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Listopia
>
John Fistikis
's votes on the list
Books for game design
(27 Books)
1
Game Design: Theory and Practice
by
Richard Rouse III
3.65 avg rating — 89 ratings
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2
Replay: The History of Video Games
by
Tristan Donovan
(Goodreads Author)
4.04 avg rating — 1,479 ratings
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3
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
by
Gabe Zichermann
3.65 avg rating — 489 ratings
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4
Tabletop: Analog Game Design
by
Drew Davidson
3.53 avg rating — 91 ratings
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5
Triadic Game Design: Balancing Reality, Meaning and Play
by
Casper Harteveld
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4.00 avg rating — 3 ratings
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6
Games and Gaming: An Introduction to New Media (Berg New Media Series)
by
Larissa Hjorth
3.57 avg rating — 7 ratings
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7
Evaluating User Experience in Games: Concepts and Methods (Human–Computer Interaction Series)
by
Regina Bernhaupt
(Editor)
3.70 avg rating — 10 ratings
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8
Play Redux: The Form of Computer Games (Digital Culture Books)
by
David G. Myers
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4.00 avg rating — 5 ratings
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9
Casual Game Design
by
Gregory Trefry
3.57 avg rating — 51 ratings
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10
A Casual Revolution: Reinventing Video Games and Their Players
by
Jesper Juul
(Goodreads Author)
3.51 avg rating — 178 ratings
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11
Critical Play: Radical Game Design
by
Mary Flanagan
3.94 avg rating — 157 ratings
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12
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
by
Markus Montola
3.96 avg rating — 48 ratings
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13
Design und Evaluation von Pervasive Games: Wenn Spiele den Computer verlassen
by
Sönke Bullerdiek
0.00 avg rating — 0 ratings
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14
Challenges for Game Designers
by
Brenda Brathwaite
3.99 avg rating — 303 ratings
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15
Encyclopedia of Play in Today′s Society
by
Rodney P. Carlisle
(editor)
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4.00 avg rating — 2 ratings
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16
David Perry on Game Design: A Brainstorming ToolBox
by
David Perry
3.76 avg rating — 54 ratings
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17
Quests: Design, Theory, and History in Games and Narratives
by
Jeff Howard
3.51 avg rating — 41 ratings
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18
The Book of Games: Strategy, Tactics & History
by
Jack Botermans
4.09 avg rating — 34 ratings
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19
Play Matters
by
Miguel Sicart
3.58 avg rating — 258 ratings
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20
Uncertainty in Games
by
Greg Costikyan
3.53 avg rating — 358 ratings
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21
Game Usability: Advancing the Player Experience
by
Katherine Isbister
3.81 avg rating — 43 ratings
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22
Beyond Choices: The Design of Ethical Gameplay
by
Miguel Sicart
3.78 avg rating — 40 ratings
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23
Designing Games: A Guide to Engineering Experiences
by
Tynan Sylvester
4.47 avg rating — 470 ratings
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24
Game Feel (Morgan Kaufmann Game Design Books)
by
Steve Swink
3.91 avg rating — 376 ratings
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25
100 Principles of Game Design
by
Wendy Despain
4.10 avg rating — 40 ratings
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26
Characteristics of Games
by
George Skaff Elias
4.15 avg rating — 233 ratings
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27
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
by
Adam Chapman
4.15 avg rating — 20 ratings
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