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Books that every game designer will find valuable.
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1 |
The Art of Game Design: A Book of Lenses
by
4.39 avg rating — 3,360 ratings
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2 |
A Theory Of Fun For Game Design
by
3.90 avg rating — 3,425 ratings
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3 |
The Design of Everyday Things
by
4.15 avg rating — 46,813 ratings
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4 |
Rules of Play: Game Design Fundamentals
by
3.99 avg rating — 1,009 ratings
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5 |
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
by
George Kalmpourtzis (Goodreads Author)
4.34 avg rating — 44 ratings
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6 |
Reality is Broken: Why Games Make Us Better and How They Can Change the World
by
3.79 avg rating — 8,269 ratings
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7 |
Flow: The Psychology of Optimal Experience
by
4.11 avg rating — 86,977 ratings
score: 887,
and
9 people voted
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8 |
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by
4.29 avg rating — 19,855 ratings
score: 770,
and
8 people voted
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9 |
Ender’s Game (Ender's Saga, #1)
by
4.31 avg rating — 1,457,437 ratings
score: 595,
and
6 people voted
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10 |
Neuromancer (Sprawl #1)
by
3.89 avg rating — 357,484 ratings
score: 591,
and
6 people voted
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11 |
Challenges for Game Designers
by
3.99 avg rating — 303 ratings
score: 582,
and
6 people voted
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12 |
Game Feel (Morgan Kaufmann Game Design Books)
by
3.91 avg rating — 376 ratings
score: 488,
and
5 people voted
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13 |
Persuasive Games: The Expressive Power of Videogames
by
3.84 avg rating — 357 ratings
score: 483,
and
5 people voted
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14 |
The Hero With a Thousand Faces
by
4.13 avg rating — 44,435 ratings
score: 393,
and
4 people voted
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14 |
Extra Lives: Why Video Games Matter
by
3.51 avg rating — 3,700 ratings
score: 393,
and
4 people voted
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16 |
The Player of Games (Culture, #2)
by
4.28 avg rating — 79,040 ratings
score: 375,
and
4 people voted
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17 |
The Invisible Game: Mindset of a Winning Team
by
Zoltan Andrejkovics (Goodreads Author)
4.34 avg rating — 225 ratings
score: 300,
and
3 people voted
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18 |
Perdido Street Station (New Crobuzon, #1)
by
China Miéville (Goodreads Author)
3.98 avg rating — 74,525 ratings
score: 297,
and
3 people voted
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18 |
Hard-Boiled Wonderland and the End of the World
by
4.11 avg rating — 149,766 ratings
score: 297,
and
3 people voted
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18 |
Characteristics of Games
by
4.15 avg rating — 234 ratings
score: 297,
and
3 people voted
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21 |
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form
by
Anna Anthropy (Goodreads Author)
3.87 avg rating — 734 ratings
score: 293,
and
3 people voted
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22 |
Chris Crawford on Game Design
by
3.73 avg rating — 184 ratings
score: 290,
and
3 people voted
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22 |
Understanding Comics: The Invisible Art
by
Scott McCloud (Goodreads Author)
really liked it 4.00 avg rating — 130,201 ratings
score: 290,
and
3 people voted
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24 |
Guns, Germs, and Steel: The Fates of Human Societies
by
4.04 avg rating — 448,825 ratings
score: 289,
and
3 people voted
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25 |
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by
4.42 avg rating — 5,357 ratings
score: 286,
and
3 people voted
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25 |
Blood, Sweat, and Pixels
by
Jason Schreier (Goodreads Author)
4.20 avg rating — 23,804 ratings
score: 286,
and
3 people voted
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27 |
The Tipping Point: How Little Things Can Make a Big Difference
by
4.01 avg rating — 847,571 ratings
score: 281,
and
3 people voted
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28 |
The Well-Played Game: A Player's Philosophy
by
4.04 avg rating — 166 ratings
score: 276,
and
3 people voted
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29 |
The Kobold Guide to Board Game Design
by
4.06 avg rating — 636 ratings
score: 200,
and
2 people voted
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29 |
Designing Games: A Guide to Engineering Experiences
by
4.47 avg rating — 474 ratings
score: 200,
and
2 people voted
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31 |
The Ultimate Guide to Video Game Writing and Design
by
3.61 avg rating — 344 ratings
score: 199,
and
2 people voted
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32 |
The Image of the City
by
4.05 avg rating — 4,143 ratings
score: 198,
and
2 people voted
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33 |
Designing Virtual Worlds
by
4.03 avg rating — 175 ratings
score: 196,
and
2 people voted
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33 |
Free: The Future of a Radical Price
by
Chris Anderson (Goodreads Author)
3.88 avg rating — 17,406 ratings
score: 196,
and
2 people voted
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35 |
The Grasshopper: Games, Life and Utopia
by
4.08 avg rating — 556 ratings
score: 195,
and
2 people voted
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36 |
The Art of Game Design: A Deck of Lenses
by
4.39 avg rating — 3,360 ratings
