Fantasy Book Club discussion
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TOPIC IN FOCUS #2 -How do you like your world-building?

As would I. I would also like to ask them..."
Hmm . . . I'll have to think more on this, but the author (already mentioned) who leaps immediately to mind is Guy Gavriel Key. He creates utterly believable cultures based on those from our own world, but still completely his own. Plus he's spectacular with language.
I also have to give credit to Robert Jordan for the creation of his world (even though I think he included too many of the details in his books, as I mentioned earlier). It's highly detailed and well thought out overall.
I really liked the desert culture and world Michelle West created for her "Sun Sword" series as well, although its juxtaposition against the more familiar medieval society of her main empire wasn't as smooth as I'd like.
Oh, there are so many good and/or interesting authors and worlds out there . . . *grin*

Second, they often get something wrong. A lack of detail is better than an incorrect one. My imagination can generally fill in any details that I need, but something that is illogical or plain wrong can ruin a story.

Perhaps I'..."
Exactly. I was only inviting the author panel to jump in and respond to what has been said so far. I in no way meant to discourage others from commenting sorry for the confusion.

As would I. I would also..."
Amen to Kay. Somehow he creates totally believable worlds with people I care about with just the right amount of descriptive tapestry to pull me in and make me feel right there.


I would say that if the magic isn't entirely rational, it helps for the book to have a humorous bent. For example, Hitchhiker's Guide to the Galaxy, Undead and Unwed, Callhan's Crosstime Saloon. A humorous setting makes a reade more willing to forgive irreconcileable elements than does a serous or adventure setting.
One writer that does a very believable near-future Vegas setting is Carole Nelson Douglas in her Delilah Street (Dancing with Werewolves) series. All the "real" touchstones are there, but everything's been twisted a half-turn.

There is something very comfortable about that medieval world to me.
I also like fantasy set in the every day world, with a thin veil separating the magical from the 'normal'. It has to really work well, though, or at some point a clunker will throw me out of the story.

I think after a certain point, this is what it comes down to - a reader's preference. I kind of sway both ways. Some books I love immersing myself and don't mind copious amounts of detail and taking my time to experience the plot. I think there's something to be said for that - and not blowing through a novel with huge margins and space between lines, in MTV fast-cut fashion. Loving a book for literary (sometimes dense), 'old-fashioned' qualities isn't a bad thing. If the language is lovely and it reflects the tone of the book, I think that can be quite good to read.
But for other books, you don't want that. I guess I'm not just one type of reader - or writer. I wrote my fantasy differently from my SF, in a lot of ways. I love reading Chuck Palahniuk as well as Cormac McCarthy (and they write totally differently). As a writer it is a LEETLE BIT frustrating when readers just stick to one way of reading and judge your book on that, instead of thinking sometimes, 'hey, maybe I have to interact with this book in a slightly different way.' That's part of the exploration for me, both as a reader and writer.
But that being said, people's tastes are what they are and not every writer, film, or piece of art is meant to appeal to everybody. I do think being openminded to interact with creativity - whatever form it takes - is only a good thing.
I guess that raises a different issue though...

As would I. I would also..."
Tad Williams. His Dragonbone Chair series blew me away. I read some of Terry Brooks and then I abandoned him because Tad Williams was doing it better. Sorry! :x
Katharine Kerr's Deverry series. One of my absolute favourites and she was my introduction to Celtic culture. From there I went reading history and took Medieval Literature classes.
Janny already mentioned CJ Cherryh. You cannot talk about worldbuilding without putting her name there (and Janny's too). In both her SF and fantasy, I think she is one of the grand masters of worldbuilding.
George RR Martin's Song of Ice series. Guy Kay, like Joshua mentioned. Totally fell in love with his one-book-epic ability. Not everything needs to take 5+ books to say (even if he has done series too.)
Non-fantasy worldbuilding: Mary Renault. You feel like you're living in Ancient Greece reading her work.
That's just a few off the top of my head...

