:
fabricate (creating a new prosthetic or object from thin air)
isla likes using her transmutation skills as plant manipulation.
abjuration - level iii:
dispel magic (depending on level of magic already in place), banishment (moving someone or something away, teleporting others)
enchantment - level ii:
animal friendship (make an animal more friendly or put them at ease by mere suggestion, especially in aggressive encounters)
conjuration - level i:
telekinesis
isla can also create plants out of thin air with her conjuration skills too.
༉‧₊˚. weapons.
blades:
isla has always deemed her magic enough and she never was as talented as cleo in fighting but she needed to at least learn how to wield one weapon, so she chose blades, and is pretty talented in them.
༉‧₊˚. history.
kindness is the number one policy.
isla rey came into the world with a smile on her face, and has barely stopped smiling since. growing up as the youngest, she was spoiled and doted upon but never for one second did she take it for granted. from a young age, she saw the difference in how her parents treated her compared to her elder sister cleo, and decided that it was unfair. isla has always had a soft spot for her sister and will protect her against all the odds, even if cleo won’t acknowledge isla’s existence, and she has done so from a young age.
upon joining cogworks, isla’s natural charisma and intellect earned her a lot of friends and she never had her sister’s difficulty in finding her place at cogworks. among those friends was emmaline leclaire - a noble. cleo had told her to be wary of nobles - it wasn’t a surprise seeing as cleo’s year had alianna calico and caledonia hayden - but emmaline was sweet and friendly, and isla adored her despite her sister’s words. emmaline then introduced her to two boys, elliot delacroix and antonio stormvale, and there. isla’s friendship group was formed, and she was the only asterath and non-noble among them. cleo disapproved, naturally, but for once isla stood up to cleo and said that she was happy, and that was all that mattered.
isla was incredibly close to cleo and her sister would confide everything in her, until… she didn’t? isla knew why, though she had never meant to hurt cleo. she was definitely a pacifist but cleo took it all too personally. whatever the gods had robbed from cleo upon birth, they had gifted isla. immense power. with her newfound power, isla worked hard to harness and hone it and she soon became the top of her class in just about every subject, and she was incredibly well loved within the school.
cleo, on the other hand, had just been informed that she was powerless. isla was heartbroken for her sister and tried to comfort her, but in a rage cleo destroyed isla’s favourite glass sculpture and feeling betrayed, isla had left cleo to her own devices. she witnessed a visible change in her sister and her parents didn’t help. she tried to talk to them about it, saying that they were hurting cleo instead of helping her, but they didn’t care, claiming that isla was their special daughter and they were incredibly proud of her. and isla hated it all. she hated to be the person her parents were comparing cleo to; she hated to be the person that couldn’t help when her sister needed her the most; she hated that she couldn’t explain to cleo and that her parents refused to acknowledge their other daughter. it broke isla in so many ways, but at least she still had her friends.
cleo stopped talking to isla, and as much as isla tried, it was all in vain. it hurt to know that nothing could be done, and that she was there, basking in her power whilst cleo suffered because she had none. it was quite frankly wrong, but eventually isla learnt to accept that she would never get her sister back as she had been before.
isla poured all of her energy and effort into her studies and remained as popular as ever, using her magic for positive and caring uses, though each time she used it she still felt a pang of guilt, as if she was stealing cleo’s rightful magic and using it when her sister could not. thankfully, her friends helped her and isla finally learnt to get around without cleo. she became much more independent and graduated cogworks top of her class.
two years later, isla hasn’t talked to cleo in so long that she often forgets about her, though never truly. she constantly worries about how cleo is doing and whether she has truly found where she belongs now. isla herself hangs out with her friends a lot and when she isn’t with one of them, she is training to become an asterath councillor and she is hoping to run for councillor when one of the current ones step down.

lıllılı.ıllı.ılılıılıı.lllııılı.lıllılı.ıllı.ılılıılıı.
[Royals - Lorde]
1:07 ━━❍─────── 3:10↻ ⊲ Ⅱ ⊳ ↺VOLUME: ▁▂▃▄▅▆▇ 100%
"Let me live that fantasy."




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𝗖𝗘𝗢𝗡𝗥𝗘𝗜 𝗗𝗜𝗥𝗜𝗧𝗛
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𝐴𝑠𝑡𝑒𝑟𝑎𝑡ℎ 𝐶𝑜𝑢𝑛𝑐𝑖𝑙𝑜𝑟, 𝐹𝑒𝑚𝑎𝑙𝑒, 𝐿𝑒𝑠𝑏𝑖𝑎𝑛, 𝑇𝑤𝑒𝑛𝑡𝑦-𝑇𝑤𝑜
January 3rd
Chaotic Good
ENFP
Neon Embers
𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘
⠀⠀⠀⠀⠀Ceonrei has smooth, deep olive skin with a soft, sun-warmed undertone, and sharp, bright yellow eyes. Her long, light brown hair is thick and silky, often twisted up into a cute, low-maintenance top-bun that gives her a playful charm or left down in delicate waves framing her face. There’s an effortlessness to how she looks, confident but never showy.
⠀⠀⠀⠀⠀Among her jewelry—black metal rings, silver chains, or dark piercings—there’s one piece that never changes: the old orange and pink woven bracelet tied tight around her wrist. Though it's ragged from time, she takes care to keep it from fraying more than it already has. It’s the last thing her sister ever gave her, and Ceonrei wears it religiously.𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
⠀⠀⠀⠀⠀Ceonrei is spirited and bold in a way that draws people in. She exudes warmth without crossing into overbearing cheerfulness. There’s a steadiness in the way she listens, the way she roots herself in a conversation, making people feel like they matter. Her loyalty runs deep and permanent, and while she gives that love freely to those who’ve earned it, she can be dangerously indifferent to anyone outside her circle. When Ceonrei cares, she cares. But when she doesn’t? You’ll feel the chill. Her protectiveness is both her most beloved trait and her most dangerous one.
⠀⠀⠀⠀⠀Though seen as unorthodox for a Councilor, even in Asterath, Ceonrei deeply embraces creativity and openness rather than rigidity and tradition. She leads with compassion, humor, and a genuine desire to connect with Asterath’s citizens. But she isn’t naive—her views are shaped by trauma, grief, and a sharp memory of injustice. She doesn’t always think about the bigger picture if the people she loves are at risk. That tunnel vision can make her reckless, but it’s also what keeps her human. She has an innate ability to inspire trust in others, even when she herself is doubting everything behind the scenes.
⠀⠀⠀⠀⠀She is not quick to anger—but when she breaks, she breaks. Petty insults or basic slander don’t bother her, but the second someone threatens her loved ones or dismisses what she’s built from the ground up, the things she knows she exceeds in, she is very quick to anger. Those close to her know that any fury from her is born from heartbreak, from the guilt she still carries every day, and from the unspoken truth that she sometimes feels she did deserve her mother’s rage.Likes
⠀⠀⠀⠀⠀Ceonrei loves dancing under neon lights, darting through the market alleys, rooftop strolls above the city noise. She adores the familiar comfort of fizzly drinks with her father, and long, meandering walks with her grandfather. She finds joy in street art, vintage jackets, soft instrumental music, and the joyous laughter of a child.Dislikes
⠀⠀⠀⠀⠀Ceonrei has no patience for elitism or classism, especially in Voxthain citizens. She hates being underestimated, but hates pity even more. She can’t stand the sound of someone crying alone, or crying at all. She avoids floral perfumes and anything too sweet-smelling, loathes being idle, and being trapped in silence with nothing but her thoughts. Worst of all, she can’t stand looking in the mirror too long. Some days, she still sees her mother’s disappointment staring back.𝗠𝗔𝗚𝗜𝗖
⠀⠀⠀⠀⠀Ceonrei’s magic is driven by imagination and visual detail, allowing her to summon complex items from nothing but air. Though her Councilor duties leave little time for hobbies, she still makes room for late-night drinks with friends or the occasional wild escapade.Messaging | Transmutation
⠀⠀⠀⠀⠀Ceonrei has refined her magical ability to transmit messages over vast distances, usually as brief visual flashes of words or spoken words carried on a wisp of wind. While it requires concentration, she can maintain stable communication across the entirety of Asterath, and with effort, possibly across both major cities. The farther the message, the more draining it becomes, but she can do it nonetheless.Conjuring Objects | Transmutation
⠀⠀⠀⠀⠀Ceonrei’s visually-inclined mind allows her to summon items in intricate detail. She often conjures utility-based items on the fly when needed, but sometimes crafts artistic or emotionally symbolic things as well. The magic is demanding, especially for complex materials that are utility-based, but Ceonrei’s control is sharp from years of focused training.Light Manipulation | Transmutation
⠀⠀⠀⠀⠀Ceonrei can control artificial lighting around her. She can dim or brighten streetlamps, change color palettes in neon signs, or cause an entire room to plunge into darkness. When necessary, she can also amplify a light source into a blinding flare to disorient others. It gives her a horrible headache to use this magic at all sometimes, but she knows she can easily.𝗥𝗘𝗟𝗔𝗧𝗜𝗢𝗡𝗦𝗛𝗜𝗣𝗦
Relationships are constantly shifting and being updated, so to see the current and accurate list, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗢𝗡𝗘
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𝗕𝗘𝗚𝗜𝗡𝗡𝗜𝗡𝗚 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝑇𝑟𝑖𝑔𝑔𝑒𝑟 𝑊𝑎𝑟𝑛𝑖𝑛𝑔𝑠: 𝐴𝑡𝑡𝑒𝑚𝑝𝑡𝑒𝑑 𝑀𝑢𝑟𝑑𝑒𝑟, 𝐶ℎ𝑖𝑙𝑑 𝐷𝑒𝑎𝑡ℎ, 𝑃𝑎𝑟𝑒𝑛𝑡𝑎𝑙 𝐴𝑏𝑢𝑠𝑒
𝗛𝗜𝗦𝗧𝗢𝗥𝗬
⠀⠀⠀⠀⠀Born in Asterath to two average citizens, Ceonrei was raised in a peaceful and warm household. Her parents had always been deeply in love and their magic was always so bright and captivating. Ceonrei had always hoped to take after them in every way she could. She had a sister come along a little over a year after her, the two being close throughout their younger years.
⠀⠀⠀⠀⠀She and her sister enjoyed stirring up trouble at Cogworks with other students. One day, a young boy claiming to be the child of powerful Club Serpentine gang members threatened to have their parents track her down and kill her whole family, but she didn’t believe them. Her parents had always warned her and her sister to stay on their side of town—and they did.
