Ready Player One
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Books similar to Ready Player One



"I got my fun nostalgia in Ready Player One. When I started reading Upload, I felt like I'd moved on to a book for grown-ups."




What a funny and wonderfully down-to-earth response. In Upload, I address this by having people lead their virtual lives while suspended in nano-mist, in their v-chambers. The effect is kind of like a three-dimensional full-body treadmill.


That being said, both books are much sadder and more emotional than Ready Player One. They are both also more dark. The characters are all kind of terrible people (though I think the lead goes through enough that he becomes a better and less selfish person as it goes.)


Already Read it...liked it but not sure it really is similar to RPO it closer to Scalzi's Redshirts than RPO.

It involves a multiplayer online game (though in a very different way than RP1). The author is also a really nice guy!


I agree. Pleasantly surprised by both Halting State and Ready Player One.


I second that! Reading this felt a lot like taking part in Ender's Battle School simulations.



I'll second (or third) the recommendation for Ender's Game, however. It's not a virtual game, but it also features a smart protagonist going through a coming-of-age arc in a dystopian future. And Killobyte may be a little dated now, but it has the same interweaving of in-game and real-world stakes.

I have two copies of RPO and Little Brother in my 8th grade classroom. (I just pretend not to know anything about the naughty bits).
I have trouble getting students to read Ender's Game. I consider it the best sci-fi book of the 21 Century. For all all time though he must contend with Asimov, Heinlein, and Mr. Scientology - though after that horrible movie a couple years back I bet no one tries to read Battlefield Earth anymore. Shame on you Travolta.
Card's books can sometimes get a little dry though. The characters regardless of their age come off as 50 year old physics professors debating the nature of the universe.

RedShirts - John Skalzi
John Dies at the End - David Wong
All fantastic, similar writing style but different subject matter

I haven't read it yet--it's being released October 8th I believe, but it's being hailed by some as our generation's 1984. It looks promising.
Here's a Daily Beast article: http://www.thedailybeast.com/articles...

Holy hell I have been looking for the title of this book for two years. I downloaded it on my kindle but it was incorrectly titled "Player 1" (which I thought was weird, since I'd previously read Ready Player One). I deleted it once I finished, and have made it my life's mission to find out the title. All my keyword searches led to nothing and then I stumbled upon this post.
TL;DR: thanks for the recommendation.



No book 3 yet though :(

I loved Ready Player One and would be lying if I said it didn't influence some of the direction I took in writing.

REAMDE by Neil Stephenson
Deamon & Freedom (TM) by Daniel Saurez
Snowcrash by Neil Stephenson
The Atopia Chronicles by Matthew Mather
The Atopia Chronicles deals with augmented reality and VR spaces, in a semi-dystopian future where tech based libertarian micronations are formed, specifically Atopia. There's a full gamut of exploration of the impacts of an augmented reality based society, and a dose of cynicism towards the technocratic elite, a moderately dystopian future. Its very much akin to Ready Player One, but without the thick layer of 80s references (while impressed by Ernest Cline's 1980s cultural literacy, I found myself occasionally tuning them out).
I didn't personally enjoy Neuromancer, but it is the foundation of the books above. Also, keep in mind Snowcrash is partly a parody of cyberpunk, it functions at the antithesis of Neuromancer.
Also for non-fiction:
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner
Ghost in the Wires by Kevin Mitnick



Neither book is a perfect analogy to Ready Player One, but the late 80s and early 90s thematic backdrop of Masters of Doom (with pop culture references to boot), with long discussions of early 80s gaming certainly gives background. Its an entertaining read, as the main game designer seems loosely based off of John Camrack.
Ghost in the Wires is the real life story of the hacker, Kevin Mitnick, again mostly set in the late 70s to early 90s, and the exploits of Kevin Mitnick. Again, its hardly a direct analogy to a virtual game world but Kevin's exploits even if marginally true are incredible. There's quite a bit of messing with virtual space, (usually by way of social engineering than computers). Its a digital "Catch me if you can".

https://www.goodreads.com/list/show/1...
https://www.goodreads.com/list/show/1...
https://www.goodreads.com/list/show/1...


I also found that I really enjoyed Neal Stephenson's SNOW CRASH after I had read RP1, and his REAMDE was what made me read RP1 in the first place. I'm going to dig in on Cory Doctorow's FOR THE WIN, soon, too.

The Postmortal by Drew Magary
Super Sad True Love Story by Gary Shteyngart
A Visit from the Goon Squad by Jennifer Egan
Kafka on the Shore by Haruki Murakami
and maybe The Book of Lost Things by John Connolly



https://www.goodreads.com/book/show/1...
Using Vince's excellent demarcation, Epic has the following:
1) Quest stories. Yep, definitely
2) Set in both a dystopian future and virtual world (possible emphasis on the virtual world resembling current MMO/RPG games)
90% true. In the book Epic, the game Epic is the most important part of their society. Their entire governing system and economy runs on it. Dystopia is more debatable. The book explores drawbacks of such a governing system, but arguably their society is better well-run than our own.(Not to give anything away, but the sequel, Saga, is set in a more clearly dystopic society).
3) Deal with coming-of-age issues. Yep. Book for teenagers. Pretty well-done actually.
4) Make heavy reference to 80's pop-culture. Unfortunately, NOPE. This is the only point of difference between Epic and RPO by Vince's demarcation.
5) Make heavy reference to MMO/online gamer culture
This is debatable. On the one hand, it's set in a computer game, and gamers have changed only so much(like, powergaming and minmaxing is *such* a big deal in Epic. On the other hand, the dnd references are relatively sparse.
Still, Epic is a wonderful coming-of-age yarn that, while less snarky and Pulp Fictiony than RPO, is definitely worth a read.

Mary wrote: "Another relatively new cyberpunk novel out is Lauren Beukes' Moxyland. I enjoyed it even more than Ready Player One which I thought was good but a bit predictable. And, you can't go ..."


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and a great new Anime that just came out called "Sword Art Online" kindof follows the arc of the MMO and a group of characters that become stuck in an MMO and have to finish the game. (You can watch it on Crunchyroll.com right now because its brand new).