Enemy Front - New WW2 FPS
Once upon a time the FPS marketplace was absolutely littered with
WWII-themed shooters, and though many classic franchises have been
inspired by the famous war (Call of Duty, Medal of Honor, Wolfenstein),
the glut of crappy Nazi-killers started to become a bit overwhelming
before the big shift to so-called "modern warfare." But despite the bad
rap that WWII shooters have these days, Stuart Black of City Interactive
believes Enemy Front offers a refreshingly unique take on the genre:
"What I wanted to do was get away from the Saving Private Ryan kind of
attitude towards the second World War" Black explained. "The 'reverance
for our grandfathers,' 'sacrifice,' and all that sort of thing. Get back
into the fun 'rock and roll' sort of spirit."

As Black explained, his desire to get away from the tired war epic
makes for a game which draws more from cult war films like 'The Dirty
Dozen.' Rather than re-visit the same World War II battlefields players
have seen a million times before (Black seemed especially proud to have
not included a Normandy beach segment in Enemy Front), the game instead
takes players through some less known locales, laying waste to the
destructable environments much like in Black's most famous
title... Black.

You'd assume Black would have a big ego, having once named a video game
after himself. However his confidence in Enemy Front seems more based
on careful testing, and it was easy to tell that he cares deeply about
the player experience, even requesting critical feedback after demoing
the game for us. It's apparent that a lot of factors have been taken
into consideration in order to make the game appeal to a variety of
players, with Black mentioning that he developed the game so players of
all types can approach the challenges differently:
"If you're the kind of guy who says I'm just going to go in and run n'
gun, you can do that, that's fine. If you want to be slow and careful,
headshot guys as you go, that's fine (...) it's all customization of the
way you want to play."

Definitely a lot of cool new ideas here, but the question has to be
whether Enemy Front will be noticed among the coming wave of futuristic
shooters like Call of Duty: Black Ops II or Ghost Recon: Future Soldier.
Strange to consider how the landscape has changed, where a WWII shooter
sticks out in the crowd!
Article originally found here.
WWII-themed shooters, and though many classic franchises have been
inspired by the famous war (Call of Duty, Medal of Honor, Wolfenstein),
the glut of crappy Nazi-killers started to become a bit overwhelming
before the big shift to so-called "modern warfare." But despite the bad
rap that WWII shooters have these days, Stuart Black of City Interactive
believes Enemy Front offers a refreshingly unique take on the genre:
"What I wanted to do was get away from the Saving Private Ryan kind of
attitude towards the second World War" Black explained. "The 'reverance
for our grandfathers,' 'sacrifice,' and all that sort of thing. Get back
into the fun 'rock and roll' sort of spirit."

As Black explained, his desire to get away from the tired war epic
makes for a game which draws more from cult war films like 'The Dirty
Dozen.' Rather than re-visit the same World War II battlefields players
have seen a million times before (Black seemed especially proud to have
not included a Normandy beach segment in Enemy Front), the game instead
takes players through some less known locales, laying waste to the
destructable environments much like in Black's most famous
title... Black.

You'd assume Black would have a big ego, having once named a video game
after himself. However his confidence in Enemy Front seems more based
on careful testing, and it was easy to tell that he cares deeply about
the player experience, even requesting critical feedback after demoing
the game for us. It's apparent that a lot of factors have been taken
into consideration in order to make the game appeal to a variety of
players, with Black mentioning that he developed the game so players of
all types can approach the challenges differently:
"If you're the kind of guy who says I'm just going to go in and run n'
gun, you can do that, that's fine. If you want to be slow and careful,
headshot guys as you go, that's fine (...) it's all customization of the
way you want to play."

Definitely a lot of cool new ideas here, but the question has to be
whether Enemy Front will be noticed among the coming wave of futuristic
shooters like Call of Duty: Black Ops II or Ghost Recon: Future Soldier.
Strange to consider how the landscape has changed, where a WWII shooter
sticks out in the crowd!
Article originally found here.

Published on May 09, 2012 12:52
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