Tim Powers, speaking of using fantastical elements in real world modern settings. What a writer he is.

I'm thinking about..."
Love what you said, Kernos.
World-building to me is in layers, and also utilizes Hemingway's "rule" (I believe it was Hemingway) - that 90% of the story is beneath the surface. The Iceberg Principle.
The reader sees that 10%. But the reader has to FEEL the other 90%. You can look at an iceberg and know that it's a behemoth beneath the water, you get a sense of weight and depth even if all you're seeing is the tip. A good writer is able to make a reader feel 100% of the world with only showing them the necessary bits. How does a writer do this?
A lot of it to me is language. It's being as precise as possible in the language and deciding exactly what you're going to 'show'. Like the great filmmakers who only have 2-2.5 hrs to tell, sometimes, an epic story, it's about choosing the right details, the right scenes, and the right aspects of a character. Characters are essential to world-building. Writers who work on the world but neglect the characters in the world aren't writing the book to its full capacity, IMO.
A writer is the director, producer, production artist/set designer, screenwriter, special FX director and cast all in one. A movie could not be made if any one of those people weren't there and I think writers who approach novels, leaving out one of those roles, tend to write scant books in some way.
Before a movie gets to the screen, there are months of prep (pre-production) that include things like storyboarding, costume fittings, production sketches, script revisions, lighting tests...it goes on and on. This is the scaffolding that every writer has to do. Some of this scaffolding can be made apparent to the reader in the finished product by way of maps and glossaries, etc, but that's really just for fun. You should be able to read a novel and get the depth from it without extra pages, just as you should be able to watch a movie in the theater and get it fully without all the DVD behind the scenes extras. That's just my point of view, anyway. If a reader wants to flip to the map to get an immediate visual of the lay of the land, that's cool. But it shouldn't be absolutely necessary for the story to be full of depth.
So, yes. Layers. Organizing an army. Launching a movie production the size and scale of Avatar. That's what writing a fantasy novel/SF novel is like. It's difficult enough to write about some dude who works at Starbucks in NYC in a novel setting. That still takes skill to tie it all together. But toss in creating worlds and cultures and it's like the scale difference between an indie flick and a behemoth James Cameron production. Same scaffolding to some extent, but on a much grander scale, more things to juggle, more layers.

Feist, Erikson/Esselmont, and Dennis McKiernan come to mind: as examples of authors whose worlds have been shared creations, through an intimate group of gamers.
There's a richness to those authors' works due to the extensive background involved, that moves past one mind, and one sequence of books.

I like the idea that magic isn't necessarily irrational, but just undiscovered. It's mysterious only because we haven't the knowledge enough for it. Take a toaster back to the middle ages and they'd think you were a witch or a god. Somebody smarter than me had said something like magic is just technology we haven't discovered yet...or something like that. I honestly think there's something to that. How writers interpret their magic systems in their worlds can be dependent on if they agree with that notion or not.

I ask constant questions. That's basically it in a nutshell. You have to follow through. If the people have gun technology, what level of gun technology and how does that affect the balance of power in your societies? Who has access to the guns? How are they manufactured? From that, what other kinds of industries are needed to support that one industry of gun production? How then does that effect the overall state of your 'world'? That's just a small example. Ask constant questions. The more you can answer, the more depth your world will have.

Feist, Erikson/Esselmont, and Dennis McKiernan come to mind: as examples of authors whose worlds have been shared creations, through an intimate group of..."
That's an interesting point too! I tend to be too controlling to want to do major collaborative world-building in my novels but it would be a cool experiment... has anyone here done this? And could talk about the differences in process doing things collaboratively for a book?


What I think writers really need to think about when it comes to fantasy worldbuilding in particular is exactly how the magic is going to affect the world in general, in non-magical ways. You shouldn't just have a medieval world with magic thrown in. You need to think about how your type of magic is going to affect the growth of the cultures in that world, how it will affect their religions, and how it would affect their day-to-day lives as well.
In my current work-in-progress (aka secrit projekt), the magic is being used on a daily basis by the average person, in their house, in their kitchen, as transportation, etc. Even though the average person can't manipulate the magic him/herself, they're still using it because it's been incorporated into the society.
Good authors, who worldbuild well, will take into account how their magic will affect the everyman in the society, not just the magicians and those in power.