⠀⠀⠀⠀⠀That didn’t do much good when Snakes found where her family lived, Ceonrei’s sister answering the door to be killed immediately. Ceonrei was a few paces behind her, curious about who was at the door, watching as the knife pierced her sister’s neck and blood splattered everywhere. The rest was a blur, her mother on the ground screaming as her father rushed over, pushed Ceonrei to the side, and took care of the Snakes. She never asked where her father learned to fight like he did that day.
⠀⠀⠀⠀⠀Ceonrei screamed and screamed until she lost her voice, her mother gasping for air on the ground as her father held her sister’s pale corpse. Ceonrei needed the comfort of her mother, to tell her why this had happened, She told her mother through the tears that she had bullied some kids at school and what they had threatened. She reached for her mother, begging for her sister to come back, for a hug, for all of it to go away—but that was the last time she ever reached for her mother. She smacked Ceonrei’s hand away, shrieking furious words and throwing harmful hands, her husband pulling her off Ceonrei before she had two dead daughters. Before her father took care of her sister’s body, she managed to take a bracelet her sister always wore from her wrist. A woven string bracelet of orange and pink, one she’d made merely days before with their grandfather.
⠀⠀⠀⠀⠀Ceonrei was unenrolled from Cogworks by her father—her mother refused, stating that Ceonrei deserved to be killed by the people she provoked to kill her own sister. He hired tutors and personally schooled her, his kind hand guiding and nurturing her as a person even as her mother tore her down and hurled insults at her.
⠀⠀⠀⠀⠀Her father moved her in with her grandfather when he realized that his wife would never treat her the same again, unwilling to let his living daughter endure the abuse. Six years passed, the same routine of doing her work with her father and grandfather, finding fun things to do with them both, and avoiding her mother who screamed and shouted at Ceonrei the moment she saw her visiting her old home.
⠀⠀⠀⠀⠀Ceonrei had always been fond of her grandfather, she and her sister often hanging out at his house, messing with his gadgets and reading his dusty books. He accepted her into his home easily, raising her and teaching her everything he knew, never once mentioning her sister. It was for the best, Ceonrei knew, and so she never did either.
⠀⠀⠀⠀⠀At eighteen, she finished her lessons. She had honed her Transmutation magic beautifully, conjuring items from thin air with intricate detail, her innate ability to visualize things in great detail coming in handy for that skill. She also learned to send messages very long distances to her father and grandfather when she wandered Asterath, which is how she met her best friend, Fiehra.
⠀⠀⠀⠀⠀They met when she was sixteen wandering Asterath and hit it off immediately. After a few months, Ceonrei told her friend about the years of torment from her mother after she all but killed her own sister. Of course, Fiehra reassured her that it was not her fault, but Ceonrei would never get past the screams her mother had woven into her soul, the blame that pressed on her chest every day of her life.
⠀⠀⠀⠀⠀She felt as if her life were moving forward—learning more about Asterath as she explored the neon streets and alleys, meeting more people, making connections. Feeling healed, educated, and happy. Near her nineteenth birthday, she was asleep peacefully in her room in her grandfather’s house when she felt a blade at her throat, those oily, dark whispers in her ears. Her mother, ready to kill her after having snuck into the home, eyes wide with insanity and skin pallid. The blade drew blood briefly before her father burst in and dragged her away, leaving Ceonrei to wonder what she could do if her mother was ready to take her life. She wondered why she didn’t try to push the woman away. Perhaps she knew deep down that she deserved it.
⠀⠀⠀⠀⠀It wasn’t a problem anymore when, days later, her mother was found dead. Her father never told her what had happened, but Ceonrei could tell from the way he was heavy with guilt, the way he apologized for nothing and collapsed in her arms after he brought the news. He had likely given the woman a potion of some sort, a sedative with too much power, to save Ceonrei from her mother’s wrath.
⠀⠀⠀⠀⠀Four years passed, her life relatively peaceful, he could finally think of her sister without the screams of her mother rattling in her skull, but she still had a long way to go before the nightmares stopped. Asterath Councilors never lasted long, so a new election was held—the candidates were not promising. Ceonrei had a wild thought, an idea her loved ones supported wholeheartedly, to run for Councilor. She had no experience with leading—nor did any other candidate—but she knew she wanted to fix some important issues. She ran and won by a landslide, the hopeful eyes of Asterath’s citizens gazing back at her giving her a newfound hope in her ability to become a leader. She would do her best for the city she called home, even if deep down she knew she was only taking the position to occupy her time and thoughts from focusing on her past and trauma.𝗦𝗧𝗔𝗧𝗨𝗦
⠀⠀⠀⠀⠀The status of my characters are constantly shifting and being updated, so to see the current and accurate statement, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝗔𝗭𝗜’𝗥𝗬𝗡 𝗞𝗢𝗧𝗔
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𝑆𝑝𝑖𝑑𝑒𝑟, 𝐹𝑒𝑚𝑎𝑙𝑒, 𝐵𝑖𝑠𝑒𝑥𝑢𝑎𝑙, 𝑇𝑤𝑒𝑛𝑡𝑦-𝐸𝑖𝑔ℎ𝑡
March 23rd
True Neutral
ISTP
Fading Venom
𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘
⠀⠀⠀⠀⠀Azi’ryn has light brown skin scattered with freckles, a constellation of soft markings that frame her otherwise striking look. Her features walk the line between pretty and sweet, often disarming to strangers who mistake her for gentler than she is. Her curly brown hair is typically worn down in a wild, frizzed-out mess, or shoved into a loose, half-hearted bun that doesn’t try too hard to impress.
⠀⠀⠀⠀⠀Her usual outfit consists of sleeveless tops and worn black pants, cinched by her favorite tattered black belt. She accessorizes with a few mismatched pieces of jewelry she’s collected over the years.𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
⠀⠀⠀⠀⠀Azi’ryn, or Azi as the very few allowed into her inner circle may call her, is known for her sharp-witted sarcasm and biting commentary. She rarely softens her words, preferring blunt honesty over pleasantries, which makes her difficult to approach and even harder to befriend. Her retorts are quick and dry, often making people laugh and flinch in the same breath.
⠀⠀⠀⠀⠀Despite her abrasive humor, she isn’t loud or erratic. Azi is calm, cool, and collected in most situations, speaking with a kind of quiet confidence that unnerves those who underestimate her. She listens more than she talks, but when she does speak, it’s most of the time something necessary or at least blunt.
⠀⠀⠀⠀⠀Underneath it all, though, she has a tightly coiled temper. If someone crosses her or simply tests her patience too long, she doesn’t hesitate to let her aggression flare. It’s not always dramatic or loud, more like a simmering kind, but dangerous nonetheless.Likes
⠀⠀⠀⠀⠀Azi’ryn enjoys late nights where the world feels still, a good wildfire cherry vodka in her hand, and nothing pressing on her mind. She has a soft spot for old people with sharp humor like her own. She also enjoys tinkering with things even if she has no real skill in that specific art.Dislikes
⠀⠀⠀⠀⠀Azi has no patience for niceties or forced small talk. Loud, boastful people set her teeth on edge, as do those who push boundaries just to test her. She hates being cornered, physically or emotionally, and doesn’t respond well to being pried into.𝗠𝗔𝗚𝗜𝗖
⠀⠀⠀⠀⠀Azi’ryn doesn’t use magic. Not because she lacks the talent, but because she simply doesn’t care to. Whatever fire once fueled her connection to it has long since burned out, leaving only embers she refuses to stoke. She believes that magic comes from something she no longer has, so she is distanced from it and doesn’t even try anymore.𝗥𝗘𝗟𝗔𝗧𝗜𝗢𝗡𝗦𝗛𝗜𝗣𝗦
Relationships are constantly shifting and being updated, so to see the current and accurate list, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗢𝗡𝗘
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𝗕𝗘𝗚𝗜𝗡𝗡𝗜𝗡𝗚 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝑇𝑟𝑖𝑔𝑔𝑒𝑟 𝑊𝑎𝑟𝑛𝑖𝑛𝑔𝑠: 𝐵𝑢𝑙𝑙𝑦𝑖𝑛𝑔, 𝑆𝑜𝑐𝑖𝑎𝑙 𝑂𝑠𝑡𝑟𝑎𝑐𝑖𝑧𝑎𝑡𝑖𝑜𝑛, 𝐴𝑙𝑐𝑜ℎ𝑜𝑙 𝐴𝑏𝑢𝑠𝑒
𝗛𝗜𝗦𝗧𝗢𝗥𝗬
⠀⠀⠀⠀⠀Azi’ryn doesn’t know the exact details of her birth, nor has she any interest in learning them, but she grew up in the more gang-populated side of Asterath with a pair of loving fathers. They had found her when she was a baby, with no more information than that, and decided to take her in.
⠀⠀⠀⠀⠀As most Arachniad gang members, the two men were very focused on their personal lives. Spiders function as a big family, but they all focus on themselves more than the gang, and it all works quite well that way. They raised Azi with love and care, but also to be assertive and relentless. Spiders were known throughout Asterath to be not much of a threat, but not people you threatened, either. Azi’s fathers often did supplies runs for the gang, but there were never many more duties to fulfill than that. She began helping as she grew up, but she never had many run-ins with her fellow gang members, preferring to keep to herself.
⠀⠀⠀⠀⠀She was enrolled in Cogworks Academy later than most, when she was ten, as her fathers originally wanted to educate and teach her themselves. She never went out and had no friends so, as an attempt at getting her out and about a bit more, they enrolled her in school with other children. She excelled in Abjuration immediately, Cogworks being the first place she actually learned magic as her fathers didn’t really do much of their own, and made many friends over the course of two years.
⠀⠀⠀⠀⠀Unfortunately, Cogworks was both formative and detrimental. She grew her powers and did well academically, but all it took was one rumor to ruin her social life and self-esteem. It was so traumatizing to this day that she has cast it from her mind entirely, forgetting the incident by sheer will and what the rumor even was. It ruined her friendships, her life, her spirit. It was awful, and so she refuses to think about it or remember.
⠀⠀⠀⠀⠀Cogworks had to tell her fathers what had happened, as she had gone desolate after it, the shouts and jeers of those she thought of as friends echoing in her mind constantly. They began personally teaching again, finishing up her six remaining years of curriculum. She isolated for all of those years until she was eighteen, only leaving to do missions and runs, finally re-emerging into the world with much prompting and encouragement from her fathers. She had only made one single friend on a supplies run one day, and even then it took much too long for Azi to even call Celia a friend.
