Games Books

Showing 1-50 of 16,463
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)
by (shelved 149 times as games)
avg rating 4.29 — 19,837 ratings — published 2003
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Blood, Sweat, and Pixels Blood, Sweat, and Pixels (Kindle Edition)
by (shelved 147 times as games)
avg rating 4.20 — 23,749 ratings — published 2017
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 146 times as games)
avg rating 4.39 — 3,354 ratings — published 2008
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Ready Player One (Ready Player One, #1) Ready Player One (Ready Player One, #1)
by (shelved 140 times as games)
avg rating 4.23 — 1,275,330 ratings — published 2011
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The Hunger Games (The Hunger Games, #1) The Hunger Games (The Hunger Games, #1)
by (shelved 125 times as games)
avg rating 4.35 — 9,674,178 ratings — published 2008
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 122 times as games)
avg rating 3.79 — 8,290 ratings — published 2010
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Player's Handbook (Dungeons & Dragons, 5th Edition) Player's Handbook (Dungeons & Dragons, 5th Edition)
by (shelved 117 times as games)
avg rating 4.57 — 14,573 ratings — published 2014
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 114 times as games)
avg rating 3.90 — 3,419 ratings — published 2004
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Catching Fire (The Hunger Games, #2) Catching Fire (The Hunger Games, #2)
by (shelved 106 times as games)
avg rating 4.35 — 4,051,860 ratings — published 2009
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Mockingjay (The Hunger Games, #3) Mockingjay (The Hunger Games, #3)
by (shelved 104 times as games)
avg rating 4.11 — 3,629,355 ratings — published 2010
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Rules of Play: Game Design Fundamentals (Mit Press) Rules of Play: Game Design Fundamentals (Mit Press)
by (shelved 91 times as games)
avg rating 3.99 — 1,009 ratings — published 2003
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Tomorrow, and Tomorrow, and Tomorrow Tomorrow, and Tomorrow, and Tomorrow (Hardcover)
by (shelved 84 times as games)
avg rating 4.12 — 1,283,313 ratings — published 2022
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Dungeon Master's Guide (Dungeons & Dragons, 5th Edition) Dungeon Master's Guide (Dungeons & Dragons, 5th Edition)
by (shelved 78 times as games)
avg rating 4.49 — 7,810 ratings — published 2014
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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter (Hardcover)
by (shelved 65 times as games)
avg rating 3.51 — 3,698 ratings — published 2010
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Bobby Fischer Teaches Chess Bobby Fischer Teaches Chess (Paperback)
by (shelved 63 times as games)
avg rating 4.02 — 7,017 ratings — published 1966
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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation Console Wars: Sega, Nintendo, and the Battle that Defined a Generation (Hardcover)
by (shelved 61 times as games)
avg rating 3.97 — 11,869 ratings — published 2014
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Monster Manual (Dungeons & Dragons, 5th Edition) Monster Manual (Dungeons & Dragons, 5th Edition)
by (shelved 60 times as games)
avg rating 4.55 — 6,092 ratings — published 2014
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Press Reset: Ruin and Recovery in the Video Game Industry Press Reset: Ruin and Recovery in the Video Game Industry (Paperback)
by (shelved 60 times as games)
avg rating 4.05 — 7,750 ratings — published 2021
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Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1) Escape from Mr. Lemoncello's Library (Mr. Lemoncello's Library, #1)
by (shelved 58 times as games)
avg rating 4.12 — 60,801 ratings — published 2013
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Replay: The History of Video Games Replay: The History of Video Games (Paperback)
by (shelved 58 times as games)
avg rating 4.04 — 1,479 ratings — published 2010
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The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World (Paperback)
by (shelved 58 times as games)
avg rating 4.14 — 2,969 ratings — published 2001
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Homo Ludens: A Study of the Play Element in Culture Homo Ludens: A Study of the Play Element in Culture (Paperback)
by (shelved 57 times as games)
avg rating 3.99 — 2,899 ratings — published 1938
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (Hardcover)
by (shelved 55 times as games)
avg rating 3.72 — 5,036 ratings — published 2013
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The Inheritance Games (The Inheritance Games, #1) The Inheritance Games (The Inheritance Games, #1)
by (shelved 53 times as games)
avg rating 4.13 — 1,022,377 ratings — published 2020
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Ender’s Game (Ender's Saga, #1) Ender’s Game (Ender's Saga, #1)
by (shelved 53 times as games)
avg rating 4.31 — 1,456,239 ratings — published 1985
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Caraval (Caraval, #1) Caraval (Caraval, #1)
by (shelved 51 times as games)
avg rating 3.97 — 816,271 ratings — published 2016
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Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition) Dungeon Masters Guide (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 51 times as games)
avg rating 4.36 — 2,320 ratings — published 1979