Yep, exactly. The universe is governed by laws. Just because we might not fully understand those laws yet doesn't mean they don't exist or have an order. If there's anything that's true in the universe - and sure you might want to not work like how our universe works, but good luck?! - stuff makes sense if you know about it. So deciding which of your characters knows enough to make sense of the laws will create interesting diversity and conflict if you have magic in your world.
That's basically the tact I took in The Gaslight Dogs. All the characters have different opinions and experiences with the 'magic'...but that doesn't mean they're all 100% right in their opinions. There's an objective truth to the 'magic' in the world, and the perceived differences or understanding are in the interpretations. I did that because I find that to be the case in our world. Just because I don't get complicated math doesn't mean it doesn't exist and it doesn't work for someone like Joshua who does know. I apply the same tactic to my 'magic' system.

I think that is why I kind of threw my hands up, so to speak. What I enjoy reading can vary so much, it is hard for me to articulate one "set of rules" to encompass that variety. For every "THIS is what I like", I can think of at least one exception that I liked equally.
I've been in an urban fantasy/paranormal reading mode for a couple of years now. They are usually light, quick reads for me. A big part of why these are working best for me right now is that I'm doing a lot of my reading in short chunks of time. I just don't have the time to get slowly pulled in by the denser, more literary writing. However, I still have plenty of "meatier" books on my shelf for when I do have, or make, the time to sink in and enjoy the slower experience.

As would I. I would also like to ask them..."
Some of the worlds I enjoy visiting include Mercedes Lackey's Valdemar, David Drake's Isle series, JF Lewis's Void City, Carole Nelson Douglas' post- Millennium Revelation Las Vegas (Dancing with Werewolves, etc.), Anne Rice's New Orleans, CJ Henderson's paranormal take on Brooklyn (Brooklyn Knights), Sherrilyn Kenyon's Dark Hunter New Orleans, Jeri Smith-Ready's WVMP world, David Eddings' stuff, Steven Brust's stuff.,..that's not everything but it's a mix of both epic and urban places I enjoy visiting.

I have to agree on Mercedes Lackey's Valdemar. That's a world I revisit every year. That might not be as much about the world as it is about the characters, but I love the overarching story from prehistory to present in those books.
I did not like Terry Goodkind. I found him far too verbose about trees and mountainscapes. I don't know where his editor was but there were huge chunks that I just ended up skipping and not feeling like I was missing anything.
An interesting example that I feel I have to bring up is the difference between Sanderson's Mistborn: The Final Empire and The Way of Kings. I loved Mistborn and I loved how there weren't any lengthy descriptions. I think it took me almost half the book to realize the sky was covered with ash and they couldn't see stars. I wasn't really bothered by the tardiness of this revelation, mostly it just an "OH, that is so COOL" moment. Whereas I'm having a hard time slogging through The Way of Kings. I'm glad I got it on audiobook because I'm not sure I'd have the stamina to make it through otherwise. I feel like there is a lot of information that is being passed on to me that I'm just completely missing because I can't figure out how it's relevant yet. Maybe that makes me an unsophisticated reader, but that's my opinion.

I have the same opinion. There's a lot of extraneous stuff in that book. I get that he's making the basis for a ten volume series, but throwing unrelated people, situations, and details at me in the first book isn't the way to set it up IMO. I will forget it by the time the next volume comes out, and may be dead before the last one gets written, :D. And I didn't like it enough to reread it!