⠀⠀⠀⠀⠀Her fathers never brought up the incident, as they could see how badly it burned her, but they saw what it did to her. She was once a very bright, excitable young girl, but she became sarcastic and bitter. Her fathers didn’t know what to do aside from pushing her to go out and socialize again, promising that she wouldn’t regret it, that it would be great for her. Skirting around even mentioning the incident that occurred all those years ago.
⠀⠀⠀⠀⠀One day, the Spiders sent out a diplomatic mission consisting of her and six others. Tensions in the gangs were becoming incredibly violent at the time and the Spiders decided a diplomatic mission would help, but it did not. The Night Riders were less of a problem, more on the side of getting back into the relative peace they once had, but Club Serpentine reveled in the chaos and violence. The diplomatic team was attacked the moment they went near the Snakes’ area of Asterath. Three of the seven Spiders on the mission were killed, the rest fleeing or severely injured. Azi tried to fight, but with no skill in that area, she was wounded and forced to flee with the other three living Spiders.
⠀⠀⠀⠀⠀With that, Azi decided she needed to work on herself. She was an empty shell of social trauma, but she needed to learn to fight and defend herself. Her strongest magic was Abjuration-related, so she honed those skills over the next few years, also training with her fathers and some other Spiders in hand-to-hand and evasion tactics. She was very fast and agile from the start, so that helped, but it was a long road of learning how to evade those who have been learning to fight since birth.
⠀⠀⠀⠀⠀She found the Neon Cogs Saloon when she was about twenty-six, falling in love with the atmosphere and deciding that she would frequent the place daily. It wasn’t too far from her home, so it was perfect. Either way, she could teleport wherever she wanted anyways. She tried many drinks and met many people, but the one thing that had stuck with her was that wonderful wildfire cherry cocktail. Her favorite drink, one low on alcohol, but one she drank too much of. The feeling of slowly falling into that dazed stupor of drunkenness called to her, and she succumbed to it quite often. She wasn’t an alcoholic, but she enjoyed the feeling of getting drunk every so often.
⠀⠀⠀⠀⠀When she was twenty-eight, her life settled into a steady rhythm. Training and the saloon with her wildfire cherry cocktail. Sometimes hanging out with random people she found semi-pleasant and who tolerated her, taking care of her now-older fathers, enjoying what little bit of life she made for herself. She found no friends worth her time, the trust issues still running deep, but she goes out often and finds the entertainment she needs to thrive.𝗦𝗧𝗔𝗧𝗨𝗦
⠀⠀⠀⠀⠀The status of my characters are constantly shifting and being updated, so to see the current and accurate statement, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝗖𝗥𝗘𝗦𝗦 𝗪𝗜𝗡𝗧𝗘𝗥𝗦
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𝑆𝑝𝑖𝑑𝑒𝑟, 𝐹𝑒𝑚𝑎𝑙𝑒, 𝑃𝑎𝑛𝑠𝑒𝑥𝑢𝑎𝑙, 𝑇𝑤𝑒𝑛𝑡𝑦-𝐹𝑖𝑣𝑒
April 5th
Neutral Good
INFP
Pastel Botanica
𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘
⠀⠀⠀⠀⠀Cress has long, wavy, and wispy brown hair that cascades freely down her back, rarely tied up since she enjoys the feel of it around her shoulders. Her slanted, deep brown eyes always seem to shimmer with some kind of joy. She has a warm smile that lights up her whole face. Her skin is a beautiful tan shade, kissed by the sun and lightly dusted with freckles, giving her a look as earthy and gentle as the gardens she tends.
⠀⠀⠀⠀⠀Her clothing reflects her softness: she gravitates toward light, airy fabrics like loose skirts and short-sleeved tops in pastel hues, often looking like she just stepped out of a spring afternoon.𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
⠀⠀⠀⠀⠀Cress is a gentle soul. She radiates warmth, not in a loud or boisterous way, but with a quiet steadiness that makes people feel safe in her presence. She’s the kind of person who remembers your favorite tea, who notices when a plant looks droopy before anyone else, who instinctively offers her hand when someone looks like they’re on the verge of tears, even if she’s the one usually on the verge of tears.
⠀⠀⠀⠀⠀Sensitive and anxious by nature, she feels everything deeply and sincerely, and that emotional depth gives her a powerful intuition and empathy for others. Her anxiety can make her hesitant in unfamiliar situations, but she still tries, especially when someone she loves is involved. She believes everyone deserves to feel safe, heard, and cared for.
⠀⠀⠀⠀⠀Cress is also deeply connected to her family and her environment. The greenhouse her parents run is not just her home—it’s her sanctuary, her whole heart. She spends her days planting, pruning, harvesting, and laughing with her mother, tossing jokes back and forth with her father sometimes, or basking in any rare moment she can steal with her sister who is often out and about. While she’s technically affiliated with the Spider gang through her family, she remains completely removed from their more dangerous activities, choosing instead to pour her energy into nurturing beauty and growth wherever she can.Likes
⠀⠀⠀⠀⠀Cress adores early mornings when the greenhouse is quiet and dewy, the warmth of the sun filtered through first the roof of the cave, then the leaves. She loves nurturing life, be that tending to her plants, watching her sister laugh, or baking flower-shaped cookies for her family. She loves soft fabrics, lavender-scented things, and the hum of bees.Dislikes
⠀⠀⠀⠀⠀She gets overwhelmed by loud, aggressive energy—shouting, unexpected loud noises, sharp voices all make her tense. Which would be why she has a deep fear of leaving her home and greenhouse, as Asterath is constantly bustling with noise and energy.𝗠𝗔𝗚𝗜𝗖
⠀⠀⠀⠀⠀Cress has honed magic that relates to her everyday life and what she loves to do most. It helps her manage her family’s greenhouse and makes everyday gardening much easier for her.Earth | Evocation
⠀⠀⠀⠀⠀ Cress’s earth magic is her strongest. She can coax plants to grow faster, healthier, and more beautifully, simply by being near them or running her fingers through the soil. Her connection to the land, even as underground as Asterath is, allows her to sense the health of plants and the energy of the ground beneath her feet.Water | Evocation
⠀⠀⠀⠀⠀ While not her strongest gift, Cress’s water magic is gentle and purposeful. She uses it mostly to nourish her plants—summoning fresh dew to thirsty petals or misting delicate leaves with a flick of her fingers. She can cleanse water sources, summon light rain, or guide small flows through irrigation lines in the greenhouse. Her touch with water is more intuitive than powerful, better suited for care than combat, but it fits her perfectly.𝗥𝗘𝗟𝗔𝗧𝗜𝗢𝗡𝗦𝗛𝗜𝗣𝗦
Relationships are constantly shifting and being updated, so to see the current and accurate list, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗢𝗡𝗘
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𝗕𝗘𝗚𝗜𝗡𝗡𝗜𝗡𝗚 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝑇𝑟𝑖𝑔𝑔𝑒𝑟 𝑊𝑎𝑟𝑛𝑖𝑛𝑔𝑠: 𝑁𝑜𝑛𝑒
𝗛𝗜𝗦𝗧𝗢𝗥𝗬
⠀⠀⠀⠀⠀Cress was born the first child to two Arachniad parents, her father being a fairly highly-ranked member in the gang and her mother someone who loved greenhouses and plant life. For her whole life, she’s had a powerful bond with her mother, having been raised with such gentleness and love. She took the same interests as her mother, immediately falling in love with plants and caring for that sort of life. She and her father were also always close, but he tended to make efforts to “toughen her up”. Her mother defended her from those attempts, as harmless as her partner was being, as she appreciated Cress’s empathetic, gentle demeanor.
⠀⠀⠀⠀⠀Cress’s life had always remained uneventful, as she preferred sticking to the greenhouse and the occasional visits to Voxthain to see their gardens—far more vast and beautiful than the small greenhouse in Asterath. Her mother picked up on her love for the upper city quickly and promised that no matter what Cress decided, she had a home in Asterath. Her mother had schooled Cress and Katniss herself instead of sending them to Cogworks, but she never had harsh words for Voxthain. She taught them the pros and cons of each city and basic school subjects, helping them however she could. Their father wasn’t around much, but only as a normal gang member would be busy, so they were still close and had time to bond over the course of Cress’s life.
⠀⠀⠀⠀⠀Cress, being the older sister, broke every stereotype associated with older sisters. She was the one being protected by Katniss most of the time, even if she would fight ferociously for those she loves. Her family had always protected her before she could protect them, and sometimes she feels very bad about it, but they reassure her and alleviate that anxiety they all know well enough. Katniss and Cress are very close—they had always been. Hardly ever had they fought—Cress would just start crying—and so they grew up together with a powerful bond just like Cress’s with their mother.
⠀⠀⠀⠀⠀Cress has slowly been realizing how dangerous Katniss was becoming—and the danger she was facing in doing the things she was doing. It had always been a worry, but everyone in the gang liked to steal. But not all of them began entering the realm of danger in doing so, Katniss had. Cress had always been too anxious to say something, but her concern can sometimes present itself in her being pushy attempting to get her sister to spend time with her or stay home for the day, even if Katniss hardly listened.𝗦𝗧𝗔𝗧𝗨𝗦
⠀⠀⠀⠀⠀The status of my characters are constantly shifting and being updated, so to see the current and accurate statement, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝗭𝗬𝗫 𝗩𝗬𝗣𝗘𝗥𝗜𝗢𝗡
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𝐶𝑙𝑢𝑏 𝑆𝑒𝑟𝑝𝑒𝑛𝑡𝑖𝑛𝑒 𝐻𝑒𝑎𝑑, 𝑀𝑎𝑙𝑒, 𝐺𝑎𝑦, 𝑇ℎ𝑖𝑟𝑡𝑦-𝐸𝑖𝑔ℎ𝑡
May 17th
Neutral Evil
ISTP
Crimson Rupture
𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘
⠀⠀⠀⠀⠀Zyx is an imposing figure, built like a fortress and impossible to miss. Towering over most, his frame is layered in thick, powerful muscle, giving him the presence of something ancient and unstoppable. His deep tan skin stretches over his bulk like bronze over iron, and his shoulder-length brown hair falls in messy curls.