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 50 times as games)
avg rating 4.10 — 507 ratings — published 2008
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The Player of Games (Culture, #2) The Player of Games (Culture, #2)
by (shelved 50 times as games)
avg rating 4.28 — 78,923 ratings — published 1988
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Hoyle's Rules of Games Hoyle's Rules of Games (Mass Market Paperback)
by (shelved 50 times as games)
avg rating 3.96 — 415 ratings — published 1946
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Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games (Mass Market Paperback)
by (shelved 49 times as games)
avg rating 4.11 — 580 ratings — published 2012
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Players Handbook (Advanced Dungeons & Dragons, 1st Edition) Players Handbook (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 48 times as games)
avg rating 4.29 — 2,574 ratings — published 1978
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Characteristics of Games Characteristics of Games (Hardcover)
by (shelved 46 times as games)
avg rating 4.15 — 233 ratings — published 2012
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Sid Meier's Memoir!: A Life in Computer Games Sid Meier's Memoir!: A Life in Computer Games (Hardcover)
by (shelved 45 times as games)
avg rating 4.18 — 3,515 ratings — published 2020
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Monster Manual (Advanced Dungeons & Dragons, 1st Edition) Monster Manual (Advanced Dungeons & Dragons, 1st Edition)
by (shelved 45 times as games)
avg rating 4.26 — 2,618 ratings — published 1977
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Uncertainty in Games (Playful Thinking) Uncertainty in Games (Playful Thinking)
by (shelved 43 times as games)
avg rating 3.53 — 358 ratings — published 2013
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 42 times as games)
avg rating 4.09 — 1,121 ratings — published 2010
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Super Mario: How Nintendo Conquered America Super Mario: How Nintendo Conquered America (Hardcover)
by (shelved 42 times as games)
avg rating 3.83 — 5,300 ratings — published 2011
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Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG) Call of Cthulhu: Horror Roleplaying (Call of Cthulhu RPG)
by (shelved 41 times as games)
avg rating 4.46 — 8,220 ratings — published 1981
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The Queen's Gambit The Queen's Gambit (Paperback)
by (shelved 41 times as games)
avg rating 4.18 — 134,280 ratings — published 1983
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 41 times as games)
avg rating 3.84 — 356 ratings — published 2007
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Game Feel (Morgan Kaufmann Game Design Books) Game Feel (Morgan Kaufmann Game Design Books)
by (shelved 40 times as games)
avg rating 3.91 — 376 ratings — published 2008
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Mass Effect: Revelation (Mass Effect, #1) Mass Effect: Revelation (Mass Effect, #1)
by (shelved 37 times as games)
avg rating 3.73 — 13,999 ratings — published 2007
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Renaissance (Assassin's Creed, #1) Renaissance (Assassin's Creed, #1)
by (shelved 36 times as games)
avg rating 3.72 — 19,174 ratings — published 2009
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Man, Play and Games Man, Play and Games (Paperback)
by (shelved 36 times as games)
avg rating 3.85 — 544 ratings — published 1958
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Game Over, Press Start to Continue: How Nintendo Conquered the World Game Over, Press Start to Continue: How Nintendo Conquered the World (Paperback)
by (shelved 36 times as games)
avg rating 4.11 — 1,564 ratings — published 1993
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The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One The Theory of Poker: A Professional Poker Player Teaches You How To Think Like One (Paperback)
by (shelved 36 times as games)
avg rating 4.03 — 2,767 ratings — published 1983
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Player's Handbook (Dungeons & Dragons, 3.5rd Edition) Player's Handbook (Dungeons & Dragons, 3.5rd Edition)
by (shelved 36 times as games)
avg rating 4.15 — 4,266 ratings — published 2003
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How to Do Things with Videogames (Electronic Mediations) How to Do Things with Videogames (Electronic Mediations)
by (shelved 35 times as games)
avg rating 3.62 — 492 ratings — published 2011
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Parasyte 1 by Hitoshi IwaakiTokyo Ghoul, Vol. 1 by Sui IshidaAkira, Vol. 1 by Katsuhiro OtomoBattle Royale, Vol. 01 by Koushun TakamiGyo, Vol. 1 by Junji Ito
Seinen Manga
182 books — 35 voters
Educational Game Design Fundamentals by George KalmpourtzisGame Programming Patterns by Robert NystromThe Art of Game Design by Jesse SchellGame Engine Architecture by Jason GregoryChallenges for Game Designers by Brenda Brathwaite
The Best Books on Game Dev
97 books — 22 voters

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Roald Dahl
“Life is more fun if you play games.”
Roald Dahl, My Uncle Oswald

Shannon L. Alder
“There is nothing more entertaining then leaving someone speechless. Yet, there is nothing sadder than realizing that person was incapable of retaining half of what you said, and will repeat the story all wrong to someone else.”
Shannon L. Alder

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