If a Magic system is completely rational, is it still Magic? Or is its being different from our own reality as we know it, enough to make it Magic? How is Magic different from fictional Science? I guess my answer to these would be somewhere in the "I know it when I see it" realm. But I do not think that really adequate and sense there is something cultural going on, that we've all agreed that this is Magic, that is Science.
I like great descriptive passages. In one sense I read for them. Plot, characters, worlds, cultures are all essential too. But, there is nothing quite like a wonderful descriptive scene, whether a phrase, paragraph or chapter to give me joy or raise my mood. Taking an old classic, LOTR, of all the wonderful things in the book, I think my favorite chapter is "Of Herbs and Stewed Rabbit". I find it a descriptive feast for the 5 senses and a respite for the story as a whole, as well as the characters and even the reader, like a great intermezzo.
And then there are those rare passages whose sound supersedes meaning. I have found myself reading Arithon's magical passages like this (last night he helped Elaira heal a mangled wrist). Words become musical. Do authors do this purposely or is poesy an epiphenomenon? If the former, I wish they'd do it more often.
And, I agree that description can become boring. There was a series I read, don't remember which, that had many, extensive, long, descriptive battle scenes. It got to the point I'd read the beginning and end of each battle and skip all the pages in between. Boring!
Sometimes I get tired or bored or frankly disgusted with humanity and want to totally get away, like a UFO fan standing on a hill at nite waiting for the aliens to come an take me away. Are there novels, can there be novels that are totally alien, without any interaction with humans or even humanoids? Can an author take me to a place to which I have absolutely no experience or points of reference. Are there such works? There are a number of author who show interactions between alien and human cultures, Cherryh perhaps the grand master, but how about no humans at all?
Concerning my favorite fantasy worlds there are too many, I'd include Valdemar, Pern (It ain't SF until the ruins are discovered on the Southern contingent. I have spoken!), Wraeththu, MIddle Earth, the Riftwar worlds, Athera, Xanth, Ricardo Pinto's world and even Shannara. et al.; I'd include the many historical fantasy worlds I've read including those of Marillier, Gemmell, Renault, Kay, Morgan Llywelyn, Jack Whyte, Stephen Lawhead, Stephen Grundy, Mary Sewart, Harry Harrison's Eden…
Sandra aka Sleo wrote: "Amen to Kay. Somehow he creates totally believable worlds with people I care about with just the right amount of descriptive tapestry to pull me in and make me feel right there. "
Interesting Kay was brought up. I read the Fionavar Tapestry and Tigana when 1st published and more recently Ysabel. Having been impressed last nite I looked at his Wikipedia page and decided to fill in his missing works, so spent the evening on Amazon (on dialup) looking for affordable hardcovers. I want to read Kay in toto. I expected more works. As I think about the Kay I've read and the descriptions of those books I have not, I think I will consider his works historical fantasy.

If a Magic system is completely rational, is it still Magic? Or is its being different from our own reality as we know it..."
Yes, some authors do pay attention to the music and rhythm of the words...it's known, in some circles as 'bardic beat' - Dennis McKiernan would be one of many.
And for the strangest experience of non-referential fiction I've encountered, take a look at Speakers and Kings - a rather unusual book wherein the beings/characters are not physical...had to be a brute to write, and a hard sell, why it's small press. It's an interesting book, though.


If a Magic system is completely rational, is it still Magic? Or is its being different from our own realit..."
Speakers and Kings looks intriguing...what a concept! Thanks for pointing that one out.

Building the cultures. That trumps environment by far. I'm still in the process of building cultures and trying to make them distinct and make sense, not just throwing stuff in for the heck of it. Things have to be believable through cultural evolution, that whatever culture I'm creating didn't manifest as-is on the page in that current time, but had to grow out of something. I find reading a LOT of anthropological history helps in this, targeted toward similar cultures in the real world.
An example is my developing aboriginal cultures in The Gaslight Dogs. Not just one, but at least 3, and making them all different or similar for specific reasons, but not exactly the same as the ones people might know or be a part of in our own history. I still feel like I need a lot of work on this too, it never stops. :)

Building the cultures. That trumps environment by ..."
Dare we hope you're working on a sequel?