score: 194,
and
2 people voted
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37 |
100 Principles of Game Design
by
4.10 avg rating — 40 ratings
score: 193,
and
2 people voted
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38 |
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by
Austin Grossman (Goodreads Author)
4.02 avg rating — 42 ratings
score: 190,
and
2 people voted
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39 |
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
by
Anna Anthropy (Goodreads Author)
3.93 avg rating — 133 ratings
score: 188,
and
2 people voted
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40 |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
by
Blake J. Harris (Goodreads Author)
3.97 avg rating — 11,880 ratings
score: 182,
and
2 people voted
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41 |
An Introduction to Game Studies
by
3.79 avg rating — 84 ratings
score: 179,
and
2 people voted
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42 |
The Art of Computer Game Design
by
3.80 avg rating — 144 ratings
score: 177,
and
2 people voted
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43 |
Unit Operations: An Appoach to Videogame Criticism
by
3.68 avg rating — 215 ratings
score: 174,
and
2 people voted
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43 |
Racing the Beam: The Atari Video Computer System
by
4.07 avg rating — 807 ratings
score: 174,
and
2 people voted
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43 |
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
by
Brad King (Goodreads Author)
3.62 avg rating — 395 ratings
score: 174,
and
2 people voted
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46 |
Half-Life 2: Raising the Bar
by
4.41 avg rating — 323 ratings
score: 100,
and
1 person voted
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46 |
First Person: New Media As Story, Performance, And Game
by
Noah Wardrip-Fruin (Editor)
3.74 avg rating — 159 ratings
score: 100,
and
1 person voted
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46 |
Google SketchUp for Game Design: Beginner's Guide
by
Robin de Jongh (Goodreads Author)
4.25 avg rating — 12 ratings
score: 100,
and
1 person voted
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46 |
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society
by
Howard Rheingold (Goodreads Author)
3.78 avg rating — 138 ratings
score: 100,
and
1 person voted
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46 |
Graphic Icons: Visionaries Who Shaped Modern Graphic Design
by
John Clifford (Goodreads Author)
really liked it 4.00 avg rating — 53 ratings
score: 100,
and
1 person voted
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46 |
Origins of Architectural Pleasure
by
4.19 avg rating — 26 ratings
score: 100,
and
1 person voted
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46 |
Possible Worlds, Artificial Intelligence, and Narrative Theory
by
3.95 avg rating — 39 ratings
score: 100,
and
1 person voted
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46 |
101 Things I Learned in Architecture School
by
Matthew Frederick (Goodreads Author)
4.08 avg rating — 5,684 ratings
score: 100,
and
1 person voted
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46 |
The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more (Video Games Book)
by
Gary Plowman (Goodreads Author)
3.96 avg rating — 72 ratings
score: 100,
and
1 person voted
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46 |
ZX Spectrum Games Code Club: Twenty fun games to code and learn
by
Gary Plowman (Goodreads Author)
4.19 avg rating — 16 ratings
score: 100,
and
1 person voted
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46 |
The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more
by
Gary Plowman (Goodreads Author)
3.96 avg rating — 72 ratings
score: 100,
and
1 person voted
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46 |
Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
by
4.05 avg rating — 163 ratings
score: 100,
and
1 person voted
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46 |
RPG Design Zine
by
4.29 avg rating — 7 ratings
score: 100,
and
1 person voted
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59 |
Homo Ludens: A Study of the Play Element in Culture
by
3.99 avg rating — 2,906 ratings
score: 99,
and
1 person voted
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59 |
The Art of Deception: Controlling the Human Element of Security
by
3.77 avg rating — 7,193 ratings
score: 99,
and
1 person voted
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59 |
Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values
by
4.07 avg rating — 30 ratings
score: 99,
and
1 person voted
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59 |
The War of Desire and Technology at the Close of the Mechanical Age
by
3.88 avg rating — 65 ratings
score: 99,
and
1 person voted
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59 |
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
by
really liked it 4.00 avg rating — 110 ratings
score: 99,
and
1 person voted
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59 |
The Untold History of Japanese Game Developers: Volume 1
by
3.67 avg rating — 173 ratings
score: 99,
and
1 person voted
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59 |
The Infinite Playground: A Player's Guide to Imagination
by
3.84 avg rating — 50 ratings
score: 99,
and
1 person voted
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66 |
Impro: Improvisation and the Theatre
by
4.22 avg rating — 3,813 ratings
score: 98,
and
1 person voted
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66 |
Morphology of the Folktale
by
4.01 avg rating — 2,151 ratings
score: 98,
and
1 person voted
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66 |
Pikachu's Global Adventure: The Rise and Fall of Pokémon
by
Joseph Tobin (Editor)
3.90 avg rating — 99 ratings
score: 98,
and
1 person voted
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66 |