⠀⠀⠀⠀⠀His most noticeable feature is his eyes: red abysses of feral red. There’s a sense of stillness to Zyx, moves always deliberate, almost lazy in their lethality. Scars dot his body like badges of honor, most of them earned without a second thought.𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
⠀⠀⠀⠀⠀Zyx operates without a shred of a moral compass. There’s no line he won’t cross, no rule that binds him. If he wants something, he takes it. If someone stands in his way, they disappear. He mostly harms for sport and malice, but also because he has an inherent disregard for human life. What some would call evil, Zyx would simply call unbothered.
⠀⠀⠀⠀⠀His demeanor is far more subdued than expected of someone so brutal. He speaks in monotone with an almost praciced level of deadpan, rarely raising his voice, rarely expressing much at all. The humor he offers is dry and unsettling, like he’s letting everyone else in on a joke only he understands—and that joke usually ends with someone dead.
⠀⠀⠀⠀⠀The only time Zyx shows any spark of genuine feeling is with his family—particularly Cadmus. His devotion there is terrifying in its own way, an obsessive, bone-deep protectiveness that overrides everything else. While his affection is quiet, it’s absolute, and Cadmus is the one soul Zyx sees in value.Likes
⠀⠀⠀⠀⠀Zyx relishes in the feeling of absolute control. He likes watching others unravel under pressure he exerts, testing their limits just to see where they snap. His one genuine source of softness lies in Cadmus and their children. He likes the thrill of shared cruelty, the sick comfort of lying beside someone just as broken as he is.Dislikes
⠀⠀⠀⠀⠀Zyx loathes sentimentality and anything that tries to paint him as redeemable. He abhors institutional magic like that taught at Cogworks, with its rules and ethics and watered-down theory. Any figure of authority that believes their title makes them untouchable earns his ire as well. Children’s laughter grates on him—except from his own, whom he tolerates and protects with feral obsession.𝗠𝗔𝗚𝗜𝗖
⠀⠀⠀⠀⠀ Zyx was never one for the rigid, polished magic taught at places like Cogworks. Zyx turned inward, searching for something raw and cruel enough to match the dark thing settled deep within his soul. What he unearthed wasn’t taught in classrooms. It was personal, feral, and entirely his own.Rupture | ???
⠀⠀⠀⠀⠀ Zyx created his only form of magic through years of brutal experimentation, first on animals, then on people, molding it until it obeyed him like a well-oiled machine. Rupture focuses on the manipulation of internal force—organs tearing themselves apart, veins combusting beneath the skin. There are no pretty movements or whispered spells. Rupture is performed through sheer will, intention, and physical touch.𝗥𝗘𝗟𝗔𝗧𝗜𝗢𝗡𝗦𝗛𝗜𝗣𝗦
Relationships are constantly shifting and being updated, so to see the current and accurate list, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗢𝗡𝗘
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𝗕𝗘𝗚𝗜𝗡𝗡𝗜𝗡𝗚 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝑇𝑟𝑖𝑔𝑔𝑒𝑟 𝑊𝑎𝑟𝑛𝑖𝑛𝑔𝑠: 𝐺𝑟𝑎𝑝ℎ𝑖𝑐 𝑉𝑖𝑜𝑙𝑒𝑛𝑐𝑒, 𝑇𝑜𝑟𝑡𝑢𝑟𝑒
𝗛𝗜𝗦𝗧𝗢𝗥𝗬
⠀⠀⠀⠀⠀Zyx’s childhood is obscure to him, as he does recall it being a happy one. There was no catalyst to his cruelty, no reason. None. In some way, his soul was just branded with dark magic and he was irreversibly irredeemable. At birth, he was doomed to hurt those around him, and he enjoyed that knowledge. He grew up quicker than most, hardened and unbelievably cold towards everyone. He ignored his parents entirely, didn’t make friends, and worked on his magic.
⠀⠀⠀⠀⠀He hated all magic Cogworks taught, so he resorted to learning his own. It took ten years from the time he was thirteen discovering the magic he did enjoy for him to perfect it. Rupture, he called it. At fourteen, he attempted it on another student and almost killed them—only their arm exploded, as he’d only been using the magic on animals and wasn’t great with it quite yet.
⠀⠀⠀⠀⠀He fled, but not in terror, merely to celebrate the victory and continue working on it. He was immediately put up on wanted posters so he could be punished, but nobody ever found him. He abandoned his home and parents, wandering the streets and spending nights in hotels or inns along the darker sides of Asterath, practicing that deadly magic on many innocent passersby. This went on for four more years, the power growing more and more efficient.
⠀⠀⠀⠀⠀As if a testament to how his abuse of magic led to deep changes within his mind and body, his eyes went from deep brown to glowing red. The dark magic within him somehow recognized the bloodshed occurring over and over and it began to show on his physical features. He was a shell of a human, a year of time passing feeling like a minute to him. He began to slow down the rampage once word spread of the “Red-Eyed Serpent”, garnering attention he did not want. Power, though, he did. And the mention of his resemblance to a serpent brought a new thirst for something other than death and blood.
⠀⠀⠀⠀⠀He had his sights set on becoming the Head of Club Serpentine, a gang known for their genuine bloodlust and deadly crimes. Never before had he wanted recognition or held any form of ambition, but the petty murders began to grow dull. He was bored with it all.
⠀⠀⠀⠀⠀Zyx claimed his role as the Serpentine Head by murdering the previous one. It was not a hard task, but finding the man was nearly impossible. He managed it, though, as his cunning ruthlessness led to many tortures for that information. The murder was not told to be “an accident”, no, the murderer is meant to take full responsibility so their claim as Head is acknowledged by the rest of the Snakes. He immediately began working on the restructuring his new gang needed. With that, he also needed a Rattler.
⠀⠀⠀⠀⠀The gang would not accept a one-man leadership, so he decided he’d compromise just enough. He met Cadmus, who was Rattler even before Zyx killed the previous Head, fairly quickly, deciding not to talk and kill first so he could replace the man, but he didn’t get that far.
⠀⠀⠀⠀⠀Their fight was impossible as he couldn’t touch the man before he transmuted into non-physical form. They tired themselves out quickly, neither of them able to even hit one another at all. The pause when they both finally realized they couldn’t even hurt one another was the first moment Zyx felt that spark. That spark that he had never felt and was resigned to never feeling. But oh great Lantas, he fell and fell hard for Cadmus, the intelligent, cunning man.
⠀⠀⠀⠀⠀Many intimate, disgustingly vulgar things happened after that, but it enabled Zyx to settle into their partnership for the gang as well as their growing romance. He and Cadmus both were cruel people who saw the darkest sides of one another and never thought anything of it. With that, they also saw the more intimate, soulful sides of one another—what little of the “soul” part they each had. They married at thirty after three years of a whirlwind romance of murder and torture together.
⠀⠀⠀⠀⠀Cadmus’s transfiguration magic allowed a shift in anatomy, so they were able to have children together. At present, their two children are five and seven. Cadmus already had a daughter, Europa, but Zyx doesn’t quite acknowledge her at all. He protects his family with every resource possible, and at least protects his husband’s previous child even if he doesn’t like her, leading Club Serpentine to even more cruelty than they were even previously known for. His steamy romance with his husband translated into a powerful co-leadership dynamic, as they do everything together and garner joy from being awful people together.𝗦𝗧𝗔𝗧𝗨𝗦
⠀⠀⠀⠀⠀The status of my characters are constantly shifting and being updated, so to see the current and accurate statement, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝗦𝗬𝗟𝗩𝗘𝗦𝗦𝗔 𝗧𝗔𝗦𝗦𝗜𝗧𝗛
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𝑆𝑛𝑎𝑘𝑒, 𝐹𝑒𝑚𝑎𝑙𝑒, 𝐷𝑒𝑚𝑖𝑠𝑒𝑥𝑢𝑎𝑙, 𝑁𝑖𝑛𝑒𝑡𝑒𝑒𝑛
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𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘
⠀⠀⠀⠀⠀Sylvessa’s blonde hair is cut short, tousled in a way that looks accidental but never messy, like she stopped caring how it fell, yet it still frames her face with that quiet kind of defiance. Her eyes, a pale hazel-green, carry a depth that’s far too old for someone her age, rimmed always with a hint of exhaustion or confusion, depending on the day.
⠀⠀⠀⠀⠀There’s a tension to the way she carries herself: shoulders pulled tight, jaw clenched ever so slightly, as though she’s always on the edge of remembering something dangerous.𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
⠀⠀⠀⠀⠀Before the Shattering, Sylvessa was a quiet, tender soul living in the cold shadow of her favored twin. She was gentle, empathetic, and endlessly patient. The kind of person who gave her kindness even when none was returned. Despite neglect and emotional starvation from her mother, Sylvessa held onto a fragile hope that she might one day be seen and loved for who she truly was.
⠀⠀⠀⠀⠀She had a soft, cautious optimism and a streak of resilience born from surviving in harsh circumstances without much support. She kept her head down around the snakes in Club Serpentine, never provoking, often overlooked, but quietly longing for connection or a place to belong. She was loyal to the few who treated her kindly and carried a subtle strength beneath her vulnerability.
⠀⠀⠀⠀⠀Though overshadowed and unseen, Sylvessa had a quiet spark of defiance and a secret longing to prove herself beyond her sister’s shadow—a hope that one day she could carve out her own path, away from neglect and cruelty.
⠀⠀⠀⠀⠀After the Shattering, the girl who was Sylvessa became fractured and blurred beneath layers of forced memories and false identities. All of the traits that made her who she was were buried deep under confusion and pain, replaced by a disoriented, hollow version of Seymora that her mother tried to impose.
