A vow broken and a return to 1983
On an aside, the third edit of Scared But willing is moving ahead on schedule.
Back in 1983, I quit running AD&D (1E, they call it now) and vowed never to return. I was fed up with the endless spell lists, the dominance of the spellcasters, the dull combat, the invincible players characters, and the coming Second Edition only looked work.
I kept gaming, however, and generally ran a compilation of systems I found more to my liking. As the years went by I checked out 3E (some neat ideas, but too sprawling), and 4E (I hated the adventures, which were focused upon encounter areas rather than an entire map, and endless feats and abilities).
Then I came across 5e. I checked it out as was my custom, and I was intrigued. It was still magic-heavy, but the spells had been tweaked, and the munchkin types had been banished to supplements. I liked the advantage/disadvantage system as both elegant and practical. The rules addressed many of the issues I had had back in ’83, such as game balance, and adding features like the long and short rests which I liked.
To cut this short, later this month as my current weekly campaign ends, I will be starting a weekly 5e campaign, hopefully to run a year or more. My usual five players are highly motivated, and I think the chances of a good campaign are high.
As is my custom, I have tweaked a rule here or there, and I have largely restricted the player to the Player’s Handbook, but every GM puts his or her own stamp on a campaign.
The campaign site is here, if anyone is interested: https://darkage.obsidianportal.com/