Think Like an Architect (Roger Fullington Series in Architecture)
by
4.02 avg rating — 109 ratings
score: 98,
and
1 person voted
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66 |
The Glass Bead Game
by
4.10 avg rating — 41,657 ratings
score: 98,
and
1 person voted
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66 |
The Untold History of Japanese Game Developers: Volume 2
by
3.95 avg rating — 37 ratings
score: 98,
and
1 person voted
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66 |
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53) (Electronic Mediations)
by
3.54 avg rating — 39 ratings
score: 98,
and
1 person voted
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73 |
Convergence Culture: Where Old and New Media Collide
by
3.86 avg rating — 3,826 ratings
score: 97,
and
1 person voted
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73 |
Stay Awhile and Listen: Book I - How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire
by
David L. Craddock (Goodreads Author)
3.82 avg rating — 616 ratings
score: 97,
and
1 person voted
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73 |
Games for Actors and Non-Actors
by
4.36 avg rating — 557 ratings
score: 97,
and
1 person voted
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76 |
The Long Tail: Why the Future of Business is Selling Less of More
by
Chris Anderson (Goodreads Author)
3.82 avg rating — 29,988 ratings
score: 96,
and
1 person voted
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77 |
Doer's Dilemma - Why Achievers Suffer And What To Do About It
by
Tom E. Jones (Goodreads Author)
liked it 3.00 avg rating — 8 ratings
score: 95,
and
1 person voted
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77 |
SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games
by
3.94 avg rating — 2,842 ratings
score: 95,
and
1 person voted
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79 |
The Making of Star Trek
by
4.11 avg rating — 1,191 ratings
score: 94,
and
1 person voted
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80 |
How to Read a Person Like a Book
by
3.54 avg rating — 2,940 ratings
score: 93,
and
1 person voted
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81 |
Casual Game Design
by
3.57 avg rating — 51 ratings
score: 92,
and
1 person voted
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81 |
You Have Died of Dysentery: The creation of The Oregon Trail – the iconic educational game of the 1980s
by
4.10 avg rating — 29 ratings
score: 92,
and
1 person voted
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81 |
The Secret History of Mac Gaming
by
Richard Moss (Goodreads Author)
4.22 avg rating — 103 ratings
score: 92,
and
1 person voted
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81 |
Tomorrow, and Tomorrow, and Tomorrow
by
Gabrielle Zevin (Goodreads Author)
4.12 avg rating — 1,289,176 ratings
score: 92,
and
1 person voted
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85 |
The Writers Journey: Mythic Structure for Writers, 2nd Edition
by
4.10 avg rating — 10,291 ratings
score: 91,
and
1 person voted
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85 |
The Ghost Map: The Story of London's Most Terrifying Epidemic—and How It Changed Science, Cities, and the Modern World
by
Steven Johnson (Goodreads Author)
3.89 avg rating — 55,529 ratings
score: 91,
and
1 person voted
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85 |
Breakout: Pilgrim in the Microworld (Boss Fight Books, #22)
by
3.76 avg rating — 140 ratings
score: 91,
and
1 person voted
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85 |
Make It So: Interaction Design Lessons From Science Fiction
by
3.86 avg rating — 314 ratings
score: 91,
and
1 person voted
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85 |
Acorn
by
4.22 avg rating — 737 ratings
score: 91,
and
1 person voted
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90 |
The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs
by
4.50 avg rating — 6 ratings
score: 90,
and
1 person voted
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90 |
Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels
by
David L. Craddock (Goodreads Author)
4.04 avg rating — 156 ratings
score: 90,
and
1 person voted
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90 |
Recess: From Dodgeball to Double Dutch
by
4.09 avg rating — 11 ratings
score: 90,
and
1 person voted
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93 |
The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation
by
4.37 avg rating — 268 ratings
score: 89,
and
1 person voted
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93 |
Manga in Theory and Practice
by
4.25 avg rating — 1,423 ratings
score: 89,
and
1 person voted
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95 |
Mathematical Models in Biology (Classics in Applied Mathematics, Series Number 46)
by
4.19 avg rating — 37 ratings
score: 88,
and
1 person voted
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95 |
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
by
David L. Craddock (Goodreads Author)
3.80 avg rating — 352 ratings
score: 88,
and
1 person voted
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95 |
The Anatomy of Super Mario (The Anatomy of Games Volume 1)
by
3.70 avg rating — 53 ratings
score: 88,
and
1 person voted
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98 |
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
by
Jamie Madigan (Goodreads Author)
4.02 avg rating — 471 ratings
score: 87,
and
1 person voted
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98 |
The Anatomy of Castlevania
by
4.06 avg rating — 18 ratings
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Digital Storytelling: A Creator's Guide to Interactive Entertainment
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3.43 avg rating — 89 ratings
score: 86,
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1 person voted
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107 books ·
117 voters ·
list created January 9th, 2010
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