⠀⠀⠀⠀⠀She is now caught between fragments of her true self and the imposed persona. Moments of flickering memories and intuition break through, but they are overwhelmed by doubt, fear, and a haunting sense of loss. She struggles to trust her own memories or emotions, often feeling disconnected from herself and those around her.Likes
⠀⠀⠀⠀⠀Who am I? Who am I? Who am I?Dislikes
⠀⠀⠀⠀⠀Who is she? Who is she? Who is she?𝗠𝗔𝗚𝗜𝗖
⠀⠀⠀⠀⠀Magic once felt like the only thing that was truly hers. Sylvessa had a quiet, instinctive talent for it. She remembers loving it deeply, the way it made her feel weightless and seen, even if only by the magic itself and by not the humans she wanted to be seen by. But now, after the Shattering, her emotions are raw and unruly, like glass shards under her skin. Like something she’ll never get back. When she tries to call on her magic, it’s wild and uncontrolled. It terrifies her. So she avoids it, represses it, lets the power rot behind a barricade of fear and grief.𝗥𝗘𝗟𝗔𝗧𝗜𝗢𝗡𝗦𝗛𝗜𝗣𝗦
Relationships are constantly shifting and being updated, so to see the current and accurate list, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗢𝗡𝗘
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𝗕𝗘𝗚𝗜𝗡𝗡𝗜𝗡𝗚 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝑇𝑟𝑖𝑔𝑔𝑒𝑟 𝑊𝑎𝑟𝑛𝑖𝑛𝑔𝑠: 𝑃𝑎𝑟𝑒𝑛𝑡𝑎𝑙 𝑁𝑒𝑔𝑙𝑒𝑐𝑡, 𝑃𝑠𝑦𝑐ℎ𝑜𝑙𝑜𝑔𝑖𝑐𝑎𝑙 𝐴𝑏𝑢𝑠𝑒, 𝐴𝑏𝑑𝑢𝑐𝑡𝑖𝑜𝑛, 𝐶𝑎𝑝𝑡𝑖𝑣𝑖𝑡𝑦
𝗛𝗜𝗦𝗧𝗢𝗥𝗬
⠀⠀⠀⠀⠀Born a twin in the heart of Asterath’s cruelest circles, Sylvessa came into the world already forgotten.
⠀⠀⠀⠀⠀She and Seymora were identical in blood, but not in worth—at least, not to their mother. From the very beginning, their mother had eyes only for Seymora. She poured her love into her, trained her, shielded her, praised her every breath. As twins, Sylvessa just couldn’t understand why. What made her special? Seymora was her masterpiece, her legacy. Sylvessa? An echo, an afterthought. She wasn’t hated outright, just neglected so thoroughly that it became its own kind of violence. She learned early how to go unnoticed, how to live on scraps of affection and never ask for more.
⠀⠀⠀⠀⠀Despite it all, Sylvessa remained soft-hearted. She didn’t fight for attention or retaliate. She simply . . . hoped. She clung to what little warmth she could find—her own magic, the rare moments Seymora spared her a smile. Magic was the only thing that ever felt truly hers, a quiet companion in the cold. Her illusions were delicate, intimate things: flickering butterflies, glowing orbs, soft lightshows hidden in the dark corners of Serpentine alleyways. But no one praised her for it. No one noticed.
⠀⠀⠀⠀⠀Club Serpentine was no place for girls like her. They celebrated power, not softness. Strength, not sweetness. Her sister fit right in. Sylvessa didn’t. The others dismissed her as fragile, weak, useless. Some mocked her. Others ignored her entirely. She was the invisible twin in a den of snakes. Watched, maybe, but never protected.
⠀⠀⠀⠀⠀When she was old enough to realize the love she longed for would never come, she left. Fled Asterath at fifteen. Not that anyone would care or notice anyways. Disappeared into the edges of Voxthain, hoping to build something, anything, of her own. Began knocking on doors as hunger, terror, and loneliness soared.
⠀⠀⠀⠀⠀To her surprise, someone opened the door.
⠀⠀⠀⠀⠀A small host family took her in—an older woman and her partner who saw Sylvessan’s quiet trauma and didn’t flinch from it. They didn’t ask for explanations. They didn’t demand answers she didnn’t have. They offered warmth and structure and the kind of love that didn’t have to be earned. It wasn’t perfect. She flinched at every raised voice, kept her shoes by the door like she was ready to flee again—but it was safe. It was hers.
⠀⠀⠀⠀⠀They encouraged her to apply to Cogworks, even though she was years behind. At sixteen, she enrolled—tentative, overwhelmed, and deeply aware of how far behind she was. But it was there that she met Mia-Aesira, the loudest, brightest, most relentlessly kind person she had ever known. Mia didn’t just see her—she dragged her out of the background, kicking and blushing. They became inseparable. For the first time in her life, Sylvessa had someone who didn’t want her to shrink or disappear.
⠀⠀⠀⠀⠀At nineteen, she finally graduated. Late, yes, but proud. She had carved out a life of her own—however fragile. A home. A future. A best friend. She even dared to think she might be happy.
⠀⠀⠀⠀⠀And then her past came to collect.
⠀⠀⠀⠀⠀Weeks after graduation, she vanished without a trace. Her mother had been watching, waiting. And when the moment came, she struck. Sylvessa was abducted under the cover of night, taken back to Asterath—and subjected to the Shattering.
⠀⠀⠀⠀⠀Her memories were stripped, burned, overwritten. Her mother, driven mad by grief after Seymora’s death, forced Sylvessa into her sister’s skin. She dressed her in Seymora’s old clothes. Fed her false memories. Whispered her name like a curse and a prayer. Tried to mold her into a daughter she had never loved, but now couldn’t live without.
⠀⠀⠀⠀⠀Sylvessa was gone. Or so they thought after weeks of the torture.
⠀⠀⠀⠀⠀But something is still alive beneath the surface. Something fractured, buried, but something . . . trying to remember. Trying to fight back.𝗦𝗧𝗔𝗧𝗨𝗦
⠀⠀⠀⠀⠀The status of my characters are constantly shifting and being updated, so to see the current and accurate statement, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝗦𝗢𝗟𝗔𝗘𝗔 𝗦𝗬𝗡𝗧𝗛
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𝑀𝑎𝑟𝑡𝑖𝑎𝑙 𝐹𝑖𝑔ℎ𝑡𝑒𝑟, 𝐹𝑒𝑚𝑎𝑙𝑒, 𝐿𝑒𝑠𝑏𝑖𝑎𝑛, 𝑇𝑤𝑒𝑛𝑡𝑦-𝑇ℎ𝑟𝑒𝑒
October 11th
True Neutral
ISTP
Lightning Paintstrokes
𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘
⠀⠀⠀⠀⠀Solaea has a wiry, toned frame, giving her an equal balance of muscle and agility. Her golden hair is often combed over and hanging in her face slightly, caught in a messy side ponytail. Her ice blue eyes, her most intense feature, are rimmed with a subtle but vivid ring of yellow.
⠀⠀⠀⠀⠀Her features are fine, sharp even, but she has an effortless allure nonetheless. There’s little softness to her physique, and she manages to be intimidating when she wants. Alternatively, she has an unnatural way of drawing others near and seeming almost nurturing.𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
⠀⠀⠀⠀⠀To strangers and passing acquaintances, Sol comes accross as calm and reliable. She seems like the type who always has a plan, who knows when to speak and when to listen, and who somehow stays level-headed even in the face of disaster. Her smile is easy, her voice smooth, her posture relaxed. Beneath the surface, there’s a constant ache. A mind dragging behind it years of grief, self-doubt, and guilt that never went anywhere, just got quieter as she used louder methods of coping.
⠀⠀⠀⠀⠀She is intelligent and pragmatic, often able to strategize or defuse tension before it begins. But she also shirks responsibility in the places it matters most—particularly when it comes to her younger sibling, Blue. She knows she’s absent more often than not. She knows she’s emotionally unavailable. She knows. But knowing doesn’t help her act differently. She tells herself she’s doing what she can, that it’s better than nothing. And yet, that lie tastes worse each time she says it.
⠀⠀⠀⠀⠀What truly defines Sol is the internal war no one sees. She’s someone who’s never been taught how to heal, only how to hide. Her unresolved pain over her parents’ disappearance festers beneath every choice she makes. On some days she feels capable of greatness; on others, she can barely get out of bed. She isn’t heartless—far from it—but somewhere along the line, she decided that surviving was enough. That maybe pretending to be okay could pass for actually being okay. And now, she doesn’t know how to undo that choice . . . or if she even wants to try.Likes
⠀⠀⠀⠀⠀Sol finds comfort in nighttime walks—even if Asterath is always dark, the underground-dwellers have an inherent ability to know what time of day it is aboveground. Sol appreciates music, even if she has little time to enjoy that particular thing anymore. Painting had always been her favorite hobby before her mother disappeared and took that with her, too. Despite her distance from her sibling, she genuinely loves Blue and quietly treasures the rare moments they share laughter, or silence that isn’t strained. It has been too long since they shared those moments, and she pushes down any attempt her heart makes to bring up longing.Dislikes
⠀⠀⠀⠀⠀Sol despises pity. She hates being asked too many personal questions, especially ones that prod at her feelings or force her to acknowledge the depth of her own self-neglect and sibling-neglect. She avoids being alone, avoids quiet spaces, preferring the bustle of crowds to keep her mind occupied. Sol has little patience for forced optimism or people who think everything can be fixed with the right attitude. And above all, she hates herself most on the days when she realizes how long she’s gone without checking in on Blue—when she remembers that love, no matter how deep, is meaningless without action.𝗠𝗔𝗚𝗜𝗖
⠀⠀⠀⠀⠀ Solaea would find more interest in magic if it weren’t such an emotion-based thing to do, to use. She used to enjoy messing around with Transmutation magic, but refuses to now, as the last time she tried, she spent days sobbing alone in her room screaming for her parents to come back.Vision Enhancement | Transmutation
⠀⠀⠀⠀⠀Though not by her own magic, Sol has had a Transmutation enhancement made on herself. A powerful Asterath Transmutation magic-user gave her a yellow ring outside of each pupil, allowing her to move with greater speed, process information much faster when she activates it, and emit a yellow trail behind her when she sprints. It was not by her own magic that it exists, so when she has to activate it, it’s not directly siphoning off of her, therefore avoiding the part she hates about using her own magic.𝗥𝗘𝗟𝗔𝗧𝗜𝗢𝗡𝗦𝗛𝗜𝗣𝗦
Relationships are constantly shifting and being updated, so to see the current and accurate list, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗢𝗡𝗘
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𝗕𝗘𝗚𝗜𝗡𝗡𝗜𝗡𝗚 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝑇𝑟𝑖𝑔𝑔𝑒𝑟 𝑊𝑎𝑟𝑛𝑖𝑛𝑔𝑠: 𝑃𝑎𝑟𝑒𝑛𝑡𝑎𝑙 𝐷𝑖𝑠𝑎𝑝𝑝𝑒𝑎𝑟𝑎𝑛𝑐𝑒, 𝑆𝑒𝑙𝑓-𝐷𝑒𝑠𝑡𝑟𝑢𝑐𝑡𝑖𝑣𝑒 𝐵𝑒ℎ𝑎𝑣𝑖𝑜𝑟, 𝑁𝑒𝑔𝑙𝑒𝑐𝑡
𝗛𝗜𝗦𝗧𝗢𝗥𝗬
⠀⠀⠀⠀⠀Solaea was born to an Asterath mother and a Voxthain father, Juniper and Emmett—a romance forbidden by Voxthain nobles and heavily looked down upon by Asterath citizens. Asterath was far more accepting, even if still on edge about it, than Voxthain—so Sol’s father left to be with her mother. Sol was born a year after they settled into their home, the household happy and nurturing.