I would love to get my hands on whatever backhistories writers have written purely for themselves. Tolkien pretty much gave us his when he published The Silmarillion, but I wonder if Robert Jordan ever wrote a backhistory for WOT that was only for his own edification?

When I was writing The Doom Guardian: Chronicles of Cambrea I started with the capital city of Marionhold and then had to decide what the nation around it was like. Then once I had an idea of what the nation of Ebernia was like, I had to determine how its neighbors would have developed. I needed to understand how each country interacted with the other before I started to write. While a lot of my notes don't make it into the novel, they do provide the framework for how characters interact with the protagonists and each other.
I don't think writers of urban fantasy have it easy. In fact, they may have it harder. Because what we all "think" we know about an area is based on our own contact with it. I might think I know wht London is like, but my perception of London is much different than someone who lives there. For the urban fantasy writer, you need to make the setting believable for both those with only a passing familiarity with the locale AND those that know it intimiately. This requires a huge amount of research and ultimately becomes a balancing act.


Building the cultures. That trumps e..."
I am working on the sequel, I been working on it, just doing it with a little more pointedness lately. Been busy. :/
Re: Christopher
I would really hope writers have at least 50% more material in their own files than what gets put on the page. The research is a lot. I probably don't have as much as some but I do know it's more than what gets shown in the book. I keep a lot of it in my head too though...which is...bad.


In my world of the Winter Kingdoms, there is the worship of the Sacred Lady--one deity with eight Aspects (faces) and each Aspect has very different personalities. The Aspect you're drawn to as an individual or as a kingdom says a lot about who you are. Some kingdoms permit devotion to more than one Aspect, others require devotion to only one Aspect, and some ban worship of the harsher Aspects. So the religion shapes the culture, world view and choices of each of the kingdoms. Probably thinking that through as it applied to the characters and plot took the most careful thought. Not so much difficult as delicate. I wanted to reflect how much people and their choices are both a product of their environment and yet also influenced by free will.

I would think it difficult for a writer to be successful without a good sense of history. I suspect the more one knows about our world, the better able an author to create another.
I think this true of language too—The high art of wordsmithing. In part II of Ships of Merior last night a short phrase occupied me for about half an hour exploring its meaning. Sorry, I don't recall the phrase, but the 1st word was 'lapping', I think. I love when that happens. This is when I wish for an eBook copy so I could search for the word.
Christopher wrote: "Yep. I can't rely on my memory anymore. Age? I started writing an epic, got about 100 pages into it and then realized it was time to stop and write gallons and gallons of backstory and history. No ..."
We all hope you and others save these archives. When you become hugely famous, they will become necessary research tools for future literati.

Thick or thin? Enhancement or detraction?
What books had worlds that worked for you, haunted you, made you think, or if you felt the concepts dragged the s..."
I agree with everything that's been said.
I like them Epic-Sized. I don't need Tolkien's detail, but I love, love, love huge cities, citadels, fortresses, castles, keeps, etc. George RR Martin and Scott Lynch come to my pre-coffee brain right now.
And I want maps. My husband sets the book back down if there's no map. I'm not that much of a snob, but I do like them and like to refer back to them. I don't even mind if the rest of the world is unexplored or unseen. In the case of Anderson's Edge of the World book, I think the partial map makes it even more intriging. Daniel Abraham's Long Price series starts with this AMAZING city - but no map. It doesn't wreck the book, but I miss it.
Another world builder I have admired is Greg Keyes. He does not have maps or lots of great cities/fortresses, but I really love his cosmologies and magic systems that are more physical laws. He's done 2 series where being a saint or channeling the powers of gods is about tuning into the right frequency. Get the right one and you two can slice a mountain in half. Sanderson's Mistborn series is another world with understandable manipulation of physical laws that I am really enjoying.

He also wrote the best books in the Babylon 5: Saga of Psi Corps and the Star Wars: The New Jedi Order #7 series.
I have yet to read his fantasy. Thanks for the reminder.

