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1 |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
by
George Kalmpourtzis (Goodreads Author)
4.34 avg rating — 44 ratings
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2 |
Game Design: Theory and Practice
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3.65 avg rating — 89 ratings
score: 100,
and
1 person voted
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2 |
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
by
3.59 avg rating — 890 ratings
score: 100,
and
1 person voted
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2 |
ZX Spectrum Games Code Club: Twenty fun games to code and learn
by
Gary Plowman (Goodreads Author)
4.19 avg rating — 16 ratings
score: 100,
and
1 person voted
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5 |
Replay: The History of Video Games
by
Tristan Donovan (Goodreads Author)
4.04 avg rating — 1,479 ratings
score: 99,
and
1 person voted
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5 |
Reality is Broken: Why Games Make Us Better and How They Can Change the World
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3.79 avg rating — 8,306 ratings
score: 99,
and
1 person voted
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7 |
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
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3.65 avg rating — 489 ratings
score: 98,
and
1 person voted
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8 |
Tabletop: Analog Game Design
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3.53 avg rating — 91 ratings
score: 97,
and
1 person voted
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9 |
Triadic Game Design: Balancing Reality, Meaning and Play
by
really liked it 4.00 avg rating — 3 ratings
score: 96,
and
1 person voted
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10 |
Games and Gaming: An Introduction to New Media (Berg New Media Series)
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3.57 avg rating — 7 ratings
score: 95,
and
1 person voted
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11 |
Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
by
Regina Bernhaupt (Editor)
3.70 avg rating — 10 ratings
score: 94,
and
1 person voted
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12 |
Play Redux: The Form of Computer Games (Digital Culture Books)
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really liked it 4.00 avg rating — 5 ratings
score: 93,
and
1 person voted
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13 |
Casual Game Design
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3.57 avg rating — 51 ratings
score: 92,
and
1 person voted
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14 |
A Casual Revolution: Reinventing Video Games and Their Players
by
Jesper Juul (Goodreads Author)
3.50 avg rating — 177 ratings
score: 91,
and
1 person voted
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15 |
Critical Play: Radical Game Design
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3.93 avg rating — 156 ratings
score: 90,
and
1 person voted
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16 |
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
by
3.96 avg rating — 48 ratings
score: 89,
and
1 person voted
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17 |
Design und Evaluation von Pervasive Games: Wenn Spiele den Computer verlassen
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0.00 avg rating — 0 ratings
score: 88,
and
1 person voted
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18 |
Challenges for Game Designers
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3.99 avg rating — 303 ratings
score: 87,
and
1 person voted
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19 |
Encyclopedia of Play in Today′s Society
by
Rodney P. Carlisle (editor)
really liked it 4.00 avg rating — 2 ratings
score: 86,
and
1 person voted
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20 |
David Perry on Game Design: A Brainstorming ToolBox
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3.76 avg rating — 54 ratings
score: 85,
and
1 person voted
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21 |
Quests: Design, Theory, and History in Games and Narratives
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3.51 avg rating — 41 ratings
score: 84,
and
1 person voted
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22 |
The Book of Games: Strategy, Tactics & History
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4.09 avg rating — 34 ratings
score: 83,
and
1 person voted
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23 |
Play Matters
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3.58 avg rating — 258 ratings
score: 82,
and
1 person voted
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24 |
Uncertainty in Games
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3.53 avg rating — 358 ratings
score: 81,
and
1 person voted
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25 |
Game Usability: Advancing the Player Experience
by
3.81 avg rating — 43 ratings
score: 80,
and
1 person voted
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26 |
Beyond Choices: The Design of Ethical Gameplay
by
3.78 avg rating — 40 ratings
score: 79,
and
1 person voted
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27 |
Designing Games: A Guide to Engineering Experiences
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4.47 avg rating — 471 ratings
score: 78,
and
1 person voted
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28 |
Game Feel (Morgan Kaufmann Game Design Books)
by
3.91 avg rating — 376 ratings
score: 77,
and
1 person voted
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29 |
100 Principles of Game Design
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4.10 avg rating — 40 ratings
score: 76,
and
1 person voted
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30 |
Characteristics of Games
by
4.15 avg rating — 234 ratings
score: 75,
and
1 person voted
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31 |
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
by
4.14 avg rating — 21 ratings
score: 74,
and
1 person voted
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31 books ·
13 voters ·
list created January 17th, 2012
by John Fistikis (votes) .
Tags:
games
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