⠀⠀⠀⠀⠀Blue, Sol’s sibling, was born when she was ten. An accidental birth, but one her parents took in stride. She was excited but also worried how a new family member would change their dynamic she’d built with her parents. That worry was soon relieved when Blue was born and Sol took the time to play with them and do fun things together as a family for many years. One day, Solaea decided to take Blue outside with crayons, paints, and cans of spray to do art all over the side of their home. Upon discovery by their parents, Emmett had almost had a heart attack over it while Juniper laughed and laughed.
⠀⠀⠀⠀⠀Sol had been a good kid growing up, but Cogworks was hard for her. The teachers didn’t teach in a way her mind could grasp easily. She felt that it was her fault, so she grew frustrated and angry over the years, turning to an unhealthy source of coping—forcing her way into the wrong crowd at Cogworks. She was unable to focus or learn properly, but now she was also distracted.
⠀⠀⠀⠀⠀Blue and she remained close up until Sol had chosen to make the wrong type of friends, her time and focus aimed on them rather than Blue or her parents. Sol was so wrapped up in her self-destruction that she stopped paying attention to anyone in her family. Her parents noticed that she was acting off, as she was growing rude and hateful towards them as well as Blue at times. While they knew their daughter well enough not to take it to heart, they weren’t going to allow it to persist. They pulled her from Cogworks and began teaching her themselves. Emmett being a former teacher’s assistant at Cogworks certainly helped, tailoring the learning to how her mind worked.
⠀⠀⠀⠀⠀Sol had no interest in magic or any branch of the magic system, preferring to use her physical strengths and her sharp mind to accomplish things. She turned back to her family and Blue once her education caught up and her life grew boring, preferring to stay in the moment rather than worrying about her future plans.
⠀⠀⠀⠀⠀When Sol was eighteen, life had regained a steady rhythm. She spent time with Blue vandalizing buildings—who was growing up to be a mischievous little gremlin—wandered the streets of Asterath with her father, and learned how to paint with her mother. Painting became Sol’s favorite hobby, inheriting her mother’s gift for it. All of this came to a screeching halt when truly out of nowhere, her parents disappeared.
⠀⠀⠀⠀⠀Sol had left to go trade for some paints, and Blue was at school. She arrived home a few hours before Blue was set to return, confused and scared when her parents were nowhere to be found. Gone. Most of what happened after that was a blur, events she doesn’t remember in the panic and terror of it all. Blue had arrived home to see her pillaging through the house for an explanation, for anything. Nothing, she found nothing.
⠀⠀⠀⠀⠀Sol went out and begged neighbors for answers, battered them with questions, sobbing as she desperately tried to figure out what happened. Nobody had answers, and even as kind as the neighbors were, Asterath citizens knew more than better not to meddle. She was left entirely alone with Blue, not one single sign of a struggle and only one note promising their return on the kitchen counter.
⠀⠀⠀⠀⠀The two siblings had no other family, no clue what to do next. Sol finally found a letter in her parents’ room a day after their disappearance that she just didn’t understand. Why did her father have a horrifyingly cryptic, most certainly threatening letter that appeared to be recent? Was that why they disappeared? Sol was sure of it.
⠀⠀⠀⠀⠀Sol couldn’t explain to Blue what had happened to their parents, as she couldn’t say for sure either, brushing off their questions for days after it happened, too focused on the papers and figuring things out to worry about anything else. She had Blue stay back from Cogworks, more or less ignoring her sibling after issuing that command, too wrapped up in the confusion and insanity she was facing to make sure they obeyed.
⠀⠀⠀⠀⠀Sol had no choice but to pull herself together, to put the letter away and focus on her own life and Blue. She was left with an eight year old sibling to care for—a responsibility she was never ready for. She’d learned how to be a big sister over time, not a parent. Regardless, she finally explained that their parents had died. She apologized for her own behavior, doing her best to be a soothing, steady figure for them as they processed the news.
⠀⠀⠀⠀⠀Solaea did her best to keep herself together for a while, heading out to trade for food and supplies that they needed. It went well for a few months at most, but it soon fell apart. Solaea took to wandering the streets of Asterath in an attempt to find something to do, quickly stumbling upon the fighting ring, Asterath’s main attraction. The bright neons and loud music drew her to it—as well as the bloodied Asterath citizens fresh out of a fight she passed as she entered for the first time. She’d done some basic self-defense with her parents, but the ferocity and brutality of the fighting ring was new to her.
⠀⠀⠀⠀⠀Sol decided to try one fight in the ring on a whim—a fight where she got beat very quickly. The thrill of it, though, kept her going back for more. She trained with some of the other fighters and learned techniques by getting beat to a pulp on most days, but she enjoyed the distraction and feeling of freedom it gave her too much to let the pain deter her. She discovered her natural talent for betting, an inherent bit of luck she seemed to carry, turning away from daily fights and more so towards the betting side of the ring. Her parents weren’t around to offer them that kind of stability, but Sol’s seeming inability to lose a bet kept them afloat. Jewelry and valuables came to her like moths to a flame, but that didn’t quite matter much when she was allowing her sibling to grow up without any guidance in the world.
⠀⠀⠀⠀⠀Time flew, at least for her. She found a good rhythm, keeping the house well-stocked and heading off to the ring when Blue went to school—or presumably went to school, she wouldn’t have known. She never knew or even asked how Blue was doing—what they were doing—and made no effort to change that. She never asked if they needed anything, wanted anything. She didn’t know parenting, but it was her own flawed thinking and coping mechanisms that led to the deterioration of their relationship. They hardly interact, and when they do, it’s strained and too formal for family members. Sol likes the normalcy of her life and the regular schedule she hardly ever diverges from, but she takes her own comfort at the cost of Blue’s formative years where they need a parent more than anything.𝗦𝗧𝗔𝗧𝗨𝗦
⠀⠀⠀⠀⠀The status of my characters are constantly shifting and being updated, so to see the current and accurate statement, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝗙𝗜𝗘𝗛𝗥𝗔 𝗜𝗩𝗬
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𝐵𝑙𝑎𝑐𝑘𝑙𝑖𝑔ℎ𝑡 𝑆ℎ𝑖𝑒𝑙𝑑, 𝐹𝑒𝑚𝑎𝑙𝑒, 𝐿𝑒𝑠𝑏𝑖𝑎𝑛, 𝑇𝑤𝑒𝑛𝑡𝑦-𝑇𝑤𝑜
April 16th
Chaotic Good
ESTP
Wildfire Dunes
𝗔𝗣𝗣𝗘𝗔𝗥𝗔𝗡𝗖𝗘
⠀⠀⠀⠀⠀Fiehra’s look mirrors her spirit, warm and vibrant. Dark black hair frames her face in a chaotic halo, always slightly windblown no matter how she tries to tame it down. Her skin is a deep olive, dotted with small scars and freckles. Her eyes, a rich brown with grey flecks, seem to catch every flicker of emotion around her—restless, aware, and hard to fool.
⠀⠀⠀⠀⠀She dresses just as she did when she lived in the Barvolan Desert, a comfort thing for her. Rugged pants, cropped tops, utility boots, and fingerless gloves. There’s always a knife tucked somewhere, a scrap of cloth tied at her wrist, and the faint scent of the desert incense she burns in her apartment.𝗣𝗘𝗥𝗦𝗢𝗡𝗔𝗟𝗜𝗧𝗬
⠀⠀⠀⠀⠀Fiehra is a spitfire in every sense of the word. She’s sharp-tongued, quick-witted, and never afraid to bite back when someone crosses a line. She doesn’t wait her turn to speak, she takes it, usually with a smirk and a raised brow, daring someone to shut her up. Fiehra has never been one to water herself down for the comfort of others. If you ask her opinion, she’ll give it to you raw, unfiltered, and probably a little too loud. But it’s not about drama and being right, it’s about truth. She believes deeply in standing up for what’s right, especially when others can’t.
⠀⠀⠀⠀⠀Beneath her fire is a fiercely protective soul. Fiehra may bark, growl, and challenge authority with every breath in her lungs, but when someone she cares about is in danger, her entire demeanor changes. She becomes a shield and throws herself in the way of the harmful thing. She’s the first to throw herself into a fight if it means keeping someone else from bleeding.
⠀⠀⠀⠀⠀She thrives in chaos, oddly grounded by it, always adapting on her feet and charging headfirst into life’s worst storms with a grin. She's impatient with cowardice but patient with healing. With her, it’s always “you good?” followed by a hug, a shove, or both. Her humor is biting but affectionate, her love language a blend of teasing and total devotion. Fiehra isn’t soft, but she’s solid—the kind of person who makes you feel like you can breathe a little easier just because she’s standing beside you.Likes
⠀⠀⠀⠀⠀Fiehra lives for adrenaline, for the buzz of a close call and the anticipation of a new thing happening. She’s got a soft spot for spicy food and desert flowers and scents. She’s surprisingly sentimental about old songs, especially ones that remind her of home or something she can’t quite name. And despite her sharp tongue, she adores people who can match her wit, call her bluff, or dish it back harder. If you can make her laugh mid-fight? She’ll remember you forever.Dislikes
⠀⠀⠀⠀⠀Fiehra can’t stand being idle. Nothing puts a dampener on her spirit faster than becoming bored, life growing stale, nothing new happening. It almost makes her angry to be sedentary. She hates feeling trapped, physically or emotionally, and claw her way out of any situation simulating that fear of hers bleeding and snarling. Cold weather is another enemy—it makes her deeply uncomfortable.𝗠𝗔𝗚𝗜𝗖
⠀⠀⠀⠀⠀Fiehra’s magic manifested young. It had to. Out in the Barvolan Desert, survival depended on instinct. At first, it showed in strange flickers—vanishing from danger without running, reappearing on dunes she hadn’t climbed. Her family called it desert mirage, a spirit trick, necessary for escaping oncoming sandstorms and snakes in the sand.Teleporting | Conjuration
⠀⠀⠀⠀⠀Fiehra had to learn to teleport, or mirage as she grew up calling it, at a very young age. She still uses it constantly, so she can move vast distances if she can just picture the place she wants to be. She removes children from dangerous situations with it most of the time, or merely entertains them with goofy teleporting item tricks that they love.𝗥𝗘𝗟𝗔𝗧𝗜𝗢𝗡𝗦𝗛𝗜𝗣𝗦
Relationships are constantly shifting and being updated, so to see the current and accurate list, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗢𝗡𝗘
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𝗕𝗘𝗚𝗜𝗡𝗡𝗜𝗡𝗚 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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𝑇𝑟𝑖𝑔𝑔𝑒𝑟 𝑊𝑎𝑟𝑛𝑖𝑛𝑔𝑠: 𝑁𝑜𝑛𝑒
𝗛𝗜𝗦𝗧𝗢𝗥𝗬
⠀⠀⠀⠀⠀Fiehra was born to a nomadic desert family in the Barvolan Desert. She grew up under the shelter of weather-worn tents, learning to read wind patterns and teleport with magic before she could read, running barefoot alongside other children through sunbaked dunes, and listening to the slow, patient stories of elders around flickering campfires.