I'd have to agree with Karin on the cultures being the hardest to develop. You want them to be distinct and to make sense for that world, and you steal little elements from cultures in this world, but you don't want them to BE the culture from this world . . . it's like a little dance. It has to be precise but you also want it to be fluid and creative at the same time.

Was this supposed to go in the origins of fantasy thread? Or am I missing something?

I'd have to agree with Karin on the cultures bei..."
Yes, I can imagine that cultures are very hard to develop. And I enjoy innovation and creativity in the cultures I read about. I hate it when they have nonsensical rules that frustrate me and I see no sense for. The best example I can think of is the business of women having a 'safe' hand and having to keep the other one covered and useless in Sanderson's new tome. I found that so annoying and irritating that it really detracted from my ability to enjoy the book. And there were parts that I did enjoy.

Yep. I goofed. Will move it.

I'd have to agree with Karin on the..."
One of the things that bothers me about some cultures I've read in books is that there are TOO MANY rules. Margaret Weis and Tracy Hickman did this in some of their earlier novels, where the culture just felt so constrained by the rules that it didn't feel real. You need rules, but they need to be loose enough to feel real and flexible, like cultures in the real world.
Haven't read any of the Sanderson stuff yet (I know, I know, I'm behind) but if that's just something he does and there's no reason for it (or for how it developed), then I'd be annoyed as well. It can't just be part of the book for "cool" factor. It has to be inherent to the developing culture and the plot.

I'd have ..."
There's a thread here in this group of Q&A with Sanderson and in it, one person asks about this rule. He does address it and indicates that more will be revealed later, but since book one is 1000 pages, it seems as if there could've been more said about it in this book. It certainly was a big detractor for me. And I may not live long enough to read the rest of the series. :) Only half joking here, as I am getting up there.
It brings up an interesting point, though, as to how one weaves these facets of a culture into the story so that enough is said about the origins of the societal rules to satisfy my need for some rationality without long expositions and explanations.
This particular book, for instance has the beginnings of many threads that are not woven together in this book, but which are obviously (one hopes) going to be followed in later books. My question here is whether some of them should have been introduced at this point at all. How an author chooses to introduce pertinent bits into the story is obviously an important factor, and it must take a whole lot of meticulous planning to bring it off.

For example, civilizations beneath the ocean isn't very prolific (compared to civilizations based on this or that culture).

We writer types call that weaving in backstory, and it usually isn't done all that well the first time around in a draft. It requires the other part of your brain that edits and analyzes METICULOUSLY, and most effectively once a complete draft is finished and you can look at the whole. I get very surgical about it at that stage and make sure that I mention certain things at certain times, and a certain AMOUNT of times so hopefully a savvy reader (I don't write to the ones who need hand-holding, just a personal preference) will pick up on the pertinent details.
Having a structure to it - like the Rule of 3 - can help rein in a deep and expansive backstory.

I'd have ..."
You're not alone, I haven't read Sanderson yet either but I don't tend to read genre, to be honest, when I'm writing it, because I don't want to be influenced unconsciously. But I totally agree with you about if details are just in there for 'cool' factor. I prefer things to be more organic than that.

Yeah I don't think they have it easier per se either. They can cut some corners in some ways though, in that if they say New York City, people automatically have an image in their heads and then it becomes the author's responsibility to paint the image accurately or adapt it for their type of story. A writer who makes up a city that isn't based on anything quickly identifiable can't assume the readers will find immediate correlation to make the transition easier.
Books mentioned in this topic
Ships of Merior (other topics)The Doom Guardian (other topics)
Speakers and Kings (other topics)
The Way of Kings (other topics)
Mistborn: The Final Empire (other topics)
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Authors mentioned in this topic
Dennis L. McKiernan (other topics)Hal Clement (other topics)
Alison Croggon (other topics)
Ed Greenwood (other topics)
Elaine Cunningham (other topics)
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Perhaps I'm misinterpreting this, but a..."
I meant it as a general call. I think Sandra aka Sleo meant her comment as just a prod for the other invited authors in case they missed my question from earlier.