⠀⠀⠀⠀⠀At eleven, a group of foreign travelers arrived at her camp. They were heading from Asterath and Voxthain, the twin magical cities to the south, and spoke so very highly of their homeplace. The elders scoffed, muttering of foolish tales and dangerous ideas—but Fiehra’s ears burned. One of the travelers, a woman named Mun-Hee, held her attention like a spell. There was a man with her too, but he was background noise. Fiehra trailed them for days on their mission like a stray pup until she gathered her courage and approached them, offering to guide them through the confusing desert.
⠀⠀⠀⠀⠀For weeks she led them through the desert trails, pointing out sheltering caves and whispering winds. But when their journey ended, and they turned back to the cities, she realized her family was gone. Or, rather, she had left her family. She loved them, but she was young and they were all so travel-oriented that she didn’t feel much attachment to them. The loss didn’t sting like it should have.
⠀⠀⠀⠀⠀The road south was cruel. Fiehra scavenged, stole, and nearly starved before she stumbled across the hidden descent into Asterath’s underground. She hadn’t managed to catch up with the two travelers, but she had made it despite all odds. She found a group home easily, as communal living was all she’d ever known and it appeared as if there were many parentless children in the underground city. She worked odd jobs, swept alleys, fetched food, ran errands for valuables to trade. Every day was different, every branching cave new. She thrived.
⠀⠀⠀⠀⠀At fourteen, she started cleaning the blood-slick floors of the fighting ring, scraping puke and teeth off the stone after matches. The violence didn’t bother her, not much did. But it bothered someone else to see a child in the fighting ring for any reason. Paloma was a fighting ring announcer and one night she saw Fiehra mopping up the aftermath of a particularly brutal match. She pulled her aside, demanded to know why a kid was cleaning this shit. They talked. Then they had dinner. Then Paloma asked her to move in.
⠀⠀⠀⠀⠀Fiehra didn’t hesitate. It was another new chapter, and she lived for those.
⠀⠀⠀⠀⠀Paloma enrolled her in Cogworks the following week, officially becoming her guardian. They bonded quickly—both immigrants, both fighters in their own way. Fiehra knew the city better than Paloma by then and delighted in dragging her to her favorite hidden spots in Asterath. For the next four years, they built a home. Strange and patchwork, but full of warmth and understanding between them both.
⠀⠀⠀⠀⠀By eighteen, Fiehra graduated from Cogworks with decent marks and a restless soul. The thrill was fading. She needed something more. That’s when she discovered the Blacklights—a specialized group dedicated to guarding Asterath’s streets, protecting the people from the gangs festering in the dark corners of the city. They called their watchdogs across the city Shields. Fiehra wanted in.
⠀⠀⠀⠀⠀Her passion and street-earned grit got her accepted, and she was stationed, of course, near the fighting ring. No one else wanted that corner of Asterath. Fiehra made it her turf.
⠀⠀⠀⠀⠀Her focus was the kids. She knew what it was like to grow up surrounded by brutality and adrenaline, and she wasn’t about to let another fourteen-year-old mop up blood like she once had. She applied as a bartender at the ring to keep eyes on everything. No one wanted the job. She fit right in.
⠀⠀⠀⠀⠀Now twenty-two, Fiehra’s days are full of unpredictability. She serves drinks to murderers and mercenaries, flashes smiles at fighters between rounds, and slips warnings to lost kids who linger too close to the edge. She’s still restless, still searching—but for now, the role fits. It’s messy, wild, and raw. Just like her.𝗦𝗧𝗔𝗧𝗨𝗦
⠀⠀⠀⠀⠀The status of my characters are constantly shifting and being updated, so to see the current and accurate statement, go to my character archive.![]()
𝗘𝗡𝗗 𝗢𝗙 𝗣𝗔𝗥𝗧 𝗧𝗪𝗢
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P A L O M A R E Y E S
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34 y.o
bi
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fight ring
announcer
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blunt
conjuration
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Valekros: the City of War and Death, a desolate place of never-ending conflict and despair. Corpses littered the streets, their flesh left as food for the rabid dogs that had once been the loyal servants of the city's Defense Force. Blood soaked through what was once pristine stone streets, gunpowder staining what was not red black. The ring of sword against sword could be heard in every corner of the city as the battle waged on, a fight for dominance that would never be won. And a young girl walked alone, a massive beast by her side, her feet bare and her hair in fallen braids.
The name Reyes was well known throughout Valekros. For generations, the family had led the city in the war against total destruction from the neighboring Kairne Empire. It had started with the Leroux name, but generations ago, the sole remaining Leroux had chosen to forsake Valekros and her birthright for life in some far off land. Fortunately for the city, Margot Leroux had a sister, Adeline, who had married Ramon Reyes, a powerful warrior in his own right. Together, they had a host of warrior children to continue their family claim to Valekros, and together they kept fueled the flames of war. Their many children all had children of their own, each choosing to hold onto the Reyes name and spread their might to each Division of warriors in the city. They were ferocious, powerful, ruthless, unstoppable.
Two of those powerful warriors, Arturo and Darlyne Reyes, Generals of the 43rd Division, had a child of their own–a baby girl they named Paloma. She was wild, dark hair tangled with sticks and mud the generals didn't know where she found. She rolled around with the dogs, wrestling and biting. The messenger hawks flew to her, rats brought her bits of bread they had stolen from the storehouses. The Division began whispering that she was a witch, a curse upon their force, sent to kill them from the enemy. Rumors spread, stoking the flames of fear until one came to Paloma's room in the dead of night with the intention of slicing her throat. He never made it past her doorway. Arturo and Darlyne entered their daughter's room the next morning to find her fast asleep, with a massive, shadowy wolf-like creature stretched across her legs.
Alarmed both by the threat against their daughter's life and the appearance of the creature, the Generals sent their daughter off to the Officer's Academy and forbade her from speaking or playing with any creatures, or she would never be allowed to return home. The Officer's Academy sounded cushy in theory–a private boarding school (and the only proper school remaining in the city), but in reality it was a brutal, cruel place that taught nothing but violence and the fastest way to slay their enemies. The beast, who Paloma had named Vuk, never strayed far from the grounds of the Academy. He did not enter the building, but he was always there, watching from a distance, waiting for any sign of danger.
The Academy changed Paloma, hardened her into a weapon for Valekros. In her 12 years at the Academy, she only left the grounds a single time, the memory nothing more than a haze and a dream. Over time, she forgot about her youthful energy and friendship with the creatures, lost whatever hold she had on that magic to the call of war. She was a Reyes, and it was her place to be a warrior. But there was always a feeling in her chest, a tug that kept her at the windows of her dorm each night, searching the darkness for a figure she couldn't remember but knew was there.
By the time she was 20, Paloma had made a name for herself in her Division as a fierce warrior, killing any and all Kairne soldiers unlucky enough to stand in her way. Even off the battlefield, she was cold and distant. It was like her heart had left her body, leaving only the soldier. It wasn't until she was 24 that she saw her parents again. From a single glance at her cold eyes and preternaturally still frame, they knew that they had failed her by sending her away. Desperate to fix what had been done, Arturo went to his mother for advice, who told him about her niece who had left the city before the Reyes family became what it was. Arturo returned to his daughter and begged her to leave in search for the clockwork city her aunt, Lenore, had left for. He begged her to remember the animals and her free spirit, the shadowy beast that had once laid at her bedside.
At the mention of the creature, it was like a fog was cleared from Paloma's mind. That wild magic she had once held was still hidden away somewhere where she couldn't reach it, but the tug on her heart returned, and with it some of her spunk. For years she had been living in a haze, and she knew she couldn't do it anymore. It was time to go.
Just beyond the gates of Valekros sat a massive wolf, with inky black fur that seemed to absorb all light and a sharp intelligence in its gaze. Paloma looked into his eyes, and she knew that he was hers and she was his and he had been waiting many years for her to return to him.
For two years, Paloma and Vuk traveled the lands of Lux in search of a clockwork city. The more time Paloma spent with Vuk, the more she could feel herself returning to the girl she once was, but that connection to animals never fully returned, still weighed down by the things she had done. That bloodlust and need to be surrounded by noise and violence and the protection of it kept her from truly finding her wild side. When she was 26, Paloma finally found the city of Voxthain. It was so foreign to her–the magic and peace and prosperity. She didn't recognize a world without violence, didn't understand the magic the people held so easily. Vuk hated it instantly, running off to hid in the nearby caverns of Asterath while she searched for her long lost aunt.
After a whirlwind of a week, Paloma found her. Lenore Leroux had somehow become a Councilor, one of the leaders of the vast city. Paloma was impressed and more than a little hesitant to approach her aunt, but she had traveled so far to find her, and there was no turning back now. Lenore had been understandably shocked by her presence, but she had taken her in and introduced her to her son, Luca. For a month, Paloma lived with Lenore and Luca, learning that her family could be more than just violence. She wandered the streets of Voxthain and Asterath, searching desperately for a place that felt like home just as Voxthain had been for Lenore. Nothing felt right until she found the Fighting Ring.
Noise but without the heartbreak, violence but without the loss. It was perfect. And even Vuk liked it, following her into the Fighting Ring with an ease that he hadn't had elsewhere in the cavernous city. Paloma was a warrior no more, and she knew that if she were to pick up a blade, she would fall into a frenzy and show her opponent no mercy. No part of her wanted to be that person anymore. Instead, she applied to be a fight announcer, her trained eye perfect for calling out shots, her blunt humor made for the crowds of the Fighting Ring. She moved into a too-small apartment near the Ring the next day.
Not long after starting her job, Paloma was finishing up her shift when she spotted a young scrap of a girl mopping up the blood from a particularly brutal fight. From a distance, she looked so much like Paloma in her youth that she thought she was seeing a vision of her past. Upon closer inspection, the girl was clearly not her, but Paloma was still drawn in by her and concerned by her presence in the Ring. She knew from experience how much damage being so surrounded by violence at such a young age could do to a person. They had a very long conversation about the girl, Fiehra, and the life she had lived to get to this moment over dinner and Paloma couldn't help but feel a kinship with the girl. Without thinking twice, she asked Fiehra to move in, feeling that same tug in her chest to the girl that she had felt towards Vuk all those years ago. She could offer the girl a better life than the one she had, even if it was still in a tiny apartment close to the Ring and its violence.
Fiehra accepted, and within the next week she had Fiehra enrolled in Cogworks, claiming herself as her guardian. As they got to know each other, Paloma learned that she and Fiehra were more similar than she ever could have guessed. They were both immigrants, too different from their families to remain home. They were both fighters, struggling against the fate they had been born into. They had a similar dry wit and got along as if they had known each other their whole lives.
Life in Asterath was even and calm, much more relaxed than what she had been used to in Valekros. Time passed with ease as Paloma became the Asterath native she must have always been somewhere deep down inside.
Paloma is calm and even-tempered, difficult to anger or delight. She is blunt in a very Valekros way, her harsh accented speech wasting no time with flowery words to get to what she means. She has a sharp wit and a biting sense of humor, easily going toe-to-toe with Fiehra. There is a dueling bloodlust and wild magic warring within her, still fighting for dominance, leaving her in a stasis while they figure out which will win. The Fighting Ring brings out her thirst for violence, a sharp glint of war in her eye with every fight she announces. At home, Vuk helps her to feel the Conjuration magic (she know knows, after Lenore explained her magic to her) she had once held as a child. There are very few animals deep within Asterath, but sometimes bats rest at her windowsill and lizards scale her walls. She is stubborn and strong-willed, fiercely protective of those she has claimed as her own. No part of her cares for the gangs or politics between Asterath and Voxthain, but she would do anything for Lenore if anyone were to make a threat against her.FC: EIZA GONZALEZ


30
Female
Asterath
August 18
Leo
Heterosexual
Spider
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Appearance:

Face Claim: Sonam Kapoor Ahuja
Description: Akhila has medium tanned skin, brown eyes, and wavy brown hair, which she sometimes cuts to a shorter length.. She's relatively tall at 5'9". Akhi usually prefers to wear skirts, dresses, and heels, but she will occasionally wear more casual clothing when she feels like it.
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Personality: Akhila is a clever and cunning woman. She is resourceful, quick on her feet, and a fighter. She has become very skilled with thievery, weapons and self-defense, skills she learned while in the Arachniads. She can be quite ruthless, but only if she or her fellow gang members feel threatened. Akhi is also very brave and determined, and despite her cautious nature, she also makes the occasional risky decision. Akhila can be kind but typically doesn't show it nor does she express her emotions in generally much. She can also be stubborn and will try her best to achieve her goals. Her stubbornness sometimes gets her into trouble, but Akhi usually gets out of it without incident with her charm.
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History: Akhila was born into a poor family in Asterath. Her parents tried the best that they could to provide her and her brothers with a comfortable life, but it was difficult when they didn't have much. Akhi was aware of this, even as a child, and appreciated their efforts to help her and her brothers. She had grown to admire them and looked up to them from an early age.
Akhila's mother became ill and passed away when she was seven years old. Her father was heartbroken and distressed afterwards, though he tried his best to raise his children alone. Akhi was worried about him, as she noticed that he struggled to care for them without the support of her mother. He would dismiss her though and say he was okay, but Akhi knew that he was lying to make her feel better. She wanted to help him, but there wasn't much that she could do.
Around the time that she was a teenager, Akhila's father fell ill and his health declined. When she was fifteen, her father passed away, leaving her and her brothers to mourn together. With their parents gone, Akhila helped raise her brothers, trying to be the best sister that she could be.
After her father's death, Akhi and her brothers moved into their grandparents' house. Her family's situation didn't improve much, and her grandparents struggled to provide for them. Realizing this, Akhi started to steal valuable items in order to help her family. She knew that it was wrong, but she truly felt that it was the best way to support them.
Every night, she would sneak out to steal items from wealthier Asterath citizens, which her illusion magic became very useful for. The next morning, she would trade the goods for food and other necessary supplies for her family. As she began to bring more to her family, they began to question her on how she obtained the items. Akhi simply stated that she had belongings that she felt would be valuable to others and traded her own possessions. Her family never questioned it again about it. She hated lying to them, but she knew that it would break their hearts if they found out she resorted to thievery to help them.
She was always cautious, strategizing and calculating each plan to make sure that she wouldn't get caught. One night though, she did. Two mysterious figures had approached her. She was worried, afraid that she would get in trouble after all of these years of being so careful. But before Akhila could get a chance to explain herself. the two figures simply laughed it off and said that they were impressed. Confused, Akhi wanted to know what was going on.
The two people, a man and a woman, revealed that they were members of the Arachniad looking for new members to recruit. Acknowledging that she was a skilled thief, they wanted her to join the gang. Although hesitant at first, Akhila agreed. She was now an official member of the Archiniads.
Akhila now works for the Archniads, her family still unaware of that fact. She became respected member of the gang for her skills in thievery. She misses her family and thinks about them sometimes, but she tries to not dwell on it too much. Akhi visits her family once in a while, but she considers the Spiders her second family.
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Relationships
Mother: Savitri Gujarati (deceased)
Father: Vikram Gujarati (deceased)
Brother(s): Uday Gujarati, Wasim Gujarati
Sister(s): N/A
Crush: Open
Friends: Open
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Magic
Illusion level v: Silence (removing others' abilities to cast spells and making unable to speak)
Abjuration level iv: Physical shield around a location (building) or multiple entities
Enchantment level iii: Charm (making an entity more friendly in a subtle and temporary way), command (temporarily stop someone from moving or freezing them in place)
Evocation level iii: Branches of elements (using elemental-based powers such as rock, ice, plants)
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Likes
Her family and friends
Jewelry
Purple
Gold
Green
Cooking
Sewing
Fashion
Reading
Flowers
History
Spicy foods
Dislikes
Loud noises
Pastel colors
Bitter foods
Cold weather
Bugs


19
Female
Asterath
October 30
Scorpio
Aroace
Scorpion
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Appearance:

Face Claim: Olivia Rodrigo
Description: Elena has medium olive tanned skin, brown hair that goes past her shoulders, and brown eyes. She is about average height, standing at 5'5". She dresses casually for the most part, wearing t-shirts, jeans, sweaters, and tennis shoes. She will wear a dress or skirt when she decided to dress more formally.
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Personality: Elena is a bubbly, cheerful, and optimistic person. She's carefree and relaxed, preferring to go with the flow. She has kind and caring heart, but can get quite aggressive, especially when it comes to protecting her family. Elena loves music and dancing and uses it as a way to express herself. She values her independence and likes doing things her own way unless being told by other people. Elena is a people pleaser and does her best to make everyone that she meets happy. She's fearless and sometimes makes risky decisions, though so far nothing too serious has come from it. Elena's strongest quality is her loyalty. She's loyal to her friends and family and would do anything for them. If you earn her friendship, you can count on her to always be by your side.
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History: Elena was born to a middle class family in Asterath, the younger child of her parents. Her mother, Theresa, is a dance instructor who owns her own dance studio, while her father is a member of the Night Riders. Despite Theresa's parents disapproving of the relationship, Elena's parents married, though her grandparents eventually supported her mother when they realized how much she loved her father.
Growing up, Elena learned how to dance from her mother and took classes at her studio. As a result, she developed a love for it and became a talented dancer. She practiced dancing every day, even outside of her mother's classes. Dancing gave her a feeling of exhilaration and freedom, and it gave her a way to express herself.
Since her father was a Night Rider, Elena would be around him and the rest of the gang whenever her mother was busy with work. Theresa had no interest in joining, as they didn't suit her lifestyle. Elena grew to love life in the Night Riders, even though she didn't join them on missions at the time. She liked how more relaxed and carefree they were compared to Club Serpentine and the Arachniads and they fit her personality more than the other gangs.
When she was fourteen, Elena became a full-fledged member of the Night Riders and went out on her first mission. While nervous at first, the thrill and excitement of it all made her happy and didn't regret it. Unfortunately, it meant that she saw her mother less and less, though she still visited and communicated with her when she could. She became closer to her father since she became a member, viewing it as a positive in that sense.
When she was sixteen, Elena went out on a mission with her father and older brother Tristian, who was also a member of the Night Riders. During the mission, Tristian was injured, forcing them to retreat so they could treat his wound. After the incident, her brother decided to leave the Night Riders, not wanting to put himself or his family in jeopardy again. While Elena was sad to see Tristian leave, she understood and respected his decision and wished him well.
Elena is still a member of the Night Riders and loves every minute of it. She enjoys going on missions with her father, who is still a member as well. Tristian is currently a musician and has been since he left the gang, performing in both Asterath and Voxthain. Elena sometimes sneaks out to watch his performances to show support for her brother.
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Relationships
Mother: Theresa Flores
Father: Miguel Flores
Brother(s): Tristain Flores
Sister(s): N/A
Crush: N/A
Friends: Open
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Magic
Evocation level iv: combining elements (summoning small storms, creating a gas cloud, stopping fire with wind and water)
Conjuration level iii: teleporting (harder the further the distance)
Illusion level ii: Dreams (make someone have a nightmare to wake them up without touching them, or a good dream to keep them in a slumber)
Enchantment level i: Any form altering someone's percept on in a very subtle way in conversation
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Likes
Her friends and family
Dancing
Music
Art
Spicy foods
Reading
Writing
Flowers
Neon/dark colors
Photography
Fashion
Jewelry
Animals
Chocolate
Dislikes
Warm weather
Bullying
Violence
Heights
Seafood